シンプルなUnary gRPCサービス
生成されたコードを使用して、基本的な「リクエスト・レスポンス」型のgRPCサービスとクライアントをゼロから実装します。
「シンプルなUnary gRPCサービス」はCoddyKit上の無料gRPC & High Performance APIsレッスンです。 これはレッスン3/4です。 下記で完全なレッスンを無料で読むことができます。その後、ブラウザ内の組み込みコードエディタと24時間対応のAIチューターでハンズオン演習できます。 これはgRPC & High Performance APIs学習パスの一部であり、ウェブとCoddyKitアプリ全体で進捗が同期されます。 gRPC & High Performance APIsコースには全4レッスンが含まれています。
このレッスンの一部はまだ翻訳されておらず、英語で表示されています。
Unary RPC: Simple Interactions
In gRPC, a Unary RPC is the simplest communication pattern. It's like a traditional function call where a client sends a single request to the server, and the server responds with a single reply.
Think of it as a standard "request-response" model. The client waits for the server's response before proceeding.
- Client sends one message.
- Server sends one message back.
- This is the most common RPC type.
Reviewing Our Protobuf
Before we dive into implementation, let's briefly recall our simple Protocol Buffer (Protobuf) definition. This schema defines the service and messages we'll use.
We'll implement the Greeter service with a SayHello method.
syntax = "proto3";
option java_multiple_files = true;
option java_package = "com.example.grpc.helloworld";
option java_outer_classname = "HelloWorldProto";
package helloworld;
service Greeter {
rpc SayHello (HelloRequest) returns (HelloReply) {}
}
message HelloRequest {
string name = 1;
}
message HelloReply {
string message = 1;
}
(Remember, code generation was covered in a previous lesson.)
Server: Extending the Base
After generating code from our .proto file, gRPC creates an abstract base class for our server. For our Greeter service, it's GreeterGrpc.GreeterImplBase.
To implement our service, we create a new class that extends this base class and overrides the service method(s).
class GreeterImpl extends GreeterGrpc.GreeterImplBase {
@Override
public void sayHello(HelloRequest req,
StreamObserver<HelloReply> resObserver) {
// ... implementation goes here ...
}
}
The StreamObserver is how we send the response back.
Server Logic: Building Response
Inside the sayHello method, we receive the HelloRequest. We can then process it and build our HelloReply.
The StreamObserver.onNext() method sends the reply, and onCompleted() signals that the RPC is finished.
class GreeterImpl extends GreeterGrpc.GreeterImplBase {
@Override
public void sayHello(HelloRequest req,
StreamObserver<HelloReply> resObserver) {
System.out.println("Received name: " + req.getName());
HelloReply reply = HelloReply.newBuilder()
.setMessage("Hello " + req.getName())
.build();
resObserver.onNext(reply); // Send the response
resObserver.onCompleted(); // Mark RPC as complete
}
}
Full Server Implementation
Now, let's put it all together to create and start a gRPC server. This server will listen for incoming client requests on a specific port.
Try running this code and then proceed to the client implementation!
package com.example.grpc.helloworld;
import io.grpc.Server;
import io.grpc.ServerBuilder;
import io.grpc.stub.StreamObserver;
import java.io.IOException;
import java.util.concurrent.TimeUnit;
public class HelloWorldServer {
private Server server;
private void start() throws IOException {
int port = 50051;
server = ServerBuilder.forPort(port)
.addService(new GreeterImpl())
.build()
.start();
System.out.println("Server started, listening on " + port);
Runtime.getRuntime().addShutdownHook(new Thread() {
@Override
public void run() {
System.err.println("*** shutting down gRPC server since JVM is shutting down");
try {
HelloWorldServer.this.stop();
} catch (InterruptedException e) {
e.printStackTrace(System.err);
}
System.err.println("*** server shut down");
}
});
}
private void stop() throws InterruptedException {
if (server != null) {
server.shutdown().awaitTermination(30, TimeUnit.SECONDS);
}
}
private void blockUntilShutdown() throws InterruptedException {
if (server != null) {
server.awaitTermination();
}
}
public static void main(String[] args) throws IOException, InterruptedException {
final HelloWorldServer server = new HelloWorldServer();
server.start();
server.blockUntilShutdown();
}
static class GreeterImpl extends GreeterGrpc.GreeterImplBase {
@Override
public void sayHello(HelloRequest req, StreamObserver<HelloReply> responseObserver) {
System.out.println("Received: " + req.getName());
HelloReply reply = HelloReply.newBuilder().setMessage("Hello " + req.getName()).build();
responseObserver.onNext(reply);
responseObserver.onCompleted();
}
}
}Client Stub: Connecting & Calling
On the client side, gRPC also generates "stubs." These stubs provide the methods to call the remote service, making it feel like a local method call.
For unary RPCs, we often use a blocking stub, which means the client waits for the server's response.
// Blocking stub for our Greeter service
GreeterGrpc.GreeterBlockingStub blockingStub;
The stub will handle all the underlying network communication details for you!
