useNativeDriver para animações a 60 fps
Ative useNativeDriver: true nas animações de timing e mola para transferir o trabalho para a thread nativa, entenda quais propriedades são compatíveis e avalie a melhoria de desempenho.
useNativeDriver para animações a 60 fps é uma aula grátis de React Native Academy no CoddyKit. Esta é a aula 4 de 4. Você pode ler a aula completa abaixo gratuitamente — depois pratica ao vivo no navegador com um editor de código integrado e um tutor de IA 24/7. Faz parte do caminho de aprendizado de React Native Academy, e seu progresso é sincronizado entre a web e o app CoddyKit. O curso de React Native Academy inclui 4 aulas no total.
Partes desta aula ainda não foram traduzidas e aparecem em inglês.
The JavaScript Bridge Problem
React Native traditionally communicates between JavaScript and the native layer through a bridge — an asynchronous message channel. During animations, style updates must cross this bridge on every frame. If the JavaScript thread is busy (processing data, rendering, or garbage collecting), frames are dropped and animations stutter.
On a 60fps display, you have only ~16ms per frame to do all work. Any JavaScript overhead beyond that causes visible jank. For animations that update properties like opacity and transform, there is a better way: the native driver.
What useNativeDriver Does
When you set useNativeDriver: true, React Native serializes the animation configuration (start value, end value, duration, easing) and sends it to the native side once before the animation starts. The native layer then runs the animation entirely without touching JavaScript on each frame.
This means the animation continues smoothly even if JavaScript is blocked — loading data, parsing JSON, or running heavy logic. The result is consistently smooth 60fps animations on both iOS and Android.
Animated.timing(opacity, {
toValue: 1,
duration: 500,
useNativeDriver: true, // offloads to native thread
}).start();
// JavaScript thread can now do other work
// without affecting animation smoothnessWhich Properties Support Native Driver
Not all style properties can be animated with the native driver. The native driver supports transform (translateX, translateY, scale, rotate) and opacity — properties that can be applied on the GPU without a layout pass. Properties that affect layout like width, height, top, left, padding, margin, and backgroundColor are NOT supported.
If you try to animate an unsupported property with useNativeDriver: true, React Native will log a warning and silently fall back to the JS driver. Always check the property list when migrating animations.
// SUPPORTED with useNativeDriver: true
Animated.timing(opacity, { toValue: 1, useNativeDriver: true, duration: 300 })
Animated.timing(translateX, { toValue: 100, useNativeDriver: true, duration: 300 })
Animated.timing(scale, { toValue: 1.2, useNativeDriver: true, duration: 300 })
// NOT supported - must use useNativeDriver: false
Animated.timing(width, { toValue: 200, useNativeDriver: false, duration: 300 })
Animated.timing(backgroundColor, { toValue: '...', useNativeDriver: false, duration: 300 })Mixing Native and Non-Native Animations
When you need to animate both native-driver-compatible and incompatible properties simultaneously, you must use two separate Animated.Values — one with useNativeDriver: true and one with useNativeDriver: false. You cannot use the same Animated.Value for both native and non-native driven animations.
A common pattern is running the transform and opacity (native) in a parallel group while running a color change (non-native) in a separate parallel group started at the same time.
// Two separate animations started together
Animated.timing(opacity, {
toValue: 1,
duration: 400,
useNativeDriver: true, // GPU
}).start();
Animated.timing(bgColor, {
toValue: 1,
duration: 400,
useNativeDriver: false, // JS thread
}).start();Measuring Animation Performance
React Native DevTools and Flipper can show you the frame rate of your app in real time. Look for the UI thread FPS (native rendering) and the JS thread FPS (JavaScript execution). With useNativeDriver, UI thread FPS should stay at 60 even when JS thread FPS drops.
In development mode, enable the performance monitor from the developer menu (shake device or press Cmd+D/Ctrl+D in simulator). The monitor shows both threads' frame rates overlaid on the app.
// Enable in development via developer menu:
// Shake device > Show Perf Monitor
// Or programmatically:
import { PerfMonitor } from 'react-native';
// Not an actual API - use the developer menu
// or Flipper performance pluginNative Driver with Spring and Decay
The native driver works with all three animation types — Animated.timing, Animated.spring, and Animated.decay — as well as composition methods like Animated.parallel and Animated.sequence. Just add useNativeDriver: true to every leaf animation in the group.
The rule is: every animation in a composed group must have the same driver setting. Mixing native and non-native animated values inside a single Animated.parallel group will cause an error.
Animated.parallel([
Animated.spring(scale, {
toValue: 1,
tension: 80,
friction: 8,
useNativeDriver: true,
}),
Animated.timing(opacity, {
toValue: 1,
duration: 300,
useNativeDriver: true,
}),
]).start();Easing Functions and Native Driver
Easing functions are fully compatible with the native driver. React Native ships an Easing module with common curves: Easing.linear, Easing.ease, Easing.easeIn, Easing.easeOut, Easing.easeInOut, and configurable curves like Easing.bezier.
