Defining and Using Structures
Learn how to group related variables into a structure and use struct in real-world applications.
Defining and Using Structures is a free C Academy lesson on CoddyKit. This is lesson 1 of 3. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C Academy learning path, and your progress syncs across the web and the CoddyKit app. The C Academy course includes 3 lessons in total.
Defining and Using Structures
Structures (struct) allow us to group related variables under a single name.
In this lesson, you will learn:
- How to define and use structures.
- How to access structure members.
- How to pass structures to functions.

What is a Structure?
A structure is a user-defined data type that groups different variables.
Example structure definition:
struct Person {
char name[50];
int age;
float height;
};
Here, a Person structure stores name, age, and height.
Declaring and Initializing a Structure
After defining a structure, we can declare and initialize it:
struct Person p1 = {"Alice", 25, 5.7};
We can also assign values later:
p1.age = 30;Accessing Structure Members
Structure members are accessed using the dot (.) operator.
Example:
printf("Name: %s\n", p1.name);
This prints the name stored in the structure.
Example: Using Structures
This program demonstrates defining, initializing, and accessing a structure.
#include <stdio.h>
struct Person {
char name[50];
int age;
float height;
};
int main() {
struct Person p1 = {"Alice", 25, 5.7};
printf("Name: %s\n", p1.name);
printf("Age: %d\n", p1.age);
printf("Height: %.1f\n", p1.height);
return 0;
}Pointers to Structures
We can use pointers to structures for efficient memory management.
Example:
struct Person *ptr = &p1;
Members are accessed using the arrow (->) operator:
printf("%s", ptr->name);Example: Structure Pointers
This program demonstrates accessing structure members using pointers.
#include <stdio.h>
struct Person {
char name[50];
int age;
};
int main() {
struct Person p1 = {"Bob", 30};
struct Person *ptr = &p1;
printf("Name: %s\n", ptr->name);
printf("Age: %d\n", ptr->age);
return 0;
}Passing Structures to Functions
Structures can be passed to functions by value or reference.
Example (pass by reference):
void update(struct Person *p) {
p->age += 1;
}
Passing by reference avoids copying large structures.
Summary
In this lesson, you learned:
- How to define and use structures.
- How to access structure members.
- How to use pointers with structures.
Next, we will explore unions and memory efficiency in C!

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Frequently Asked Questions
Is the “Defining and Using Structures” lesson free?
Yes — the full text of “Defining and Using Structures” is free to read here on the web. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the C Academy course, upgrade to CoddyKit PRO. The C Academy course includes 3 lessons in total.
What will I learn in “Defining and Using Structures”?
Learn how to group related variables into a structure and use struct in real-world applications. You practise C Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start C Academy?
No prior experience is required. C Academy on CoddyKit is structured for beginners through advanced learners, so you can start here or from the beginning and move at your own pace. This is lesson 1 of 3.
How long does the “Defining and Using Structures” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this C Academy lesson?
Yes. Every C Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- Defining and Using Structures
- Unions and Memory Efficiency
- Enumerations (enum)