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Assembly Language & x86 Low-Level Systems Programming · レッスン

x87 FPUプログラミングの基礎

Assembly言語で高精度な浮動小数点演算を行うために、x87浮動小数点ユニット(FPU)を使用する方法を学びます。

「x87 FPUプログラミングの基礎」はCoddyKit上の無料Assembly Language & x86 Low-Level Systems Programmingレッスンです。 これはレッスン1/4です。 下記で完全なレッスンを無料で読むことができます。その後、ブラウザ内の組み込みコードエディタと24時間対応のAIチューターでハンズオン演習できます。 これはAssembly Language & x86 Low-Level Systems Programming学習パスの一部であり、ウェブとCoddyKitアプリ全体で進捗が同期されます。 Assembly Language & x86 Low-Level Systems Programmingコースには全4レッスンが含まれています。

このレッスンの一部はまだ翻訳されておらず、英語で表示されています。

Meet the x87 FPU

The x87 Floating-Point Unit (FPU) is a specialized part of the CPU designed to handle mathematical operations on real numbers, also known as floating-point numbers.

Unlike integer arithmetic, floating-point math requires different internal representations and calculations, which the FPU excels at with high precision.

The FPU Register Stack

The x87 FPU uses a unique register stack, not general-purpose registers. This stack consists of eight 80-bit registers, denoted as ST(0) through ST(7).

  • ST(0) is always the top of the stack.
  • Operations push new values onto the stack or pop values from it, shifting existing values.
  • It behaves like a Last-In, First-Out (LIFO) stack.

Loading Data with FLD

To work with floating-point numbers, you first need to load them onto the FPU stack. The FLD instruction pushes a floating-point value from memory onto the top of the FPU stack, making it ST(0).

In assembly, we often define floating-point constants in the data section. Common types are single-precision (32-bit, DD) and double-precision (64-bit, DQ).

Try loading a value onto the stack:

section .data
  float_val dq 3.1415926535

section .text
  global _start

_start:
  finit                 ; Initialize FPU
  fld qword [float_val] ; Load float_val onto FPU stack (ST(0))

  ; At this point, ST(0) contains 3.1415926535
  ; We just exit as printing floats is complex in basic assembly.

  mov rax, 60           ; syscall number for exit
  xor rdi, rdi          ; exit code 0
  syscall

Storing FPU Results

After calculations, you'll want to store the result from the FPU stack back into memory. The FST and FSTP instructions are used for this.

  • FST: Copies the value from ST(0) to a memory location or another FPU register, leaving ST(0) unchanged.
  • FSTP: Copies the value from ST(0) to memory/register, then pops it from the stack, decreasing the stack pointer. The previous ST(1) becomes ST(0).

Let's store a value:

section .data
  float_val dq 123.45
  result_val dq 0.0     ; Will store result here

section .text
  global _start

_start:
  finit                 ; Initialize FPU
  fld qword [float_val] ; ST(0) = 123.45

  fstp qword [result_val] ; Store ST(0) to result_val, then pop.
                          ; FPU stack is now empty.

  ; result_val now holds 123.45 in memory.

  mov rax, 60           ; syscall number for exit
  xor rdi, rdi          ; exit code 0
  syscall

FPU Arithmetic Operations

The FPU provides instructions for common arithmetic operations. These typically operate on ST(0) and another operand (either another stack register or a memory operand).

  • FADD: Add (e.g., FADD ST(1), ST(0) adds ST(0) to ST(1)).
  • FMUL: Multiply
  • FSUB: Subtract
  • FDIV: Divide

Using FADDP ST(1), ST(0) adds ST(0) to ST(1), stores in ST(1), and pops ST(0). This leaves the sum on top of the stack.

Here's an addition example:

section .data
  val1 dq 10.5
  val2 dq 2.0
  sum_result dq 0.0

section .text
  global _start

_start:
  finit                 ; Initialize FPU
  fld qword [val1]      ; ST(0) = 10.5
  fld qword [val2]      ; ST(0) = 2.0, ST(1) = 10.5

  faddp st(1), st(0)    ; ST(1) = ST(1) + ST(0) (10.5 + 2.0 = 12.5).
                        ; Pop ST(0). Now ST(0) = 12.5.

  fstp qword [sum_result] ; Store 12.5 to sum_result and pop.

  mov rax, 60           ; syscall number for exit
  xor rdi, rdi          ; exit code 0
  syscall

FPU Built-in Constants

The FPU can load commonly used constants directly onto its stack, saving you from defining them in memory. This improves efficiency and precision.

  • FLD1: Pushes 1.0 onto the stack.
  • FLDZ: Pushes 0.0 onto the stack.
  • FLDPI: Pushes the value of Pi (π) onto the stack.

Let's load Pi:

section .data
  pi_val dq 0.0 ; To store PI

section .text
  global _start

_start:
  finit           ; Initialize FPU
  fldpi           ; ST(0) = PI (approx 3.14159...)

  fstp qword [pi_val] ; Store PI to pi_val and pop.

  mov rax, 60     ; syscall number for exit
  xor rdi, rdi    ; exit code 0
  syscall

Converting Integers & Floats

Sometimes you need to convert between integer and floating-point types. The FPU provides instructions for this:

  • FILD (Float Integer Load): Loads a signed integer from memory, converts it to a floating-point format, and pushes it onto the FPU stack.
  • FISTP (Float Integer Store and Pop): Stores ST(0) as an integer to memory and then pops it from the stack. The value is truncated towards zero during conversion.

