싱글턴과 팩토리 메서드
고유한 인스턴스를 만드는 싱글턴 패턴과 유연한 객체 생성을 위한 팩토리 메서드 패턴을 구현합니다.
싱글턴과 팩토리 메서드은(는) CoddyKit의 무료 Clean Architecture & Design Patterns in Practice 강의입니다. 이것은 4개 중 1번째 강의입니다. 아래에서 전체 강의를 무료로 읽을 수 있으며, 내장 코드 에디터와 24/7 AI 튜터와 함께 브라우저에서 직접 실습할 수 있습니다. 이 강의는 Clean Architecture & Design Patterns in Practice 학습 경로의 일부이며, 진행 상황이 웹과 CoddyKit 앱에 동기화됩니다. Clean Architecture & Design Patterns in Practice 강의에는 총 4개의 강의가 포함되어 있습니다.
이 강의의 일부는 아직 번역되지 않았으며 영어로 표시됩니다.
Intro to Creational Patterns
Welcome to our lesson on Creational Design Patterns! These patterns are all about how objects are created.
They help us manage object instantiation in a way that makes our systems more flexible and robust. Instead of directly creating objects everywhere, we use patterns to control this process.
Singleton: One Instance Only
The Singleton pattern ensures that a class has only one instance and provides a global point of access to that instance.
- It's useful for resources that should be unique, like a configuration manager or a logger.
- To achieve this, the class typically has a private constructor and a static method that returns the single instance.
Building a Basic Singleton
Here's a simple example of a Singleton. Notice the private constructor and the static getInstance() method.
The getInstance() method checks if an instance already exists; if not, it creates one. Otherwise, it returns the existing one.
public class SimpleLogger {
private static SimpleLogger instance;
// Private constructor to prevent direct instantiation
private SimpleLogger() {
System.out.println("SimpleLogger instance created!");
}
public static SimpleLogger getInstance() {
if (instance == null) {
instance = new SimpleLogger();
}
return instance;
}
public void log(String message) {
System.out.println("LOG: " + message);
}
}
public class Main {
public static void main(String[] args) {
SimpleLogger logger1 = SimpleLogger.getInstance();
logger1.log("Application starting up.");
SimpleLogger logger2 = SimpleLogger.getInstance();
logger2.log("Processing user request.");
if (logger1 == logger2) {
System.out.println("Both logger references point to the same instance!");
}
}
}Singleton: Thread-Safe Access
The basic Singleton can have issues in multi-threaded environments. If multiple threads call getInstance() at the same time when instance is null, more than one instance could be created.
We can make it thread-safe by using the synchronized keyword on the getInstance() method. This ensures only one thread can execute it at a time.
public class ThreadSafeLogger {
private static ThreadSafeLogger instance;
private ThreadSafeLogger() {
System.out.println("ThreadSafeLogger instance created!");
}
public static synchronized ThreadSafeLogger getInstance() {
if (instance == null) {
instance = new ThreadSafeLogger();
}
return instance;
}
public void log(String message) {
System.out.println("TS_LOG: " + message);
}
}
public class Main {
public static void main(String[] args) {
// In a real app, threads would access this concurrently.
// Here, we just show it works correctly sequentially.
ThreadSafeLogger tsLogger1 = ThreadSafeLogger.getInstance();
tsLogger1.log("Task A completed.");
ThreadSafeLogger tsLogger2 = ThreadSafeLogger.getInstance();
tsLogger2.log("Task B started.");
if (tsLogger1 == tsLogger2) {
System.out.println("Thread-safe instances are the same!");
}
}
}Singleton Use Cases
When should you consider using the Singleton pattern?
- Configuration Manager: To hold application settings, ensuring all parts of the app use the same settings.
- Logger: For a single logging service to write application events.
- Database Connection Pool: To manage a limited set of database connections efficiently across the application.
The Problem: Hardcoded Creation
Now, let's look at the Factory Method pattern. Imagine you have code that creates objects directly, like new Car() or new Truck().
What happens if you need to add a new vehicle type, or change how a Car is created? You'd have to find and update every place in your code that creates these objects. This makes your code rigid and hard to maintain!
Factory Method: Abstracting Creation
The Factory Method pattern solves this by defining an interface or abstract class for creating an object, but letting subclasses decide which class to instantiate.
- It delegates object creation to specialized 'factory' methods.
- This promotes loose coupling by allowing client code to work with interfaces instead of concrete classes.
Building with Factory Method
Let's create a system for different types of transport. We define a Transport interface, concrete transport classes, and then a TransportFactory with a factory method.
Each specific factory (e.g., CarFactory) knows how to create its specific product.
// Product Interface
interface Transport {
void deliver();
}
// Concrete Products
class Truck implements Transport {
@Override
public void deliver() {
System.out.println("Deliver by land in a truck.");
}
}
class Ship implements Transport {
@Override
public void deliver() {
System.out.println("Deliver by sea in a ship.");
}
}
// Creator Interface (with Factory Method)
abstract class Logistics {
public void planDelivery() {
Transport t = createTransport();
t.deliver();
}
// The Factory Method
public abstract Transport createTransport();
}
// Concrete Creators
class RoadLogistics extends Logistics {
@Override
public Transport createTransport() {
return new Truck();
}
}
class SeaLogistics extends Logistics {
@Override
public Transport createTransport() {
return new Ship();
}
}
public class Main {
public static void main(String[] args) {
Logistics roadLogistics = new RoadLogistics();
roadLogistics.planDelivery(); // Outputs: Deliver by land in a truck.
Logistics seaLogistics = new SeaLogistics();
seaLogistics.planDelivery(); // Outputs: Deliver by sea in a ship.
}
}Advantages of Factory Method
The Factory Method pattern brings several key benefits to your software design:
- Loose Coupling: Your client code interacts only with the
Logisticsinterface, not specificTruckorShipclasses. - Extensibility: You can easily add new transport types (e.g.,
AirLogisticswithPlane) without changing existingLogisticsor client code. - Single Responsibility: The responsibility of creating objects is moved to dedicated factory classes/methods.
Check Your Knowledge
Let's test your understanding of the Singleton and Factory Method patterns.
Recap: Singleton & Factory
Great job! In this lesson, we explored two powerful creational design patterns:
- Singleton: Ensures a class has only one instance and provides a global access point. Remember to consider thread-safety!
- Factory Method: Delegates object creation to subclasses, promoting loose coupling and making your code more extensible.
These patterns are fundamental for building flexible and maintainable software. Next, we'll dive into more creational patterns like Abstract Factory and Builder!
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고유한 인스턴스를 만드는 싱글턴 패턴과 유연한 객체 생성을 위한 팩토리 메서드 패턴을 구현합니다. 브라우저에서 직접 실행하는 실습 코드로 Clean Architecture & Design Patterns in Practice을(를) 배우며, 24/7 AI 튜터가 강의를 진행하면서 질문에 답변해줍니다.
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이 강의의 모든 강의
- 싱글턴과 팩토리 메서드
- 추상 팩토리와 빌더
- 프로토타입과 객체 풀
- 생성 기법으로서의 의존성 주입