SharedArrayBufferとAtomicsによるメモリ共有
Atomicsを使って共有メモリ上のスレッドを調整し、大きなバッファーのコピーを避けて競合状態を防ぎます。
「SharedArrayBufferとAtomicsによるメモリ共有」はCoddyKit上の無料Node.js Backend Development Bootcampレッスンです。 これはレッスン3/4です。 下記で完全なレッスンを無料で読むことができます。その後、ブラウザ内の組み込みコードエディタと24時間対応のAIチューターでハンズオン演習できます。 これはNode.js Backend Development Bootcamp学習パスの一部であり、ウェブとCoddyKitアプリ全体で進捗が同期されます。 Node.js Backend Development Bootcampコースには全4レッスンが含まれています。
このレッスンの一部はまだ翻訳されておらず、英語で表示されています。
Why Shared Memory?
When you spin up a Worker in Node.js and call postMessage, the data you send is copied using the structured clone algorithm. For small messages that is fine, but for a large numeric buffer (millions of bytes) copying wastes CPU and memory.
- SharedArrayBuffer lets multiple threads read and write the same block of memory with zero copying.
- Atomics gives you safe, race-free operations on that memory.
This lesson shows how to coordinate threads over shared memory in a CPU-bound backend job.
ArrayBuffer vs SharedArrayBuffer
An ArrayBuffer is owned by one thread. When transferred to a worker, the sender loses access to it. A SharedArrayBuffer (SAB) is different: passing it to a worker shares the same backing store, so both threads see each other's writes.
You never read raw bytes directly. Instead you wrap the buffer in a typed array view such as Int32Array or Float64Array.
const sab = new SharedArrayBuffer(16);
const view = new Int32Array(sab);
console.log(view.length);
view[0] = 42;
console.log(view[0]);
console.log(sab.byteLength);Passing a SAB to a Worker
To share memory, create the SharedArrayBuffer in the main thread and send it via postMessage. Unlike a normal buffer, a SAB is shared (not transferred), so both sides keep using it.
The worker wraps the same SAB in its own typed array view. No copy happens.
const { Worker, isMainThread, workerData } = require('worker_threads');
if (isMainThread) {
const sab = new SharedArrayBuffer(4);
const view = new Int32Array(sab);
view[0] = 100;
new Worker(__filename, { workerData: sab });
} else {
const view = new Int32Array(workerData);
view[0] += 1;
console.log('worker sees', view[0]);
}The Race Condition Problem
Plain reads and writes on a shared view are not safe when multiple threads touch the same slot. A statement like view[0] += 1 is really three steps: read, add, write. Two threads can interleave and lose updates.
- Thread A reads 5, Thread B reads 5.
- Both compute 6 and write 6.
- Two increments happened, but the value only went up by one.
This is a classic data race. The fix is Atomics.
Atomics.add for Safe Counters
Atomics.add(view, index, value) performs read-modify-write as a single indivisible operation. No other thread can interleave, so increments are never lost.
Other useful methods: Atomics.sub, Atomics.and, Atomics.or, and Atomics.load / Atomics.store for plain reads and writes that are guaranteed visible across threads.
const sab = new SharedArrayBuffer(4);
const counter = new Int32Array(sab);
Atomics.store(counter, 0, 0);
Atomics.add(counter, 0, 5);
Atomics.add(counter, 0, 3);
console.log(Atomics.load(counter, 0));Splitting CPU Work Across Threads
Imagine summing a huge array of integers, a CPU-bound task that would block the event loop. With shared memory you store the data once and let several workers each process a slice, writing partial results into a shared output slot via Atomics.add.
Because the input lives in a SharedArrayBuffer, you never copy the dataset to each worker. They all read the same bytes.
Compare-and-Exchange
Atomics.compareExchange(view, index, expected, replacement) writes replacement only if the current value equals expected, and returns the value that was there. This is the building block for lock-free algorithms and simple spinlocks.
Use it to claim a slot exactly once: if the swap succeeds, this thread won the claim.
const sab = new SharedArrayBuffer(4);
const slot = new Int32Array(sab);
Atomics.store(slot, 0, 0);
const prev = Atomics.compareExchange(slot, 0, 0, 1);
console.log('previous value was', prev);
console.log('claimed:', prev === 0);
const again = Atomics.compareExchange(slot, 0, 0, 1);
console.log('second claim succeeded:', again === 0);Blocking with Atomics.wait
Sometimes a worker must pause until another thread signals it. Atomics.wait(view, index, expectedValue) blocks the calling thread while the slot still holds expectedValue. It returns 'ok', 'not-equal', or 'timed-out'.
Atomics.waitonly works off the main thread (it would freeze the event loop otherwise).Atomics.notify(view, index, count)wakes waiting threads.
This gives you a true thread barrier without busy-looping.
Notify to Wake Workers
The producer thread updates the shared slot with Atomics.store and then calls Atomics.notify to wake any thread parked in Atomics.wait. The order matters: change the value first, then notify.
