Dependency Injection with get_it and injectable
Register and resolve dependencies using get_it service locators and injectable code generation.
Dependency Injection with get_it and injectable is a free Flutter Mobile Development lesson on CoddyKit — lesson 2 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the Flutter Mobile Development learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.
Why a Service Locator?
In a clean, modular Flutter app you want your presentation layer to depend on abstractions, not on the concrete classes that build them. Manually constructing objects (RemoteApi(HttpClient(...))) everywhere leaks construction details and makes testing painful.
A service locator centralizes object creation and lookup. get_it is the de-facto service locator for Dart/Flutter: you register how to build a type once, then resolve it anywhere with a single call.
- Decoupling — widgets ask for an interface, not a constructor.
- Testability — swap a real implementation for a fake in tests.
- Lifecycle control — singleton vs. fresh instance per request.
The GetIt Instance
GetIt exposes a global singleton via GetIt.instance (commonly aliased getIt or sl). You can also create isolated instances with GetIt.asNewInstance() for tests.
The plain Dart API mirrors what code generation will produce later, so it pays to understand it first. Below is the locator pattern modeled with plain classes — no Flutter needed.
// A tiny hand-rolled service locator to show the idea.
class Locator {
final _factories = <Type, Object Function()>{};
final _singletons = <Type, Object>{};
void registerFactory<T>(T Function() create) =>
_factories[T] = () => create() as Object;
void registerSingleton<T>(T instance) =>
_singletons[T] = instance as Object;
T get<T>() {
if (_singletons.containsKey(T)) return _singletons[T] as T;
final f = _factories[T];
if (f == null) throw StateError('No registration for $T');
return f() as T;
}
}
class ApiClient {
final String baseUrl;
ApiClient(this.baseUrl);
}
void main() {
final sl = Locator();
sl.registerSingleton<ApiClient>(ApiClient('https://api.example.com'));
final api = sl.get<ApiClient>();
print('Resolved ApiClient -> ${api.baseUrl}');
}Registration Lifetimes
get_it offers three core registration kinds. Choosing correctly is the key architectural decision:
registerFactory<T>()— runs the builder every time you resolve. Use for short-lived, stateful objects (e.g. a fresh BLoC per screen).registerSingleton<T>(instance)— you provide a ready instance; created eagerly at startup.registerLazySingleton<T>()— built once on first resolve, then cached. Ideal for repositories and API clients you don't need until used.
import 'package:get_it/get_it.dart';
final getIt = GetIt.instance;
void configureDependencies() {
getIt.registerLazySingleton<Dio>(() => Dio());
getIt.registerLazySingleton<AuthRemoteSource>(
() => AuthRemoteSource(getIt<Dio>()),
);
getIt.registerFactory<LoginBloc>(
() => LoginBloc(getIt<AuthRemoteSource>()),
);
}Registering Against Abstractions
Clean Architecture says the domain layer defines an interface (e.g. AuthRepository) and the data layer implements it (AuthRepositoryImpl). Register the abstract type as the generic, and return the concrete implementation from the builder.
Consumers resolve getIt<AuthRepository>() and never learn the implementation — you can swap it without touching call sites.
abstract class AuthRepository {
Future<String> login(String email, String password);
}
class AuthRepositoryImpl implements AuthRepository {
final AuthRemoteSource remote;
AuthRepositoryImpl(this.remote);
@override
Future<String> login(String email, String password) =>
remote.authenticate(email, password);
}
void registerRepositories() {
// Generic is the ABSTRACTION, builder returns the IMPL.
getIt.registerLazySingleton<AuthRepository>(
() => AuthRepositoryImpl(getIt<AuthRemoteSource>()),
);
}Resolving Inside Widgets
From any widget you call the locator directly. Because BLoCs are usually registerFactory, each screen gets a fresh instance, and you dispose it with the widget.
A common pattern: resolve the factory-built BLoC in BlocProvider(create: ...), while repositories/clients stay lazy singletons shared across the app.
class LoginPage extends StatelessWidget {
const LoginPage({super.key});
@override
Widget build(BuildContext context) {
return BlocProvider<LoginBloc>(
// Fresh BLoC from the factory registration.
create: (_) => getIt<LoginBloc>(),
child: const _LoginView(),
);
}
}Enter injectable
Writing configureDependencies() by hand grows unwieldy in a large modular app. injectable is a code generator that scans annotations and emits the registration code for you, wiring constructor parameters automatically.
You need three dev/runtime dependencies:
injectable— the annotations.get_it— the runtime locator it targets.injectable_generator+build_runner— dev-only code generation.
# pubspec.yaml
dependencies:
get_it: ^7.7.0
injectable: ^2.4.0
dev_dependencies:
build_runner: ^2.4.0
injectable_generator: ^2.6.0The @injectable Annotation
Annotate a class with @injectable and the generator registers it as a factory. Its constructor parameters are resolved from the locator recursively, so you never wire them by hand.