The easing curve is serialized and sent to the native side along with the animation config, so easing does not require JavaScript frame-by-frame computation. All the smoothness of custom easing with all the performance of native driving.
import { Animated, Easing } from 'react-native';
Animated.timing(translateY, {
toValue: 0,
duration: 500,
easing: Easing.out(Easing.cubic), // decelerate into place
useNativeDriver: true,
}).start();
// Custom bezier curve:
Animated.timing(scale, {
toValue: 1,
duration: 400,
easing: Easing.bezier(0.25, 0.46, 0.45, 0.94),
useNativeDriver: true,
}).start();Interpolation with Native Driver
Interpolation also works with the native driver. When you call animatedValue.interpolate(), the interpolation config is serialized and evaluated natively alongside the animation. This means you can drive transforms and opacity through interpolation at 60fps without JavaScript involvement.
A common pattern is a single scroll position value (from ScrollView) interpolating into multiple header properties — opacity, scale, translateY — all natively driven for smooth parallax effects.
const scrollY = useRef(new Animated.Value(0)).current;
const headerOpacity = scrollY.interpolate({
inputRange: [0, 100],
outputRange: [1, 0],
extrapolate: 'clamp',
});
const headerScale = scrollY.interpolate({
inputRange: [0, 100],
outputRange: [1, 0.8],
extrapolate: 'clamp',
});
// Both driven natively by scroll positionAnimated.event and Native ScrollView
Animated.event maps a native event's value directly to an Animated.Value without passing through JavaScript at all when useNativeDriver: true is set. The scroll offset from a ScrollView can feed directly into animated header effects completely on the native thread.
This is the foundation of native-thread parallax scroll effects — the most complex animation pattern in React Native — achieved without any JavaScript overhead per scroll event.
const scrollY = useRef(new Animated.Value(0)).current;
<Animated.ScrollView
onScroll={Animated.event(
[{ nativeEvent: { contentOffset: { y: scrollY } } }],
{ useNativeDriver: true }
)}
scrollEventThrottle={16}
>Common Pitfalls with Native Driver
Common mistakes when adopting the native driver:
- Animating unsupported properties — causes a silent fallback or error. Test with layout properties separately.
- Calling setValue mid-animation —
setValueworks on both drivers but use it before starting, not while running. - Missing cleanup — always stop animations on unmount to prevent state updates on unmounted components.
- Mixing drivers in one Value — one Animated.Value can only be driven by one driver type across its lifetime.
When to Skip Native Driver
You must set useNativeDriver: false for animations that affect layout (width, height, padding) or colors. These require the layout engine to recalculate positions and cannot be pre-serialized. Accept the JS-thread cost for these and ensure JS is not heavily loaded during layout animations.
A practical approach: use native driver for entrance/exit animations (transforms + opacity) and JS driver only for interactive layout changes like expanding accordion panels or resizing inputs. Keep layout animations short (under 300ms) to minimize the window of vulnerability.
// Layout animation: must use JS driver
Animated.timing(height, {
toValue: 200,
duration: 250,
useNativeDriver: false, // required for height
}).start();
// But the card's entrance can still be native:
Animated.timing(opacity, {
toValue: 1,
duration: 250,
useNativeDriver: true,
}).start();Quick Check
Test your understanding of React Native Mobile Development concepts from this lesson.
Lesson Recap
In this lesson you learned: useNativeDriver: true serializes animation config to the native thread, enabling 60fps animations even when JavaScript is busy, only transform and opacity properties support the native driver, and Animated.event with useNativeDriver lets scroll position drive animations without any JS overhead per frame. Next up we explore React Native Reanimated 3 for even more powerful gesture-driven animations.
Perguntas Frequentes
A aula “useNativeDriver para animações a 60 fps” é grátis?
Sim — o texto completo de “useNativeDriver para animações a 60 fps” é grátis para ler aqui na web. Para praticá-la interativamente (um editor de código integrado e um tutor de IA 24/7) e desbloquear o restante do curso de React Native Academy, atualize para CoddyKit PRO. O curso de React Native Academy inclui 4 aulas no total.
O que vou aprender em “useNativeDriver para animações a 60 fps”?
Ative useNativeDriver: true nas animações de timing e mola para transferir o trabalho para a thread nativa, entenda quais propriedades são compatíveis e avalie a melhoria de desempenho. Você pratica React Native Academy com código prático que executa diretamente no navegador, e um tutor de IA 24/7 responde suas dúvidas enquanto trabalha na aula.
Preciso ter experiência prévia para começar React Native Academy?
Nenhuma experiência prévia é necessária. React Native Academy no CoddyKit é estruturado para alunos iniciantes até avançados, então você pode começar aqui ou desde o início e aprender no seu ritmo. Esta é a aula 4 de 4.
Quanto tempo leva a aula “useNativeDriver para animações a 60 fps”?
A maioria das aulas CoddyKit leva cerca de 5–10 minutos. Cada uma é compacta e interativa, então você faz progresso constante e retoma exatamente de onde parou entre web e app.
Posso escrever e executar código nesta aula de React Native Academy?
Sim. Cada aula de React Native Academy inclui um editor de código integrado, então você escreve e executa código real direto no navegador e recebe feedback de IA instantaneamente — nenhuma configuração local necessária.
Todas as aulas deste curso
- Animated.Value e Animated.View
- Animações de mola e desaceleração
- Animando várias propriedades em paralelo e em sequência
- useNativeDriver para animações a 60 fps