Mengirim dan Menerima Data
Implementasikan metode untuk mengirim pesan ke server dan menangani data yang masuk dari server.
Mengirim dan Menerima Data adalah pelajaran WebSockets & Realtime Systems Programming gratis di CoddyKit. Ini adalah pelajaran 2 dari 4. Kamu bisa membaca pelajaran lengkapnya di bawah secara gratis — lalu praktikkan langsung di browser dengan editor kode bawaan dan tutor AI 24/7. Ini adalah bagian dari jalur belajar WebSockets & Realtime Systems Programming, dan progresmu tersinkronisasi di web dan aplikasi CoddyKit. Kursus WebSockets & Realtime Systems Programming mencakup 4 pelajaran total.
Bagian dari pelajaran ini belum diterjemahkan dan ditampilkan dalam bahasa Inggris.
Client Data Exchange Intro
Welcome back! In the previous lessons, we learned about establishing WebSocket connections. Now, let's dive into the core of realtime communication: sending and receiving data.
This lesson will show you how to implement methods for clients to send messages to a WebSocket server and how to handle incoming data from that server.
Sending Data with `send()`
To send data from your client to the WebSocket server, you'll use the WebSocket.send() method. It's quite straightforward!
- You can send various data types: plain text (strings), binary data (like
BloborArrayBuffer). - The server will receive this data and can then process it or even broadcast it to other connected clients.
Basic `send()` Example
Here's a simple JavaScript example demonstrating how to send a text message once the WebSocket connection is open. Remember, ws://localhost:8080 is a common address for a local test server.
const ws = new WebSocket('ws://localhost:8080');
ws.onopen = () => {
console.log('Connected to server');
ws.send('Hello from the client!');
};
ws.onerror = (error) => {
console.error('WS Error:', error);
};
// This example only sends; we'll cover receiving next.Data Types for `send()`
While sending simple strings is common, WebSockets also support binary data. This is crucial for applications needing to transfer images, audio, or other non-textual information efficiently.
- String: Most common for text messages, JSON.
- ArrayBuffer: Raw binary data buffer.
- Blob: File-like object representing raw data.
The send() method automatically handles the framing for these types.
Receiving Data: `onmessage`
Receiving data from the server is just as important. The WebSocket API provides an event handler called onmessage for this purpose.
When the server sends a message, your client's onmessage function will be triggered. It receives a MessageEvent object, which contains the actual data.
Processing Received Data
Inside the onmessage handler, you access the message content through event.data. The type of event.data depends on what the server sent:
- If the server sent text,
event.datawill be a string. - If the server sent binary data,
event.datawill be an ArrayBuffer or a Blob, depending on the WebSocket'sbinaryTypeproperty (default is'blob').
Basic `onmessage` Example
Let's combine sending and receiving! This client code connects, sends a message, and then listens for any incoming messages, logging them to the console. You'd need a server sending messages back for this to fully demonstrate.
const ws = new WebSocket('ws://localhost:8080');
ws.onopen = () => {
console.log('Connected to server');
ws.send('Requesting data...');
};
ws.onmessage = (event) => {
console.log('Received from server:', event.data);
// event.data could be string, Blob, or ArrayBuffer
};
ws.onerror = (error) => {
console.error('WS Error:', error);
};
ws.onclose = () => {
console.log('Disconnected');
};Structured Data with JSON
For most modern web applications, sending and receiving structured data is crucial. JSON (JavaScript Object Notation) is the de-facto standard for this.
- Sending JSON: Use
JSON.stringify()to convert your JavaScript object into a JSON string before callingws.send(). - Receiving JSON: Use
JSON.parse()to convert the incoming JSON string (event.data) back into a JavaScript object.
