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gRPC & High Performance APIs · Lesson

Simple Unary gRPC Service

Implement a basic 'request-response' gRPC service and client from scratch using generated code.

Simple Unary gRPC Service is a free gRPC & High Performance APIs lesson on CoddyKit — lesson 3 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the gRPC & High Performance APIs learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.

Unary RPC: Simple Interactions

In gRPC, a Unary RPC is the simplest communication pattern. It's like a traditional function call where a client sends a single request to the server, and the server responds with a single reply.

Think of it as a standard "request-response" model. The client waits for the server's response before proceeding.

  • Client sends one message.
  • Server sends one message back.
  • This is the most common RPC type.

Reviewing Our Protobuf

Before we dive into implementation, let's briefly recall our simple Protocol Buffer (Protobuf) definition. This schema defines the service and messages we'll use.

We'll implement the Greeter service with a SayHello method.

syntax = "proto3";

option java_multiple_files = true;
option java_package = "com.example.grpc.helloworld";
option java_outer_classname = "HelloWorldProto";

package helloworld;

service Greeter {
  rpc SayHello (HelloRequest) returns (HelloReply) {}
}

message HelloRequest {
  string name = 1;
}

message HelloReply {
  string message = 1;
}

(Remember, code generation was covered in a previous lesson.)

Server: Extending the Base

After generating code from our .proto file, gRPC creates an abstract base class for our server. For our Greeter service, it's GreeterGrpc.GreeterImplBase.

To implement our service, we create a new class that extends this base class and overrides the service method(s).

class GreeterImpl extends GreeterGrpc.GreeterImplBase {
    @Override
    public void sayHello(HelloRequest req,
                         StreamObserver<HelloReply> resObserver) {
        // ... implementation goes here ...
    }
}

The StreamObserver is how we send the response back.

Server Logic: Building Response

Inside the sayHello method, we receive the HelloRequest. We can then process it and build our HelloReply.

The StreamObserver.onNext() method sends the reply, and onCompleted() signals that the RPC is finished.

class GreeterImpl extends GreeterGrpc.GreeterImplBase {
    @Override
    public void sayHello(HelloRequest req,
                         StreamObserver<HelloReply> resObserver) {
        System.out.println("Received name: " + req.getName());
        HelloReply reply = HelloReply.newBuilder()
                                   .setMessage("Hello " + req.getName())
                                   .build();
        resObserver.onNext(reply);     // Send the response
        resObserver.onCompleted();  // Mark RPC as complete
    }
}

Full Server Implementation

Now, let's put it all together to create and start a gRPC server. This server will listen for incoming client requests on a specific port.

Try running this code and then proceed to the client implementation!

package com.example.grpc.helloworld;

import io.grpc.Server;
import io.grpc.ServerBuilder;
import io.grpc.stub.StreamObserver;

import java.io.IOException;
import java.util.concurrent.TimeUnit;

public class HelloWorldServer {
    private Server server;

    private void start() throws IOException {
        int port = 50051;
        server = ServerBuilder.forPort(port)
                .addService(new GreeterImpl())
                .build()
                .start();
        System.out.println("Server started, listening on " + port);
        Runtime.getRuntime().addShutdownHook(new Thread() {
            @Override
            public void run() {
                System.err.println("*** shutting down gRPC server since JVM is shutting down");
                try {
                    HelloWorldServer.this.stop();
                } catch (InterruptedException e) {
                    e.printStackTrace(System.err);
                }
                System.err.println("*** server shut down");
            }
        });
    }

    private void stop() throws InterruptedException {
        if (server != null) {
            server.shutdown().awaitTermination(30, TimeUnit.SECONDS);
        }
    }

    private void blockUntilShutdown() throws InterruptedException {
        if (server != null) {
            server.awaitTermination();
        }
    }

    public static void main(String[] args) throws IOException, InterruptedException {
        final HelloWorldServer server = new HelloWorldServer();
        server.start();
        server.blockUntilShutdown();
    }

    static class GreeterImpl extends GreeterGrpc.GreeterImplBase {
        @Override
        public void sayHello(HelloRequest req, StreamObserver<HelloReply> responseObserver) {
            System.out.println("Received: " + req.getName());
            HelloReply reply = HelloReply.newBuilder().setMessage("Hello " + req.getName()).build();
            responseObserver.onNext(reply);
            responseObserver.onCompleted();
        }
    }
}

Client Stub: Connecting & Calling

On the client side, gRPC also generates "stubs." These stubs provide the methods to call the remote service, making it feel like a local method call.

