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Node.js Backend Development Bootcamp · レッスン

Worker Threadsの生成とメッセージの受け渡し

ワーカーを作成し、postMessageでデータを交換して、workerDataとMessageChannelで構造化された通信を行います。

「Worker Threadsの生成とメッセージの受け渡し」はCoddyKit上の無料Node.js Backend Development Bootcampレッスンです。 これはレッスン2/4です。 下記で完全なレッスンを無料で読むことができます。その後、ブラウザ内の組み込みコードエディタと24時間対応のAIチューターでハンズオン演習できます。 これはNode.js Backend Development Bootcamp学習パスの一部であり、ウェブとCoddyKitアプリ全体で進捗が同期されます。 Node.js Backend Development Bootcampコースには全4レッスンが含まれています。

このレッスンの一部はまだ翻訳されておらず、英語で表示されています。

Why Worker Threads Exist

Node.js runs your JavaScript on a single thread. That is great for I/O-bound work (HTTP, DB, files) because the event loop never blocks. But a CPU-bound task — image resizing, hashing, parsing huge payloads, crypto — runs synchronously and freezes the entire server until it finishes.

  • I/O-bound → stay on the event loop, use async APIs.
  • CPU-bound → offload to a Worker thread so the main thread keeps serving requests.

The worker_threads module lets you run JavaScript in parallel on separate OS threads, each with its own V8 isolate and event loop.

Spawning Your First Worker

You create a thread with new Worker(filename). The file runs on a fresh thread. Use isMainThread to make one file behave differently depending on where it runs.

Below, the main thread spawns a worker that points back to the same file. The worker branch does the work and exits.

const { Worker, isMainThread } = require('node:worker_threads');

if (isMainThread) {
  console.log('main: spawning worker');
  const worker = new Worker(__filename);
  worker.on('exit', (code) => console.log('worker exited with', code));
} else {
  // This branch runs inside the worker thread
  let sum = 0;
  for (let i = 0; i < 1e7; i++) sum += i;
  console.log('worker computed sum =', sum);
}

Sending Data In with workerData

To hand input to a worker at creation time, pass workerData in the options object. Inside the worker, read it from the worker_threads module.

  • workerData is cloned (structured clone), not shared — mutating it in the worker does not affect the main thread.
  • Use it for the initial job parameters: a file path, a number range, config.
const { Worker, isMainThread, workerData } = require('node:worker_threads');

if (isMainThread) {
  new Worker(__filename, { workerData: { start: 1, end: 5 } });
} else {
  const { start, end } = workerData;
  let product = 1;
  for (let i = start; i <= end; i++) product *= i;
  console.log('factorial-ish product =', product);
}

Getting Results Back with postMessage

workerData is one-way and one-time. For results, use the message channel that every worker has built in:

  • Inside the worker: parentPort.postMessage(value) sends data to the parent.
  • On the main thread: worker.on('message', cb) receives it.

Messages are asynchronous and structured-cloned, so the main thread stays responsive while the worker computes.

const { Worker, isMainThread, parentPort, workerData } = require('node:worker_threads');

if (isMainThread) {
  const worker = new Worker(__filename, { workerData: 40 });
  worker.on('message', (result) => {
    console.log('main received:', result);
  });
} else {
  function fib(n) { return n < 2 ? n : fib(n - 1) + fib(n - 2); }
  parentPort.postMessage(fib(workerData));
}

Two-Way Messaging

The channel works both directions. The parent can worker.postMessage() and the worker listens with parentPort.on('message', ...). This turns a worker into a long-lived service that processes many jobs instead of one.

Notice the worker stays alive listening for messages; you must explicitly tell it to stop (here, a null sentinel triggers process.exit).

const { Worker, isMainThread, parentPort } = require('node:worker_threads');

if (isMainThread) {
  const worker = new Worker(__filename);
  worker.on('message', (r) => console.log('squared ->', r));
  [2, 3, 4].forEach((n) => worker.postMessage(n));
  worker.postMessage(null); // sentinel to stop
} else {
  parentPort.on('message', (n) => {
    if (n === null) { process.exit(0); }
    parentPort.postMessage(n * n);
  });
}

Promisifying a Single Job

In backend code you usually want a clean async function: call it, await a result. Wrap the worker lifecycle in a Promise, resolving on message and rejecting on error or a non-zero exit.

