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拖动、滑动与快速滑动

跟踪移动和惯性。

拖动、滑动与快速滑动 是 CoddyKit 上的免费 Jetpack Compose Academy 课时。 这是第 2 节课,共 4 节。 你可以在下方免费阅读本课时的完整内容 — 然后在浏览器中使用内置代码编辑器和全天候 AI 导师进行实践。 这是 Jetpack Compose Academy 学习路径的一部分,你的进度在网页和 CoddyKit 应用中同步。 Jetpack Compose Academy 课程共包含 4 节课。

本课时的部分内容尚未翻译,以英文显示。

Following the Finger

Dragging means tracking how far a finger moves and updating the UI to match. Compose makes this smooth with dedicated drag detectors. ✋

Detect Drag Gestures

Inside pointerInput, call detectDragGestures. Its onDrag lambda fires repeatedly with the change and the distance moved since the last event.

detectDragGestures { change, drag -> /* move */ }

Accumulate the Offset

Keep a state Offset and add each drag delta to it. Then feed that offset into a Modifier so the element follows your finger.

var offset by remember { mutableStateOf(Offset.Zero) }
offset += drag

Apply with offset Modifier

Use the offset modifier to move a composable by your tracked pixels. Convert with roundToInt so it positions cleanly on screen.

Modifier.offset { IntOffset(offset.x.roundToInt(), offset.y.roundToInt()) }

Consume the Change

Call change.consume() in your drag handler. This tells parents you handled the event so they do not also react to it.

detectDragGestures { change, drag -> change.consume() }

Limit to One Axis

Need only sideways motion? Use detectHorizontalDragGestures, or detectVerticalDragGestures for up and down. They report a single Float delta.

detectHorizontalDragGestures { _, dx -> x += dx }

Swipe to Dismiss

A swipe is just a drag you judge at the end. If the finger traveled far enough, treat it as a dismiss instead of snapping back.

The High-Level draggable

For simple single-axis dragging, the draggable modifier is easier. Pair it with rememberDraggableState to collect the delta.

Modifier.draggable(state, orientation = Orientation.Horizontal)

Fling Needs Velocity

A fling keeps moving after release based on speed. Track velocity with a VelocityTracker as the finger moves to capture that momentum.

val tracker = VelocityTracker()

Animate the Decay

Feed the release velocity into an Animatable with a decay spec. It glides to a natural stop, mimicking real physics. 🌀

animatable.animateDecay(velocity, exponentialDecay())

Know When It Ends

detectDragGestures also gives you onDragEnd and onDragCancel. Use them to snap back, settle, or kick off your fling animation.

detectDragGestures(onDragEnd = { /* fling here */ }) {...}

Quick Check

What does a fling animation need that a plain drag does not?

Recap: Move with Momentum

You tracked drags with detectDragGestures, accumulated an offset, judged swipes, and used velocity for a fling. Touch now feels alive. 🎉

常见问题解答

「拖动、滑动与快速滑动」课时是免费的吗?

是的 — 「拖动、滑动与快速滑动」的完整文本可在网页上免费阅读。要进行交互式练习(内置代码编辑器和全天候 AI 导师)并解锁 Jetpack Compose Academy 课程的其余内容,请升级到 CoddyKit PRO。 Jetpack Compose Academy 课程共包含 4 节课。

「拖动、滑动与快速滑动」这节课中我会学到什么?

跟踪移动和惯性。 你通过在浏览器中直接运行的动手代码来练习 Jetpack Compose Academy,全天候 AI 导师会在你学习这节课的过程中回答你的问题。

学习 Jetpack Compose Academy 需要有经验吗?

无需任何先前经验。CoddyKit 上的 Jetpack Compose Academy 课程适合初学者到高级学习者,你可以从这里开始或从头开始,按照自己的节奏学习。 这是第 2 节课,共 4 节。

「拖动、滑动与快速滑动」课时需要多长时间?

大多数 CoddyKit 课程大约需要 5–10 分钟。每节课都很精短且互动,所以你能稳步进步,并在网页和应用中从离开的地方继续。

我能在这节 Jetpack Compose Academy 课中编写并运行代码吗?

能。每节 Jetpack Compose Academy 课都包含内置代码编辑器,你可以在浏览器中直接编写并运行真实代码,并获得即时 AI 反馈 — 无需本地设置。

此课程中的所有课时

  1. pointerInput 与 detectTapGestures
  2. 拖动、滑动与快速滑动
  3. 变换:平移、缩放与旋转
  4. 嵌套滚动连接
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