JSON Communication Example
This example shows how a client can send a structured JSON object to the server and process a JSON response. This pattern is very common for building interactive applications.
const ws = new WebSocket('ws://localhost:8080');
ws.onopen = () => {
console.log('Connected to server');
const message = { type: 'greeting', payload: 'Hello Server!' };
ws.send(JSON.stringify(message));
};
ws.onmessage = (event) => {
console.log('Raw message:', event.data);
try {
const data = JSON.parse(event.data);
console.log('Parsed JSON:', data);
if (data.type === 'response') {
console.log('Server replied:', data.payload);
}
} catch (e) {
console.error('Failed to parse JSON:', e);
}
};
ws.onerror = (error) => {
console.error('WS Error:', error);
};Client Data Handling Quiz
Consider the following client-side WebSocket code snippet:
const ws = new WebSocket('ws://localhost:8080');
ws.onopen = () => {
ws.send(JSON.stringify({ action: 'subscribe', topic: 'news' }));
};
ws.onmessage = (event) => {
let msg = event.data;
if (typeof msg === 'string') {
msg = JSON.parse(msg);
}
console.log(msg.action);
};If the server sends the string '{"action":"update","data":"new article"}', what will be logged to the console?
Recap: Send & Receive Data
Great job! You've learned the fundamental methods for exchanging data over WebSockets from the client side.
- Use
ws.send()to send text (strings) or binary data (Blob, ArrayBuffer) to the server. - Listen for incoming messages using the
ws.onmessageevent handler. - Access the message content via
event.data, which can be a string, Blob, or ArrayBuffer. - For structured communication, always use
JSON.stringify()before sending andJSON.parse()after receiving JSON strings.
Next, we'll explore how to handle other crucial client-side events like connection errors and closures!
Pertanyaan yang Sering Diajukan
Apakah pelajaran “Mengirim dan Menerima Data” gratis?
Ya — teks lengkap “Mengirim dan Menerima Data” gratis dibaca di sini di web. Untuk praktiknya secara interaktif (editor kode bawaan dan tutor AI 24/7) dan buka sisa kursus WebSockets & Realtime Systems Programming, upgrade ke CoddyKit PRO. Kursus WebSockets & Realtime Systems Programming mencakup 4 pelajaran total.
Apa yang akan aku pelajari di “Mengirim dan Menerima Data”?
Implementasikan metode untuk mengirim pesan ke server dan menangani data yang masuk dari server. Kamu berlatih WebSockets & Realtime Systems Programming dengan kode praktik yang langsung kamu jalankan di browser, dan tutor AI 24/7 menjawab pertanyaanmu saat kamu mengerjakan pelajaran ini.
Apakah aku perlu pengalaman untuk memulai WebSockets & Realtime Systems Programming?
Tidak diperlukan pengalaman sebelumnya. WebSockets & Realtime Systems Programming di CoddyKit dirancang untuk pemula hingga pelajar tingkat lanjut, jadi kamu bisa memulai di sini atau dari awal dan belajar sesuai kecepatan kamu sendiri. Ini adalah pelajaran 2 dari 4.
Berapa lama pelajaran “Mengirim dan Menerima Data” memakan waktu?
Sebagian besar pelajaran CoddyKit memakan waktu sekitar 5–10 menit. Setiap pelajaran ringkas dan interaktif, jadi kamu membuat kemajuan stabil dan melanjutkan dari tempat kamu tinggalkan di web dan aplikasi.
Bisakah aku menulis dan menjalankan kode dalam pelajaran WebSockets & Realtime Systems Programming ini?
Ya. Setiap pelajaran WebSockets & Realtime Systems Programming menyertakan editor kode bawaan, jadi kamu menulis dan menjalankan kode nyata langsung di browser dan mendapatkan umpan balik AI instan — tidak diperlukan penyiapan lokal.
Semua pelajaran dalam kursus ini
- Dasar-Dasar API WebSocket di Peramban
- Mengirim dan Menerima Data
- Penanganan Peristiwa Sisi Klien
- Penyambungan Kembali Otomatis pada Klien