This pattern is the foundation of any worker-pool: one promise per task.

const { Worker, isMainThread, parentPort, workerData } = require('node:worker_threads');

function runJob(payload) {
  return new Promise((resolve, reject) => {
    const worker = new Worker(__filename, { workerData: payload });
    worker.on('message', resolve);
    worker.on('error', reject);
    worker.on('exit', (code) => {
      if (code !== 0) reject(new Error('exit code ' + code));
    });
  });
}

if (isMainThread) {
  runJob([5, 10, 15]).then((sum) => console.log('total =', sum));
} else {
  const total = workerData.reduce((a, b) => a + b, 0);
  parentPort.postMessage(total);
}

Structured Clone: What You Can Send

Messages are copied using the structured clone algorithm, not JSON.stringify. That means you can send more than plain JSON.

  • Supported: objects, arrays, Map, Set, Date, RegExp, ArrayBuffer, typed arrays, BigInt.
  • Not supported: functions, class instances with methods, DOM-like objects, anything with closures — these throw a DataCloneError.

Cloning large objects costs CPU and memory. For big binary buffers, prefer transferring instead of copying (next scene).

Transferring Buffers Instead of Copying

For large binary data, copying is wasteful. Pass a transfer list as the second argument to postMessage. Ownership of the ArrayBuffer moves to the other thread — zero-copy — and the buffer becomes unusable on the sender (its byteLength becomes 0).

Use this for image bytes, file chunks, or any megabyte-scale payload to avoid duplicating memory.

const { Worker, isMainThread, parentPort, workerData } = require('node:worker_threads');

if (isMainThread) {
  const buf = new Uint8Array([1, 2, 3, 4]).buffer;
  const worker = new Worker(__filename, { workerData: buf }, { transferList: [buf] });
  worker.on('message', (sum) => console.log('byte sum =', sum));
} else {
  const bytes = new Uint8Array(workerData);
  let sum = 0;
  for (const b of bytes) sum += b;
  parentPort.postMessage(sum);
}

MessageChannel for Side Channels

Beyond the built-in parentPort, you can create your own channel with new MessageChannel(). It gives two linked ports, port1 and port2. Keep one, transfer the other into a worker, and now you have a dedicated pipe — useful for separating control messages from data, or for worker-to-worker communication.

A MessagePort is itself transferable, so you send it inside workerData or a message with a transfer list.

const { Worker, isMainThread, MessageChannel, parentPort, workerData } =
  require('node:worker_threads');

if (isMainThread) {
  const { port1, port2 } = new MessageChannel();
  new Worker(__filename, { workerData: { port: port2 }, transferList: [port2] });
  port1.on('message', (msg) => {
    console.log('main got on side channel:', msg);
    port1.close();
  });
  port1.postMessage('ping');
} else {
  const { port } = workerData;
  port.on('message', (msg) => {
    port.postMessage('pong (you said: ' + msg + ')');
  });
}

Handling Errors and Clean Shutdown

A worker can crash. Always wire up its lifecycle events so a failed job does not silently hang a request:

  • 'error' — an uncaught exception inside the worker.
  • 'exit' — fired once; code is non-zero on failure.
  • 'messageerror' — a message could not be deserialized.

To stop a worker from the main thread, call worker.terminate() (returns a promise). Unterminated workers keep the process alive.

const { Worker, isMainThread, parentPort } = require('node:worker_threads');

if (isMainThread) {
  const worker = new Worker(__filename);
  worker.on('error', (err) => console.log('caught worker error:', err.message));
  worker.on('exit', (code) => console.log('exited, code =', code));
} else {
  throw new Error('boom inside worker');
}

A Practical Backend Shape

In a real Node.js backend you do not spawn a worker per request — thread startup is expensive. Instead:

  • Keep a small pool of long-lived workers (often os.cpus().length).
  • Send each CPU-bound job over postMessage and match results by an id.
  • Reserve workers for genuinely CPU-bound work; leave I/O on the event loop.

