使用 get_it 和 injectable 进行依赖注入
使用 get_it 服务定位器和 injectable 代码生成来注册和解析依赖。
使用 get_it 和 injectable 进行依赖注入 是 CoddyKit 上的免费 Flutter Mobile Development 课时。 这是第 2 节课,共 4 节。 你可以在下方免费阅读本课时的完整内容 — 然后在浏览器中使用内置代码编辑器和全天候 AI 导师进行实践。 这是 Flutter Mobile Development 学习路径的一部分,你的进度在网页和 CoddyKit 应用中同步。 Flutter Mobile Development 课程共包含 4 节课。
本课时的部分内容尚未翻译,以英文显示。
Why a Service Locator?
In a clean, modular Flutter app you want your presentation layer to depend on abstractions, not on the concrete classes that build them. Manually constructing objects (RemoteApi(HttpClient(...))) everywhere leaks construction details and makes testing painful.
A service locator centralizes object creation and lookup. get_it is the de-facto service locator for Dart/Flutter: you register how to build a type once, then resolve it anywhere with a single call.
- Decoupling — widgets ask for an interface, not a constructor.
- Testability — swap a real implementation for a fake in tests.
- Lifecycle control — singleton vs. fresh instance per request.
The GetIt Instance
GetIt exposes a global singleton via GetIt.instance (commonly aliased getIt or sl). You can also create isolated instances with GetIt.asNewInstance() for tests.
The plain Dart API mirrors what code generation will produce later, so it pays to understand it first. Below is the locator pattern modeled with plain classes — no Flutter needed.
// A tiny hand-rolled service locator to show the idea.
class Locator {
final _factories = <Type, Object Function()>{};
final _singletons = <Type, Object>{};
void registerFactory<T>(T Function() create) =>
_factories[T] = () => create() as Object;
void registerSingleton<T>(T instance) =>
_singletons[T] = instance as Object;
T get<T>() {
if (_singletons.containsKey(T)) return _singletons[T] as T;
final f = _factories[T];
if (f == null) throw StateError('No registration for $T');
return f() as T;
}
}
class ApiClient {
final String baseUrl;
ApiClient(this.baseUrl);
}
void main() {
final sl = Locator();
sl.registerSingleton<ApiClient>(ApiClient('https://api.example.com'));
final api = sl.get<ApiClient>();
print('Resolved ApiClient -> ${api.baseUrl}');
}Registration Lifetimes
get_it offers three core registration kinds. Choosing correctly is the key architectural decision:
registerFactory<T>()— runs the builder every time you resolve. Use for short-lived, stateful objects (e.g. a fresh BLoC per screen).registerSingleton<T>(instance)— you provide a ready instance; created eagerly at startup.registerLazySingleton<T>()— built once on first resolve, then cached. Ideal for repositories and API clients you don't need until used.
import 'package:get_it/get_it.dart';
final getIt = GetIt.instance;
void configureDependencies() {
getIt.registerLazySingleton<Dio>(() => Dio());
getIt.registerLazySingleton<AuthRemoteSource>(
() => AuthRemoteSource(getIt<Dio>()),
);
getIt.registerFactory<LoginBloc>(
() => LoginBloc(getIt<AuthRemoteSource>()),
);
}Registering Against Abstractions
Clean Architecture says the domain layer defines an interface (e.g. AuthRepository) and the data layer implements it (AuthRepositoryImpl). Register the abstract type as the generic, and return the concrete implementation from the builder.
Consumers resolve getIt<AuthRepository>() and never learn the implementation — you can swap it without touching call sites.
abstract class AuthRepository {
Future<String> login(String email, String password);
}
class AuthRepositoryImpl implements AuthRepository {
final AuthRemoteSource remote;
AuthRepositoryImpl(this.remote);
@override
Future<String> login(String email, String password) =>
remote.authenticate(email, password);
}
void registerRepositories() {
// Generic is the ABSTRACTION, builder returns the IMPL.
getIt.registerLazySingleton<AuthRepository>(
() => AuthRepositoryImpl(getIt<AuthRemoteSource>()),
);
}Resolving Inside Widgets
From any widget you call the locator directly. Because BLoCs are usually registerFactory, each screen gets a fresh instance, and you dispose it with the widget.
A common pattern: resolve the factory-built BLoC in BlocProvider(create: ...), while repositories/clients stay lazy singletons shared across the app.
class LoginPage extends StatelessWidget {
const LoginPage({super.key});
@override
Widget build(BuildContext context) {
return BlocProvider<LoginBloc>(
// Fresh BLoC from the factory registration.
create: (_) => getIt<LoginBloc>(),
child: const _LoginView(),
);
}
}Enter injectable
Writing configureDependencies() by hand grows unwieldy in a large modular app. injectable is a code generator that scans annotations and emits the registration code for you, wiring constructor parameters automatically.
You need three dev/runtime dependencies:
injectable— the annotations.get_it— the runtime locator it targets.injectable_generator+build_runner— dev-only code generation.
# pubspec.yaml
dependencies:
get_it: ^7.7.0
injectable: ^2.4.0
dev_dependencies:
build_runner: ^2.4.0
injectable_generator: ^2.6.0The @injectable Annotation
Annotate a class with @injectable and the generator registers it as a factory. Its constructor parameters are resolved from the locator recursively, so you never wire them by hand.
To bind an interface to an implementation, annotate the impl and use @Injectable(as: AuthRepository) — the generic registration becomes the abstraction.
import 'package:injectable/injectable.dart';
@injectable
class LoginBloc {
final AuthRepository repository;
LoginBloc(this.repository); // injected automatically
}
@Injectable(as: AuthRepository)
class AuthRepositoryImpl implements AuthRepository {
final AuthRemoteSource remote;
AuthRepositoryImpl(this.remote);
// ...