To bind an interface to an implementation, annotate the impl and use @Injectable(as: AuthRepository) — the generic registration becomes the abstraction.
import 'package:injectable/injectable.dart';
@injectable
class LoginBloc {
final AuthRepository repository;
LoginBloc(this.repository); // injected automatically
}
@Injectable(as: AuthRepository)
class AuthRepositoryImpl implements AuthRepository {
final AuthRemoteSource remote;
AuthRepositoryImpl(this.remote);
// ...
}Singletons and Lazy Singletons
injectable mirrors get_it's lifetimes through annotations:
@singleton— eager singleton, created when DI is configured.@lazySingleton— created on first resolve, then cached.@injectable— factory (new instance each time).
Pick @lazySingleton for repositories, data sources, and clients; @injectable for BLoCs/Cubits scoped to a screen.
@lazySingleton
class AuthRemoteSource {
final Dio dio;
AuthRemoteSource(this.dio);
}
@singleton
class AppConfig {
final String environment;
AppConfig() : environment = const String.fromEnvironment('ENV');
}Third-Party Types with @module
You can't annotate classes you don't own (Dio, SharedPreferences). A register module solves this: declare an abstract class annotated @module, and expose getters/methods that build those types.
Async dependencies (like SharedPreferences.getInstance()) return a Future and are registered as @preResolve so DI awaits them at startup.
import 'package:injectable/injectable.dart';
import 'package:dio/dio.dart';
import 'package:shared_preferences/shared_preferences.dart';
@module
abstract class RegisterModule {
@lazySingleton
Dio get dio => Dio(BaseOptions(baseUrl: 'https://api.example.com'));
@preResolve
Future<SharedPreferences> get prefs => SharedPreferences.getInstance();
}Generating and Wiring configureDependencies
Create a single entry point annotated with @InjectableInit. Run the generator and it emits *.config.dart containing init(getIt), which you call from your function.
Generate with:
dart run build_runner build --delete-conflicting-outputs
Then call configureDependencies() before runApp. With @preResolve dependencies present, the function is async and must be awaited.
import 'package:get_it/get_it.dart';
import 'package:injectable/injectable.dart';
import 'injection.config.dart'; // generated
final getIt = GetIt.instance;
@InjectableInit(
initializerName: 'init',
preferRelativeImports: true,
asExtension: true,
)
Future<void> configureDependencies() => getIt.init();
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
await configureDependencies();
runApp(const MyApp());
}Environments and Test Overrides
For testing you replace real registrations with fakes. With plain get_it you call getIt.unregister<T>() then re-register a mock, or use a fresh GetIt.asNewInstance(). With injectable, the @Environment annotation (e.g. @dev, @test) selects implementations per environment passed to init.
The pattern below shows the test-override idea with plain Dart so it runs standalone.
abstract class Clock {
DateTime now();
}
class SystemClock implements Clock {
@override
DateTime now() => DateTime.now();
}
class FixedClock implements Clock {
final DateTime fixed;
FixedClock(this.fixed);
@override
DateTime now() => fixed;
}
void main() {
final registry = <Type, Object>{};
void register<T>(T impl) => registry[T] = impl as Object;
T resolve<T>() => registry[T] as T;
register<Clock>(SystemClock());
// Override for a deterministic test:
register<Clock>(FixedClock(DateTime.utc(2030, 1, 1)));
print('Test clock now: ${resolve<Clock>().now()}');
}Quick Check
You have a UserRepository backed by a Dio HTTP client shared across the app, and a ProfileCubit that holds per-screen UI state and must be disposed when its screen closes. Which injectable annotations best fit each?
Recap
You now know how to wire dependencies in a modular Flutter app:
- get_it is the runtime service locator —
registerFactory,registerSingleton, andregisterLazySingletoncontrol lifetime. - Register against abstractions (
registerLazySingleton<AuthRepository>) so call sites stay decoupled from implementations. - injectable generates that registration code from annotations:
@injectable(factory),@lazySingleton,@singleton, and@Injectable(as: ...)to bind interfaces. - Use
@modulewith@preResolvefor third-party and async dependencies likeDioandSharedPreferences. @InjectableInit+build_runnerproducegetIt.init(); awaitconfigureDependencies()beforerunApp.
Rule of thumb: lazy singletons for repositories/clients, factories for screen-scoped BLoCs/Cubits.
Frequently asked questions
Is the “Dependency Injection with get_it and injectable” lesson free?
Yes — the full text of “Dependency Injection with get_it and injectable” is free to read here on the web, and the Flutter Mobile Development course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the Flutter Mobile Development course, upgrade to CoddyKit PRO.
What will I learn in “Dependency Injection with get_it and injectable”?
Register and resolve dependencies using get_it service locators and injectable code generation. You practise Flutter Mobile Development with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start Flutter Mobile Development?
No prior experience is required. Flutter Mobile Development on CoddyKit is structured for beginners through advanced learners; this is — lesson 2 of 4, so you can start here or from the beginning and move at your own pace.
How long does the “Dependency Injection with get_it and injectable” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this Flutter Mobile Development lesson?
Yes. Every Flutter Mobile Development lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- Domain, Data, and Presentation Layer Boundaries
- Dependency Injection with get_it and injectable
- Feature-First Folder Structure and Melos Monorepos
- Either, Failure Types, and Functional Error Handling