Client Channel: The Connection
Before using a stub, the client needs a channel. A channel represents a connection to a gRPC server at a specific host and port.
Channels are typically long-lived and can be reused for multiple RPC calls.
ManagedChannel channel = ManagedChannelBuilder.forAddress("localhost", 50051)
.usePlaintext() // No TLS for simplicity
.build();
blockingStub = GreeterGrpc.newBlockingStub(channel);
usePlaintext() is okay for local dev but avoid in production!
Full Client Implementation
With the channel and stub ready, we can now make our unary RPC call. We'll build a HelloRequest and send it via the stub.
Run the server from the previous step, then run this client to see it in action!
package com.example.grpc.helloworld;
import io.grpc.ManagedChannel;
import io.grpc.ManagedChannelBuilder;
import io.grpc.StatusRuntimeException;
import java.util.concurrent.TimeUnit;
public class HelloWorldClient {
private final ManagedChannel channel;
private final GreeterGrpc.GreeterBlockingStub blockingStub;
public HelloWorldClient(String host, int port) {
channel = ManagedChannelBuilder.forAddress(host, port)
.usePlaintext() // For simplicity, no TLS
.build();
blockingStub = GreeterGrpc.newBlockingStub(channel);
}
public void shutdown() throws InterruptedException {
channel.shutdown().awaitTermination(5, TimeUnit.SECONDS);
}
public void greet(String name) {
System.out.println("Will try to greet " + name + "...");
HelloRequest request = HelloRequest.newBuilder().setName(name).build();
HelloReply response;
try {
response = blockingStub.sayHello(request);
} catch (StatusRuntimeException e) {
System.err.println("RPC failed: " + e.getStatus());
return;
}
System.out.println("Greeting: " + response.getMessage());
}
public static void main(String[] args) throws Exception {
HelloWorldClient client = new HelloWorldClient("localhost", 50051);
try {
String user = "CoddyKit User";
if (args.length > 0) {
user = args[0];
}
client.greet(user);
} finally {
client.shutdown();
}
}
}Unary Flow: Request & Reply
When you run the client, it sends the HelloRequest to the server. The server receives it, processes it using our GreeterImpl, and sends back a HelloReply.
- Client: Creates channel, stub, builds
HelloRequest. - Client: Calls
blockingStub.sayHello(request). - Server: Receives
HelloRequestinsayHellomethod. - Server: Processes, builds
HelloReply, callsonNext()andonCompleted(). - Client: Receives
HelloReply, continues execution.
This completes one full unary RPC cycle!
Unary Service Check
Consider a gRPC unary service. Which component is responsible for receiving a request, processing it, and sending back a single response?
Recap: Simple Unary RPC
Great job! You've learned how to implement a basic unary gRPC service and client:
- We reviewed the Protobuf schema for our service.
- We implemented the server logic by extending the generated base class and handling requests.
- We built a gRPC server instance and started it.
- On the client side, we used a channel to connect and a blocking stub to make the RPC call.
Unary RPCs are fundamental to gRPC, providing a robust way for simple request-response communication. Next, we'll explore more advanced streaming patterns!
よくある質問
「シンプルなUnary gRPCサービス」レッスンは無料ですか?
はい。「シンプルなUnary gRPCサービス」の完全なテキストはこのウェブで無料で読めます。インタラクティブに演習し(組み込みコードエディタと24時間対応のAIチューター)、gRPC & High Performance APIsコースの残りをアンロックするには、CoddyKit PROにアップグレードしてください。 gRPC & High Performance APIsコースには全4レッスンが含まれています。
「シンプルなUnary gRPCサービス」で何を学びますか?
生成されたコードを使用して、基本的な「リクエスト・レスポンス」型のgRPCサービスとクライアントをゼロから実装します。 ブラウザで直接実行するハンズオンコードでgRPC & High Performance APIsを演習し、24時間対応のAIチューターがレッスンを進める中での質問に答えます。
gRPC & High Performance APIsを始めるのに経験は必要ですか?
事前経験は必要ありません。CoddyKitのgRPC & High Performance APIsは初級者から上級者向けに構成されているため、ここから始めるか最初から始めて、自分のペースで進むことができます。 これはレッスン3/4です。
「シンプルなUnary gRPCサービス」レッスンにはどのくらい時間がかかりますか?
ほとんどのCoddyKitレッスンは約5~10分かかります。各レッスンはコンパクトでインタラクティブなので、着実に進歩し、ウェブとアプリ全体で正確に前回の場所から再開できます。
このgRPC & High Performance APIsレッスンでコードを書いて実行できますか?
はい。すべてのgRPC & High Performance APIsレッスンに組み込みコードエディタが含まれているため、ブラウザでリアルコードを書いて実行し、即座のAIフィードバックを取得できます。ローカル設定は不要です。
このコースのすべてのレッスン
- Protobufスキーマの定義
- gRPCコードの生成
- シンプルなUnary gRPCサービス
- ストリーミングRPC:サーバー、クライアント、双方向