For unary RPCs, we often use a blocking stub, which means the client waits for the server's response.

// Blocking stub for our Greeter service
GreeterGrpc.GreeterBlockingStub blockingStub;

The stub will handle all the underlying network communication details for you!

Client Channel: The Connection

Before using a stub, the client needs a channel. A channel represents a connection to a gRPC server at a specific host and port.

Channels are typically long-lived and can be reused for multiple RPC calls.

ManagedChannel channel = ManagedChannelBuilder.forAddress("localhost", 50051)
                                            .usePlaintext() // No TLS for simplicity
                                            .build();
blockingStub = GreeterGrpc.newBlockingStub(channel);

usePlaintext() is okay for local dev but avoid in production!

Full Client Implementation

With the channel and stub ready, we can now make our unary RPC call. We'll build a HelloRequest and send it via the stub.

Run the server from the previous step, then run this client to see it in action!

package com.example.grpc.helloworld;

import io.grpc.ManagedChannel;
import io.grpc.ManagedChannelBuilder;
import io.grpc.StatusRuntimeException;

import java.util.concurrent.TimeUnit;

public class HelloWorldClient {
    private final ManagedChannel channel;
    private final GreeterGrpc.GreeterBlockingStub blockingStub;

    public HelloWorldClient(String host, int port) {
        channel = ManagedChannelBuilder.forAddress(host, port)
                .usePlaintext() // For simplicity, no TLS
                .build();
        blockingStub = GreeterGrpc.newBlockingStub(channel);
    }

    public void shutdown() throws InterruptedException {
        channel.shutdown().awaitTermination(5, TimeUnit.SECONDS);
    }

    public void greet(String name) {
        System.out.println("Will try to greet " + name + "...");
        HelloRequest request = HelloRequest.newBuilder().setName(name).build();
        HelloReply response;
        try {
            response = blockingStub.sayHello(request);
        } catch (StatusRuntimeException e) {
            System.err.println("RPC failed: " + e.getStatus());
            return;
        }
        System.out.println("Greeting: " + response.getMessage());
    }

    public static void main(String[] args) throws Exception {
        HelloWorldClient client = new HelloWorldClient("localhost", 50051);
        try {
            String user = "CoddyKit User";
            if (args.length > 0) {
                user = args[0];
            }
            client.greet(user);
        } finally {
            client.shutdown();
        }
    }
}

Unary Flow: Request & Reply

When you run the client, it sends the HelloRequest to the server. The server receives it, processes it using our GreeterImpl, and sends back a HelloReply.

  • Client: Creates channel, stub, builds HelloRequest.
  • Client: Calls blockingStub.sayHello(request).
  • Server: Receives HelloRequest in sayHello method.
  • Server: Processes, builds HelloReply, calls onNext() and onCompleted().
  • Client: Receives HelloReply, continues execution.

This completes one full unary RPC cycle!

Unary Service Check

Consider a gRPC unary service. Which component is responsible for receiving a request, processing it, and sending back a single response?

Recap: Simple Unary RPC

Great job! You've learned how to implement a basic unary gRPC service and client:

  • We reviewed the Protobuf schema for our service.
  • We implemented the server logic by extending the generated base class and handling requests.
  • We built a gRPC server instance and started it.
  • On the client side, we used a channel to connect and a blocking stub to make the RPC call.

Unary RPCs are fundamental to gRPC, providing a robust way for simple request-response communication. Next, we'll explore more advanced streaming patterns!

Frequently asked questions

Is the “Simple Unary gRPC Service” lesson free?

Yes — the full text of “Simple Unary gRPC Service” is free to read here on the web, and the gRPC & High Performance APIs course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the gRPC & High Performance APIs course, upgrade to CoddyKit PRO.

What will I learn in “Simple Unary gRPC Service”?

Implement a basic 'request-response' gRPC service and client from scratch using generated code. You practise gRPC & High Performance APIs with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.

Do I need any experience to start gRPC & High Performance APIs?

No prior experience is required. gRPC & High Performance APIs on CoddyKit is structured for beginners through advanced learners; this is — lesson 3 of 4, so you can start here or from the beginning and move at your own pace.

How long does the “Simple Unary gRPC Service” lesson take?

Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.

Can I write and run code in this gRPC & High Performance APIs lesson?

Yes. Every gRPC & High Performance APIs lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.

All lessons in this course

  1. Protobuf Schema Definition
  2. Generating gRPC Code
  3. Simple Unary gRPC Service
  4. Streaming RPCs: Server, Client & Bidirectional
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