In a real backend job this is how a coordinator releases all workers at once to start a phase, or signals that input is ready.
const { Worker, isMainThread, workerData } = require('worker_threads');
if (isMainThread) {
const sab = new SharedArrayBuffer(4);
const signal = new Int32Array(sab);
Atomics.store(signal, 0, 0);
new Worker(__filename, { workerData: sab });
setTimeout(() => {
Atomics.store(signal, 0, 1);
Atomics.notify(signal, 0, 1);
}, 50);
} else {
const signal = new Int32Array(workerData);
Atomics.wait(signal, 0, 0);
console.log('worker released, value =', Atomics.load(signal, 0));
}A Complete Parallel Sum
Here is the full pattern in one runnable file: a shared input buffer, a shared result slot, and two workers that each sum half the data and atomically add their partial into the result. The main thread waits for both to finish.
Notice the input is never copied; both workers read the same SharedArrayBuffer.
const { Worker, isMainThread, workerData } = require('worker_threads');
if (isMainThread) {
const N = 1000;
const dataSab = new SharedArrayBuffer(N * 4);
const data = new Int32Array(dataSab);
for (let i = 0; i < N; i++) data[i] = i + 1;
const resultSab = new SharedArrayBuffer(8);
const result = new Int32Array(resultSab);
Atomics.store(result, 0, 0);
Atomics.store(result, 1, 0);
let done = 0;
const ranges = [[0, N / 2], [N / 2, N]];
for (const [start, end] of ranges) {
const w = new Worker(__filename, { workerData: { dataSab, resultSab, start, end } });
w.on('exit', () => {
if (++done === ranges.length) {
console.log('total =', Atomics.load(result, 0));
}
});
}
} else {
const { dataSab, resultSab, start, end } = workerData;
const data = new Int32Array(dataSab);
const result = new Int32Array(resultSab);
let local = 0;
for (let i = start; i < end; i++) local += data[i];
Atomics.add(result, 0, local);
}Practical Cautions
Shared memory is powerful but easy to misuse. Keep these rules in mind:
SharedArrayBufferonly stores numbers. To share strings or objects you must encode them (for example withTextEncoderinto aUint8Array).- Always use
Atomicsfor any slot more than one thread might write; mixing plain writes and atomic writes reintroduces races. - Reserve a fixed slot for synchronization flags and document its index.
- Use shared memory only when copying is a real bottleneck; for most messages plain
postMessageis simpler and safe.
Quick Check
You have several worker threads incrementing one shared counter stored in an Int32Array backed by a SharedArrayBuffer. Which approach keeps the count correct under concurrency?
Recap
You learned how to coordinate Node.js worker threads over shared memory:
- SharedArrayBuffer shares one backing store across threads with no copying; wrap it in a typed array like
Int32Array. - Plain
+=on a shared slot causes data races; use Atomics for any concurrently written slot. Atomics.add,Atomics.load,Atomics.store, andAtomics.compareExchangegive race-free reads, writes, and lock-free claims.Atomics.wait(off the main thread) plusAtomics.notifylet threads block and signal without busy-looping.- Reach for shared memory only when copying large numeric buffers is a real bottleneck.
よくある質問
「SharedArrayBufferとAtomicsによるメモリ共有」レッスンは無料ですか?
はい。「SharedArrayBufferとAtomicsによるメモリ共有」の完全なテキストはこのウェブで無料で読めます。インタラクティブに演習し(組み込みコードエディタと24時間対応のAIチューター)、Node.js Backend Development Bootcampコースの残りをアンロックするには、CoddyKit PROにアップグレードしてください。 Node.js Backend Development Bootcampコースには全4レッスンが含まれています。
「SharedArrayBufferとAtomicsによるメモリ共有」で何を学びますか?
Atomicsを使って共有メモリ上のスレッドを調整し、大きなバッファーのコピーを避けて競合状態を防ぎます。 ブラウザで直接実行するハンズオンコードでNode.js Backend Development Bootcampを演習し、24時間対応のAIチューターがレッスンを進める中での質問に答えます。
Node.js Backend Development Bootcampを始めるのに経験は必要ですか?
事前経験は必要ありません。CoddyKitのNode.js Backend Development Bootcampは初級者から上級者向けに構成されているため、ここから始めるか最初から始めて、自分のペースで進むことができます。 これはレッスン3/4です。
「SharedArrayBufferとAtomicsによるメモリ共有」レッスンにはどのくらい時間がかかりますか?
ほとんどのCoddyKitレッスンは約5~10分かかります。各レッスンはコンパクトでインタラクティブなので、着実に進歩し、ウェブとアプリ全体で正確に前回の場所から再開できます。
このNode.js Backend Development Bootcampレッスンでコードを書いて実行できますか?
はい。すべてのNode.js Backend Development Bootcampレッスンに組み込みコードエディタが含まれているため、ブラウザでリアルコードを書いて実行し、即座のAIフィードバックを取得できます。ローカル設定は不要です。
このコースのすべてのレッスン
- CPUバウンド処理でイベントループが停止する理由
- Worker Threadsの生成とメッセージの受け渡し
- SharedArrayBufferとAtomicsによるメモリ共有
- スループット向け再利用可能なワーカープールの構築