C Academy · Lesson

Integer and Float Conversions

Precision concerns.

Lesson 3 of 413 steps

Integer and Float Conversions is a free C Academy lesson on CoddyKit. This is lesson 3 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C Academy learning path, and your progress syncs across the web and the CoddyKit app. The C Academy course includes 4 lessons in total.

Two Worlds of Numbers

C has integers (exact, no fraction) and floating point (approximate, with fraction). Converting between them changes how a value is stored.

#include <stdio.h>
int main(void) {
    int i = 10;
    double d = 10.5;
    printf("%d %.1f\n", i, d);
    return 0;
}

Widening int to double

Most int values fit exactly in a double, so widening is safe.

#include <stdio.h>
int main(void) {
    int n = 1000;
    double d = n;
    printf("d = %.1f\n", d);
    return 0;
}

Narrowing double to int

Going from double to int truncates toward zero and can lose information.

#include <stdio.h>
int main(void) {
    double d = 12.75;
    int n = (int)d;
    printf("n = %d\n", n);
    return 0;
}

Negative Truncation

Truncation toward zero means -2.9 becomes -2, not -3.

#include <stdio.h>
int main(void) {
    double d = -2.9;
    int n = (int)d;
    printf("n = %d\n", n);
    return 0;
}

float vs double Precision

float holds about 7 significant digits; double about 15. Converting double to float loses precision.

#include <stdio.h>
int main(void) {
    double d = 3.14159265358979;
    float f = (float)d;
    printf("%.5f\n", f);
    return 0;
}

Large int to float

A very large int may not be representable exactly in a float, giving a rounded result.

#include <stdio.h>
int main(void) {
    int big = 16777217;
    float f = (float)big;
    printf("%.1f\n", f);
    return 0;
}

Rounding vs Truncating

Casting truncates. To round, add 0.5 first (for positive values) or use library functions.

#include <stdio.h>
int main(void) {
    double d = 4.6;
    int truncated = (int)d;
    int rounded = (int)(d + 0.5);
    printf("%d %d\n", truncated, rounded);
    return 0;
}

Average Calculation

Averaging integers needs a float division to keep the fraction.

#include <stdio.h>
int main(void) {
    int sum = 7, count = 2;
    double avg = (double)sum / count;
    printf("avg = %.2f\n", avg);
    return 0;
}

Float Equality Pitfall

Because floats are approximate, comparing them with == is risky. Compare within a small tolerance.

#include <stdio.h>
#include <math.h>
int main(void) {
    double a = 0.1 + 0.2;
    if (fabs(a - 0.3) < 1e-9)
        printf("close enough\n");
    return 0;
}

Mixing in Conditions

Comparing an int with a double promotes the int, so the comparison happens in floating point.

#include <stdio.h>
int main(void) {
    int n = 3;
    double d = 3.5;
    if (n < d)
        printf("3 < 3.5\n");
    return 0;
}

Choosing the Right Type

Use integers for counts and indices; use floating point for measurements and ratios.

#include <stdio.h>
int main(void) {
    int items = 4;
    double pricePer = 2.5;
    printf("total = %.2f\n", items * pricePer);
    return 0;
}

Quick Check

Test your understanding of integer and float conversions.

Recap: Integer and Float Conversions

You learned how numbers change across types.

  • int to double usually widens safely
  • double to int truncates toward zero
  • float keeps fewer digits than double
  • Round by adding 0.5 or using library calls
  • Avoid == on floats; use a tolerance
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Frequently Asked Questions

Is the “Integer and Float Conversions” lesson free?

Yes — the full text of “Integer and Float Conversions” is free to read here on the web. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the C Academy course, upgrade to CoddyKit PRO. The C Academy course includes 4 lessons in total.

What will I learn in “Integer and Float Conversions”?

Precision concerns. You practise C Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.

Do I need any experience to start C Academy?

No prior experience is required. C Academy on CoddyKit is structured for beginners through advanced learners, so you can start here or from the beginning and move at your own pace. This is lesson 3 of 4.

How long does the “Integer and Float Conversions” lesson take?

Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.

Can I write and run code in this C Academy lesson?

Yes. Every C Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.

All lessons in this course

  1. Implicit Conversions
  2. Explicit Casts
  3. Integer and Float Conversions
  4. Conversion Pitfalls
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