This snippet shows the per-worker message protocol using an id to correlate request and response — the core idea every pool library (like piscina) builds on.

const { Worker, isMainThread, parentPort } = require('node:worker_threads');

if (isMainThread) {
  const worker = new Worker(__filename);
  const pending = new Map();
  let nextId = 0;
  worker.on('message', ({ id, result }) => {
    pending.get(id)(result);
    pending.delete(id);
    if (pending.size === 0) worker.terminate();
  });
  function submit(payload) {
    return new Promise((res) => {
      const id = nextId++;
      pending.set(id, res);
      worker.postMessage({ id, payload });
    });
  }
  Promise.all([submit(3), submit(7)]).then((r) => console.log('results:', r));
} else {
  parentPort.on('message', ({ id, payload }) => {
    parentPort.postMessage({ id, result: payload * payload });
  });
}

Quick Check

You must send a 50 MB image buffer to a worker for processing and you want to avoid duplicating that memory. Which approach is correct?

Recap

You now know how to spawn workers and move data between threads:

  • Spawn with new Worker(file, { workerData }); branch on isMainThread.
  • Send results with parentPort.postMessage() and receive via worker.on('message') — the channel is two-way.
  • Messages use structured clone (richer than JSON, but no functions); large buffers should be transferred via a transfer list for zero-copy.
  • Create extra pipes with MessageChannel and transfer a MessagePort for side or worker-to-worker channels.
  • Always handle error/exit and call terminate(); in production use a pool with id-correlated messages rather than one worker per request.

よくある質問

「Worker Threadsの生成とメッセージの受け渡し」レッスンは無料ですか?

はい。「Worker Threadsの生成とメッセージの受け渡し」の完全なテキストはこのウェブで無料で読めます。インタラクティブに演習し(組み込みコードエディタと24時間対応のAIチューター)、Node.js Backend Development Bootcampコースの残りをアンロックするには、CoddyKit PROにアップグレードしてください。 Node.js Backend Development Bootcampコースには全4レッスンが含まれています。

「Worker Threadsの生成とメッセージの受け渡し」で何を学びますか?

ワーカーを作成し、postMessageでデータを交換して、workerDataとMessageChannelで構造化された通信を行います。 ブラウザで直接実行するハンズオンコードでNode.js Backend Development Bootcampを演習し、24時間対応のAIチューターがレッスンを進める中での質問に答えます。

Node.js Backend Development Bootcampを始めるのに経験は必要ですか?

事前経験は必要ありません。CoddyKitのNode.js Backend Development Bootcampは初級者から上級者向けに構成されているため、ここから始めるか最初から始めて、自分のペースで進むことができます。 これはレッスン2/4です。

「Worker Threadsの生成とメッセージの受け渡し」レッスンにはどのくらい時間がかかりますか?

ほとんどのCoddyKitレッスンは約5~10分かかります。各レッスンはコンパクトでインタラクティブなので、着実に進歩し、ウェブとアプリ全体で正確に前回の場所から再開できます。

このNode.js Backend Development Bootcampレッスンでコードを書いて実行できますか?

はい。すべてのNode.js Backend Development Bootcampレッスンに組み込みコードエディタが含まれているため、ブラウザでリアルコードを書いて実行し、即座のAIフィードバックを取得できます。ローカル設定は不要です。

このコースのすべてのレッスン

  1. CPUバウンド処理でイベントループが停止する理由
  2. Worker Threadsの生成とメッセージの受け渡し
  3. SharedArrayBufferとAtomicsによるメモリ共有
  4. スループット向け再利用可能なワーカープールの構築
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