Integer and Float Conversions
Precision concerns.
Integer and Float Conversions is a free C Academy lesson on CoddyKit. This is lesson 3 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C Academy learning path, and your progress syncs across the web and the CoddyKit app. The C Academy course includes 4 lessons in total.
Two Worlds of Numbers
C has integers (exact, no fraction) and floating point (approximate, with fraction). Converting between them changes how a value is stored.
#include <stdio.h>
int main(void) {
int i = 10;
double d = 10.5;
printf("%d %.1f\n", i, d);
return 0;
}Widening int to double
Most int values fit exactly in a double, so widening is safe.
#include <stdio.h>
int main(void) {
int n = 1000;
double d = n;
printf("d = %.1f\n", d);
return 0;
}Narrowing double to int
Going from double to int truncates toward zero and can lose information.
#include <stdio.h>
int main(void) {
double d = 12.75;
int n = (int)d;
printf("n = %d\n", n);
return 0;
}Negative Truncation
Truncation toward zero means -2.9 becomes -2, not -3.
#include <stdio.h>
int main(void) {
double d = -2.9;
int n = (int)d;
printf("n = %d\n", n);
return 0;
}float vs double Precision
float holds about 7 significant digits; double about 15. Converting double to float loses precision.
#include <stdio.h>
int main(void) {
double d = 3.14159265358979;
float f = (float)d;
printf("%.5f\n", f);
return 0;
}Large int to float
A very large int may not be representable exactly in a float, giving a rounded result.
#include <stdio.h>
int main(void) {
int big = 16777217;
float f = (float)big;
printf("%.1f\n", f);
return 0;
}Rounding vs Truncating
Casting truncates. To round, add 0.5 first (for positive values) or use library functions.
#include <stdio.h>
int main(void) {
double d = 4.6;
int truncated = (int)d;
int rounded = (int)(d + 0.5);
printf("%d %d\n", truncated, rounded);
return 0;
}Average Calculation
Averaging integers needs a float division to keep the fraction.
#include <stdio.h>
int main(void) {
int sum = 7, count = 2;
double avg = (double)sum / count;
printf("avg = %.2f\n", avg);
return 0;
}Float Equality Pitfall
Because floats are approximate, comparing them with == is risky. Compare within a small tolerance.
#include <stdio.h>
#include <math.h>
int main(void) {
double a = 0.1 + 0.2;
if (fabs(a - 0.3) < 1e-9)
printf("close enough\n");
return 0;
}Mixing in Conditions
Comparing an int with a double promotes the int, so the comparison happens in floating point.
#include <stdio.h>
int main(void) {
int n = 3;
double d = 3.5;
if (n < d)
printf("3 < 3.5\n");
return 0;
}Choosing the Right Type
Use integers for counts and indices; use floating point for measurements and ratios.
#include <stdio.h>
int main(void) {
int items = 4;
double pricePer = 2.5;
printf("total = %.2f\n", items * pricePer);
return 0;
}Quick Check
Test your understanding of integer and float conversions.
Recap: Integer and Float Conversions
You learned how numbers change across types.
- int to double usually widens safely
- double to int truncates toward zero
- float keeps fewer digits than double
- Round by adding 0.5 or using library calls
- Avoid
==on floats; use a tolerance
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Frequently Asked Questions
Is the “Integer and Float Conversions” lesson free?
Yes — the full text of “Integer and Float Conversions” is free to read here on the web. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the C Academy course, upgrade to CoddyKit PRO. The C Academy course includes 4 lessons in total.
What will I learn in “Integer and Float Conversions”?
Precision concerns. You practise C Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start C Academy?
No prior experience is required. C Academy on CoddyKit is structured for beginners through advanced learners, so you can start here or from the beginning and move at your own pace. This is lesson 3 of 4.
How long does the “Integer and Float Conversions” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this C Academy lesson?
Yes. Every C Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- Implicit Conversions
- Explicit Casts
- Integer and Float Conversions
- Conversion Pitfalls