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WebSockets & Realtime Systems Programming · Lesson

Sending and Receiving Data

Implement methods for sending messages to the server and handling incoming data from the server.

Sending and Receiving Data is a free WebSockets & Realtime Systems Programming lesson on CoddyKit — lesson 2 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the WebSockets & Realtime Systems Programming learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.

Client Data Exchange Intro

Welcome back! In the previous lessons, we learned about establishing WebSocket connections. Now, let's dive into the core of realtime communication: sending and receiving data.

This lesson will show you how to implement methods for clients to send messages to a WebSocket server and how to handle incoming data from that server.

Sending Data with `send()`

To send data from your client to the WebSocket server, you'll use the WebSocket.send() method. It's quite straightforward!

  • You can send various data types: plain text (strings), binary data (like Blob or ArrayBuffer).
  • The server will receive this data and can then process it or even broadcast it to other connected clients.

Basic `send()` Example

Here's a simple JavaScript example demonstrating how to send a text message once the WebSocket connection is open. Remember, ws://localhost:8080 is a common address for a local test server.

const ws = new WebSocket('ws://localhost:8080');

ws.onopen = () => {
  console.log('Connected to server');
  ws.send('Hello from the client!');
};

ws.onerror = (error) => {
  console.error('WS Error:', error);
};

// This example only sends; we'll cover receiving next.

Data Types for `send()`

While sending simple strings is common, WebSockets also support binary data. This is crucial for applications needing to transfer images, audio, or other non-textual information efficiently.

  • String: Most common for text messages, JSON.
  • ArrayBuffer: Raw binary data buffer.
  • Blob: File-like object representing raw data.

The send() method automatically handles the framing for these types.

Receiving Data: `onmessage`

Receiving data from the server is just as important. The WebSocket API provides an event handler called onmessage for this purpose.

When the server sends a message, your client's onmessage function will be triggered. It receives a MessageEvent object, which contains the actual data.

Processing Received Data

Inside the onmessage handler, you access the message content through event.data. The type of event.data depends on what the server sent:

  • If the server sent text, event.data will be a string.
  • If the server sent binary data, event.data will be an ArrayBuffer or a Blob, depending on the WebSocket's binaryType property (default is 'blob').

Basic `onmessage` Example

Let's combine sending and receiving! This client code connects, sends a message, and then listens for any incoming messages, logging them to the console. You'd need a server sending messages back for this to fully demonstrate.

const ws = new WebSocket('ws://localhost:8080');

ws.onopen = () => {
  console.log('Connected to server');
  ws.send('Requesting data...');
};

ws.onmessage = (event) => {
  console.log('Received from server:', event.data);
  // event.data could be string, Blob, or ArrayBuffer
};

ws.onerror = (error) => {
  console.error('WS Error:', error);
};

ws.onclose = () => {
  console.log('Disconnected');
};

Structured Data with JSON

For most modern web applications, sending and receiving structured data is crucial. JSON (JavaScript Object Notation) is the de-facto standard for this.

  • Sending JSON: Use JSON.stringify() to convert your JavaScript object into a JSON string before calling ws.send().
  • Receiving JSON: Use JSON.parse() to convert the incoming JSON string (event.data) back into a JavaScript object.

JSON Communication Example

This example shows how a client can send a structured JSON object to the server and process a JSON response. This pattern is very common for building interactive applications.

const ws = new WebSocket('ws://localhost:8080');

ws.onopen = () => {
  console.log('Connected to server');
  const message = { type: 'greeting', payload: 'Hello Server!' };
  ws.send(JSON.stringify(message));
};

ws.onmessage = (event) => {
  console.log('Raw message:', event.data);
  try {
    const data = JSON.parse(event.data);
    console.log('Parsed JSON:', data);
    if (data.type === 'response') {
      console.log('Server replied:', data.payload);
    }
  } catch (e) {
    console.error('Failed to parse JSON:', e);
  }
};

ws.onerror = (error) => {
  console.error('WS Error:', error);
};

Client Data Handling Quiz

Consider the following client-side WebSocket code snippet:

const ws = new WebSocket('ws://localhost:8080');

ws.onopen = () => {
  ws.send(JSON.stringify({ action: 'subscribe', topic: 'news' }));
};

ws.onmessage = (event) => {
  let msg = event.data;
  if (typeof msg === 'string') {
    msg = JSON.parse(msg);
  }
  console.log(msg.action);
};

If the server sends the string '{"action":"update","data":"new article"}', what will be logged to the console?

Recap: Send & Receive Data

Great job! You've learned the fundamental methods for exchanging data over WebSockets from the client side.

  • Use ws.send() to send text (strings) or binary data (Blob, ArrayBuffer) to the server.
  • Listen for incoming messages using the ws.onmessage event handler.
  • Access the message content via event.data, which can be a string, Blob, or ArrayBuffer.
  • For structured communication, always use JSON.stringify() before sending and JSON.parse() after receiving JSON strings.

Next, we'll explore how to handle other crucial client-side events like connection errors and closures!

Frequently asked questions

Is the “Sending and Receiving Data” lesson free?

Yes — the full text of “Sending and Receiving Data” is free to read here on the web, and the WebSockets & Realtime Systems Programming course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the WebSockets & Realtime Systems Programming course, upgrade to CoddyKit PRO.

What will I learn in “Sending and Receiving Data”?

Implement methods for sending messages to the server and handling incoming data from the server. You practise WebSockets & Realtime Systems Programming with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.

Do I need any experience to start WebSockets & Realtime Systems Programming?

No prior experience is required. WebSockets & Realtime Systems Programming on CoddyKit is structured for beginners through advanced learners; this is — lesson 2 of 4, so you can start here or from the beginning and move at your own pace.

How long does the “Sending and Receiving Data” lesson take?

Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.

Can I write and run code in this WebSockets & Realtime Systems Programming lesson?

Yes. Every WebSockets & Realtime Systems Programming lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.

All lessons in this course

  1. Browser WebSocket API Fundamentals
  2. Sending and Receiving Data
  3. Client-Side Event Handling
  4. Automatic Reconnection on the Client
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