Let's convert an integer to a float, add, then convert back:

section .data
  int_val dd 5
  float_add dq 2.5
  int_result dd 0

section .text
  global _start

_start:
  finit               ; Initialize FPU
  fild dword [int_val] ; ST(0) = 5.0 (from 5)
  fld qword [float_add] ; ST(0) = 2.5, ST(1) = 5.0

  faddp st(1), st(0)  ; ST(1) = 5.0 + 2.5 = 7.5. Pop ST(0).
                      ; Now ST(0) = 7.5.

  fistp dword [int_result] ; Store 7.5 as integer (7) to int_result and pop.

  mov rax, 60         ; syscall number for exit
  xor rdi, rdi        ; exit code 0
  syscall

Comparing Floating-Point Values

Comparing floating-point numbers requires special FPU instructions. You can't directly use integer comparison instructions like CMP.

  • FCOM: Compares ST(0) with an operand (another FPU register or memory) and sets FPU status flags.
  • FCOMP: Same as FCOM, but pops ST(0) after comparison.

To use these flags for conditional jumps (like JE, JB), you must transfer them from the FPU status word to the CPU's EFLAGS register:

  1. FSTSW AX: Stores the FPU Status Word into the AX register.
  2. SAHF: Transfers the AH register (which now contains the relevant FPU flags) into the CPU's EFLAGS register, specifically the ZF, PF, and CF flags.

Putting it Together: (A + B) * C

Let's combine what we've learned to perform a simple calculation: (A + B) * C. We'll load three values, add two, multiply by the third, and store the final integer result.

This example demonstrates stack manipulation and arithmetic operations.

section .data
  val_A dq 3.0
  val_B dq 1.5
  val_C dq 2.0
  final_int_result dd 0

section .text
  global _start

_start:
  finit           ; Initialize FPU

  fld qword [val_A] ; ST(0) = 3.0
  fld qword [val_B] ; ST(0) = 1.5, ST(1) = 3.0

  faddp st(1), st(0) ; Add ST(0) (1.5) to ST(1) (3.0), store in ST(1).
                     ; Pop ST(0). Now ST(0) = 4.5 (sum of A+B)

  fld qword [val_C] ; ST(0) = 2.0, ST(1) = 4.5 (A+B)

  fmulp st(1), st(0) ; Multiply ST(0) (2.0) by ST(1) (4.5), store in ST(1).
                     ; Pop ST(0). Now ST(0) = 9.0 ((A+B)*C)

  fistp dword [final_int_result] ; Store 9.0 as integer (9) to final_int_result and pop.

  mov rax, 60     ; syscall number for exit
  xor rdi, rdi    ; exit code 0
  syscall

FPU Stack Challenge

Consider the following x87 FPU assembly code snippet. What will be the value of ST(0) after its execution?

section .data
  val_X dq 10.0
  val_Y dq 3.0

section .text
  finit
  fld qword [val_X] ; ST(0) = 10.0
  fld qword [val_Y] ; ST(0) = 3.0, ST(1) = 10.0
  faddp st(1), st(0) ; ST(0) = 13.0
  fld1              ; ST(0) = 1.0, ST(1) = 13.0
  fsub              ; ST(0) = ST(0) - ST(1) (1.0 - 13.0 = -12.0)

x87 FPU Summary

You've taken your first steps into x87 FPU programming! We covered:

  • The FPU's 8-register stack (ST(0) to ST(7)).
  • Loading values with FLD and storing with FST/FSTP.
  • Basic arithmetic: FADD, FSUB, FMUL, FDIV.
  • Using built-in constants like FLD1, FLDZ, FLDPI.
  • Converting between integers and floats with FILD and FISTP.
  • How to prepare FPU comparison results for conditional jumps.

The x87 FPU is powerful for precise calculations, though modern systems often use SIMD extensions like SSE/AVX for speed, which you'll explore next!

よくある質問

「x87 FPUプログラミングの基礎」レッスンは無料ですか?

はい。「x87 FPUプログラミングの基礎」の完全なテキストはこのウェブで無料で読めます。インタラクティブに演習し(組み込みコードエディタと24時間対応のAIチューター)、Assembly Language & x86 Low-Level Systems Programmingコースの残りをアンロックするには、CoddyKit PROにアップグレードしてください。 Assembly Language & x86 Low-Level Systems Programmingコースには全4レッスンが含まれています。

「x87 FPUプログラミングの基礎」で何を学びますか?

Assembly言語で高精度な浮動小数点演算を行うために、x87浮動小数点ユニット(FPU)を使用する方法を学びます。 ブラウザで直接実行するハンズオンコードでAssembly Language & x86 Low-Level Systems Programmingを演習し、24時間対応のAIチューターがレッスンを進める中での質問に答えます。

Assembly Language & x86 Low-Level Systems Programmingを始めるのに経験は必要ですか?

事前経験は必要ありません。CoddyKitのAssembly Language & x86 Low-Level Systems Programmingは初級者から上級者向けに構成されているため、ここから始めるか最初から始めて、自分のペースで進むことができます。 これはレッスン1/4です。

「x87 FPUプログラミングの基礎」レッスンにはどのくらい時間がかかりますか?

ほとんどのCoddyKitレッスンは約5~10分かかります。各レッスンはコンパクトでインタラクティブなので、着実に進歩し、ウェブとアプリ全体で正確に前回の場所から再開できます。

このAssembly Language & x86 Low-Level Systems Programmingレッスンでコードを書いて実行できますか?

はい。すべてのAssembly Language & x86 Low-Level Systems Programmingレッスンに組み込みコードエディタが含まれているため、ブラウザでリアルコードを書いて実行し、即座のAIフィードバックを取得できます。ローカル設定は不要です。

このコースのすべてのレッスン

  1. x87 FPUプログラミングの基礎
  2. SSE/AVX命令セット入門
  3. SIMDによるコードのベクトル化
  4. 浮動小数点の精度、丸め、例外
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