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协作组

用于灵活同步范围的现代 API

协作组 是 CoddyKit 上的免费 CUDA Academy 课时。 这是第 4 节课,共 4 节。 你可以在下方免费阅读本课时的完整内容 — 然后在浏览器中使用内置代码编辑器和全天候 AI 导师进行实践。 这是 CUDA Academy 学习路径的一部分,你的进度在网页和 CoddyKit 应用中同步。 CUDA Academy 课程共包含 4 节课。

本课时的部分内容尚未翻译,以英文显示。

A Cleaner Sync API

Raw masks and intrinsics work, but they are fiddly. Cooperative groups wrap threads into objects you can name, size, and synchronize explicitly.

#include <cooperative_groups.h>
namespace cg = cooperative_groups;

Grab the Whole Block

Start by getting a handle to your block of threads. this_thread_block returns a group you can sync just like syncthreads, but as an object.

cg::thread_block block = cg::this_thread_block();

Sync Through the Group

Calling sync on the block is the modern barrier. It does exactly what syncthreads does, but reads clearly as a method on the group you mean.

block.sync();

Carve Out a Warp Tile

You can split a block into fixed-size tiles. A 32-lane tile gives you a warp-sized group with clean methods instead of raw shuffle masks.

auto warp = cg::tiled_partition<32>(block);

Methods Replace Masks

A tiled group offers shfl_down and friends without a mask argument. The group already knows its members, so the API stays short and safe.

val += warp.shfl_down(val, offset);

Know Your Position

Every group exposes its members and your spot. thread_rank gives your index inside the group, and size returns how many threads it holds.

int rank = warp.thread_rank();

Smaller Tiles Too

Tiles need not be 32 wide. A tiled_partition of 8 or 16 makes sub-warp groups, handy when your data naturally clusters in small sets.

Group-Level Reductions

The library ships ready-made collectives. A group reduce sums a tile in one call, hiding the offset loop you wrote by hand earlier.

int total = cg::reduce(warp, val, cg::plus<int>());

Grids That Sync

The boldest group is the grid group. With a cooperative launch, every block can sync at one barrier, something a normal kernel cannot do.

Cooperative Launch Required

Grid-wide sync only works if you start the kernel with cudaLaunchCooperativeKernel and the GPU supports it. A normal launch will not allow it.

Why Bother

Cooperative groups make warp code readable and portable: no hand-managed masks, clear scopes, and reusable collectives that match what you mean.

Quick Check

Recall how you create a warp-sized cooperative group from a block.

Recap

Cooperative groups turn masks into named objects: tile a block, call reduce, even sync a whole grid. You now own warp-level CUDA. ✨

常见问题解答

「协作组」课时是免费的吗?

是的 — 「协作组」的完整文本可在网页上免费阅读。要进行交互式练习(内置代码编辑器和全天候 AI 导师)并解锁 CUDA Academy 课程的其余内容,请升级到 CoddyKit PRO。 CUDA Academy 课程共包含 4 节课。

「协作组」这节课中我会学到什么?

用于灵活同步范围的现代 API 你通过在浏览器中直接运行的动手代码来练习 CUDA Academy,全天候 AI 导师会在你学习这节课的过程中回答你的问题。

学习 CUDA Academy 需要有经验吗?

无需任何先前经验。CoddyKit 上的 CUDA Academy 课程适合初学者到高级学习者,你可以从这里开始或从头开始,按照自己的节奏学习。 这是第 4 节课,共 4 节。

「协作组」课时需要多长时间?

大多数 CoddyKit 课程大约需要 5–10 分钟。每节课都很精短且互动,所以你能稳步进步,并在网页和应用中从离开的地方继续。

我能在这节 CUDA Academy 课中编写并运行代码吗?

能。每节 CUDA Academy 课都包含内置代码编辑器,你可以在浏览器中直接编写并运行真实代码,并获得即时 AI 反馈 — 无需本地设置。

此课程中的所有课时

  1. 线程束、通道与掩码
  2. 使用 __shfl_down_sync 进行归约
  3. 投票与表决函数
  4. 协作组
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