The required Modifier
Force callers to set essential properties.
The required Modifier is a free C# Academy lesson on CoddyKit. This is lesson 2 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C# Academy learning path, and your progress syncs across the web and the CoddyKit app. The C# Academy course includes 4 lessons in total.
The required Modifier
The required modifier forces callers to set a property (or field) when creating an object. It moves "you forgot a value" errors from runtime to compile time.
using System;
class Person {
public required string Name { get; init; }
}
var p = new Person { Name = "Ada" };
Console.WriteLine(p.Name); // AdaOmitting a required Member Fails to Compile
If a caller leaves out a required member, the compiler reports an error before the program ever runs.
using System;
class Person {
public required string Name { get; init; }
}
// var bad = new Person { }; // compile error: Name is required
var good = new Person { Name = "Lin" };
Console.WriteLine(good.Name); // Linrequired with init
required pairs naturally with init: the value must be supplied at construction and cannot change afterward.
using System;
class Config {
public required string Url { get; init; }
public int Timeout { get; init; } = 30;
}
var c = new Config { Url = "https://api" };
Console.WriteLine(c.Url + " " + c.Timeout); // https://api 30required with set
You can mark a settable property required too. It must be initialized but can still be changed later.
using System;
class Box {
public required int Size { get; set; }
}
var b = new Box { Size = 5 };
b.Size = 10; // still mutable
Console.WriteLine(b.Size); // 10required Fields
Fields can be required as well, not just properties.
using System;
class Token {
public required string Value;
}
var t = new Token { Value = "abc123" };
Console.WriteLine(t.Value); // abc123Constructors and required
If a constructor sets a required member, callers using that constructor no longer must set it. Use [SetsRequiredMembers] to tell the compiler.
using System;
using System.Diagnostics.CodeAnalysis;
class Person {
public required string Name { get; init; }
[SetsRequiredMembers]
public Person(string name) => Name = name;
}
Console.WriteLine(new Person("Sam").Name); // SamMixing required and Optional
Only the members you mark are mandatory; others remain optional with their defaults.
using System;
class Account {
public required string Owner { get; init; }
public decimal Balance { get; init; } = 0m;
}
var a = new Account { Owner = "Kai" };
Console.WriteLine(a.Owner + " " + a.Balance); // Kai 0required in Inheritance
Required members are inherited. A derived class can add its own required members, and all must be satisfied.
using System;
class Base { public required int Id { get; init; } }
class Item : Base { public required string Name { get; init; } }
var i = new Item { Id = 1, Name = "Pen" };
Console.WriteLine(i.Id + " " + i.Name); // 1 PenReplacing Heavy Constructors
required + init often replaces big constructors: you get mandatory members with the readable object-initializer syntax.
using System;
class Email {
public required string To { get; init; }
public required string Subject { get; init; }
public string Body { get; init; } = "";
}
var e = new Email { To = "a@b.com", Subject = "Hi" };
Console.WriteLine(e.To + " | " + e.Subject); // a@b.com | HiSelf-Documenting Intent
Marking members required documents which values are essential, making the type easier to use correctly.
using System;
class Registration {
public required string Username { get; init; }
public required string Password { get; init; }
public bool Newsletter { get; init; }
}
var r = new Registration { Username = "ada", Password = "x" };
Console.WriteLine(r.Username); // adaPutting It Together
A type that combines required, optional, and validated members.
using System;
class Server {
public required string Host { get; init; }
public int Port { get; init; } = 8080;
public string Address => Host + ":" + Port;
}
var s = new Server { Host = "localhost" };
Console.WriteLine(s.Address); // localhost:8080Quick Check
Confirm what the required modifier guarantees.
Recap
You learned the required modifier.
- It forces callers to initialize the member at creation, checked by the compiler.
- It pairs with
initfor mandatory immutable members. [SetsRequiredMembers]lets a constructor satisfy the requirement.- Required members are inherited.
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Frequently Asked Questions
Is the “The required Modifier” lesson free?
Yes — the full text of “The required Modifier” is free to read here on the web. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the C# Academy course, upgrade to CoddyKit PRO. The C# Academy course includes 4 lessons in total.
What will I learn in “The required Modifier”?
Force callers to set essential properties. You practise C# Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start C# Academy?
No prior experience is required. C# Academy on CoddyKit is structured for beginners through advanced learners, so you can start here or from the beginning and move at your own pace. This is lesson 2 of 4.
How long does the “The required Modifier” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this C# Academy lesson?
Yes. Every C# Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- init-Only Setters
- The required Modifier
- Immutable Object Patterns
- with Expressions on Records