}Singletons and Lazy Singletons
injectable mirrors get_it's lifetimes through annotations:
@singleton— eager singleton, created when DI is configured.@lazySingleton— created on first resolve, then cached.@injectable— factory (new instance each time).
Pick @lazySingleton for repositories, data sources, and clients; @injectable for BLoCs/Cubits scoped to a screen.
@lazySingleton
class AuthRemoteSource {
final Dio dio;
AuthRemoteSource(this.dio);
}
@singleton
class AppConfig {
final String environment;
AppConfig() : environment = const String.fromEnvironment('ENV');
}Third-Party Types with @module
You can't annotate classes you don't own (Dio, SharedPreferences). A register module solves this: declare an abstract class annotated @module, and expose getters/methods that build those types.
Async dependencies (like SharedPreferences.getInstance()) return a Future and are registered as @preResolve so DI awaits them at startup.
import 'package:injectable/injectable.dart';
import 'package:dio/dio.dart';
import 'package:shared_preferences/shared_preferences.dart';
@module
abstract class RegisterModule {
@lazySingleton
Dio get dio => Dio(BaseOptions(baseUrl: 'https://api.example.com'));
@preResolve
Future<SharedPreferences> get prefs => SharedPreferences.getInstance();
}Generating and Wiring configureDependencies
Create a single entry point annotated with @InjectableInit. Run the generator and it emits *.config.dart containing init(getIt), which you call from your function.
Generate with:
dart run build_runner build --delete-conflicting-outputs
Then call configureDependencies() before runApp. With @preResolve dependencies present, the function is async and must be awaited.
import 'package:get_it/get_it.dart';
import 'package:injectable/injectable.dart';
import 'injection.config.dart'; // generated
final getIt = GetIt.instance;
@InjectableInit(
initializerName: 'init',
preferRelativeImports: true,
asExtension: true,
)
Future<void> configureDependencies() => getIt.init();
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
await configureDependencies();
runApp(const MyApp());
}Environments and Test Overrides
For testing you replace real registrations with fakes. With plain get_it you call getIt.unregister<T>() then re-register a mock, or use a fresh GetIt.asNewInstance(). With injectable, the @Environment annotation (e.g. @dev, @test) selects implementations per environment passed to init.
The pattern below shows the test-override idea with plain Dart so it runs standalone.
abstract class Clock {
DateTime now();
}
class SystemClock implements Clock {
@override
DateTime now() => DateTime.now();
}
class FixedClock implements Clock {
final DateTime fixed;
FixedClock(this.fixed);
@override
DateTime now() => fixed;
}
void main() {
final registry = <Type, Object>{};
void register<T>(T impl) => registry[T] = impl as Object;
T resolve<T>() => registry[T] as T;
register<Clock>(SystemClock());
// Override for a deterministic test:
register<Clock>(FixedClock(DateTime.utc(2030, 1, 1)));
print('Test clock now: ${resolve<Clock>().now()}');
}Quick Check
You have a UserRepository backed by a Dio HTTP client shared across the app, and a ProfileCubit that holds per-screen UI state and must be disposed when its screen closes. Which injectable annotations best fit each?
Recap
You now know how to wire dependencies in a modular Flutter app:
- get_it is the runtime service locator —
registerFactory,registerSingleton, andregisterLazySingletoncontrol lifetime. - Register against abstractions (
registerLazySingleton<AuthRepository>) so call sites stay decoupled from implementations. - injectable generates that registration code from annotations:
@injectable(factory),@lazySingleton,@singleton, and@Injectable(as: ...)to bind interfaces. - Use
@modulewith@preResolvefor third-party and async dependencies likeDioandSharedPreferences. @InjectableInit+build_runnerproducegetIt.init(); awaitconfigureDependencies()beforerunApp.
Rule of thumb: lazy singletons for repositories/clients, factories for screen-scoped BLoCs/Cubits.
常见问题解答
「使用 get_it 和 injectable 进行依赖注入」课时是免费的吗?
是的 — 「使用 get_it 和 injectable 进行依赖注入」的完整文本可在网页上免费阅读。要进行交互式练习(内置代码编辑器和全天候 AI 导师)并解锁 Flutter Mobile Development 课程的其余内容,请升级到 CoddyKit PRO。 Flutter Mobile Development 课程共包含 4 节课。
「使用 get_it 和 injectable 进行依赖注入」这节课中我会学到什么?
使用 get_it 服务定位器和 injectable 代码生成来注册和解析依赖。 你通过在浏览器中直接运行的动手代码来练习 Flutter Mobile Development,全天候 AI 导师会在你学习这节课的过程中回答你的问题。
学习 Flutter Mobile Development 需要有经验吗?
无需任何先前经验。CoddyKit 上的 Flutter Mobile Development 课程适合初学者到高级学习者,你可以从这里开始或从头开始,按照自己的节奏学习。 这是第 2 节课,共 4 节。
「使用 get_it 和 injectable 进行依赖注入」课时需要多长时间?
大多数 CoddyKit 课程大约需要 5–10 分钟。每节课都很精短且互动,所以你能稳步进步,并在网页和应用中从离开的地方继续。
我能在这节 Flutter Mobile Development 课中编写并运行代码吗?
能。每节 Flutter Mobile Development 课都包含内置代码编辑器,你可以在浏览器中直接编写并运行真实代码,并获得即时 AI 反馈 — 无需本地设置。
此课程中的所有课时
- 领域、数据与表示层边界
- 使用 get_it 和 injectable 进行依赖注入
- 功能优先的文件夹结构与 Melos 单体仓库
- Either、失败类型与函数式错误处理