Durable Objects erklärt
Verstehen Sie Durable Objects für zustandsbehaftete serverlose Anwendungen und erfahren Sie, wie sich der Zustand global konsistent halten lässt.
Durable Objects erklärt ist eine kostenlose Edge Computing with Cloudflare Workers & Deno-Lektion auf CoddyKit. Dies ist Lektion 2 von 4. Du kannst die komplette Lektion unten kostenlos lesen – dann übst du sie direkt im Browser mit einem integrierten Code-Editor und einem KI-Tutor rund um die Uhr. Sie ist Teil des Edge Computing with Cloudflare Workers & Deno-Lernpfads, und dein Fortschritt wird über Web und CoddyKit-App synchronisiert. Der Edge Computing with Cloudflare Workers & Deno-Kurs umfasst insgesamt 4 Lektionen.
Teile dieser Lektion wurden noch nicht übersetzt und werden auf Englisch angezeigt.
The State Problem at the Edge
Serverless functions, like Cloudflare Workers, are typically stateless. This means each request is processed independently, without remembering past interactions.
While great for scalability and cost-efficiency, what if you need to maintain a consistent piece of information across multiple requests or users globally? Think about a live chat room, a game lobby, or a shared counter.
Introducing Durable Objects
Cloudflare Durable Objects solve this fundamental challenge. They are a powerful primitive for building stateful serverless applications directly at the edge.
- They provide a single-instance, globally consistent object.
- Each Durable Object instance has a unique ID and its own private storage.
- They act like tiny, persistent servers that live at the edge.
Unique IDs & Global Consistency
The core concept behind Durable Objects is their unique identity. When you create or retrieve a Durable Object using a specific ID, Cloudflare ensures that only one instance of that object exists and runs globally.
No matter where a request originates from (e.g., Tokyo, New York, London), if it targets the same Durable Object ID, it will be routed to that single, consistent instance. This eliminates the need for complex distributed synchronization.
Anatomy of a Durable Object
A Durable Object is defined as a standard JavaScript class. It must have:
- A
constructor(state, env)method, wherestateprovides access to its storage andenvholds environment variables. - An
async fetch(request)method, which processes incoming HTTP requests, similar to a regular Worker.
It's essentially a self-contained, stateful mini-Worker.
Persistent Storage with state.storage
Each Durable Object instance has its own private, durable key-value storage, accessible via this.state.storage. This allows the object to persist data across invocations and even across restarts.
await this.state.storage.put('key', value): Stores data.await this.state.storage.get('key'): Retrieves data.await this.state.storage.delete('key'): Removes data.
Values can be any JSON-serializable type, making it versatile for various data needs.
Code: Counter Worker & DO
This example shows a Cloudflare Worker interacting with a simple Counter Durable Object. The DO maintains a count that persists across requests and is globally consistent.
To run this, you'd define the Counter Durable Object binding in your wrangler.toml file.
export class Counter {
constructor(state, env) {
this.state = state;
this.env = env;
}
async fetch(request) {
let url = new URL(request.url);
// Retrieve current count from storage, default to 0
let currentCount = (await this.state.storage.get("value")) || 0;
if (url.pathname === "/increment") {
currentCount++;
await this.state.storage.put("value", currentCount);
return new Response(`Count: ${currentCount}`);
} else if (url.pathname === "/decrement") {
currentCount--;
await this.state.storage.put("value", currentCount);
return new Response(`Count: ${currentCount}`);
} else if (url.pathname === "/get") {
return new Response(`Count: ${currentCount}`);
}
return new Response("Not found", { status: 404 });
}
}
export default {
async fetch(request, env) {
// Get a unique Durable Object ID based on a name
// 'COUNTER' is the binding name configured in wrangler.toml
let id = env.COUNTER.idFromName("global-counter");
// Get a 'stub' (a proxy) to interact with the Durable Object
let stub = env.COUNTER.get(id);
// Forward the incoming request to the Durable Object's fetch method
return stub.fetch(request);
}
};How the Counter Code Works
1. The Counter class defines the Durable Object's behavior, handling /increment, /decrement, and /get routes and persisting its value.
2. The main Worker's fetch handler:
- It uses
env.COUNTER.idFromName("global-counter")to obtain a deterministic ID for our counter. env.COUNTER.get(id)returns a stub, which is a network proxy to the Durable Object.stub.fetch(request)forwards the original request to the Durable Object instance, allowing it to process the request and update its state.
Global Consistency in Action
Imagine users from different locations (e.g., Europe, Asia, Americas) all interacting with the /increment endpoint of your Worker. Because they all target the "global-counter" ID, Cloudflare guarantees they will all interact with the exact same instance of the Counter Durable Object.
This ensures that the count is always consistent, regardless of the user's location, simplifying complex distributed state management that would otherwise be very challenging.
Common Use Cases for DOs
Durable Objects are ideal for scenarios requiring strong consistency and shared, mutable state at the edge:
- Real-time Collaboration: Shared whiteboards, document editing.
- Gaming: Game lobbies, player state, matchmaking.
- Live Chat: Chat rooms, message queues for real-time communication.
- Stateful APIs: Managing user sessions, shopping carts, or unique resource locks.
They bring traditional stateful patterns to the serverless edge, making complex applications simpler to build.
Quick Check: Durable Objects
Which of the following best describes the primary benefit of Cloudflare Durable Objects?
Recap: Durable Objects Explained
In this lesson, we explored Cloudflare Durable Objects, a powerful tool for stateful serverless applications.
- They provide globally consistent, single-instance state at the edge.
- Each DO has a unique ID and private, durable storage (
state.storage). - Workers interact with DOs by obtaining stubs and forwarding requests.
- They are ideal for real-time, collaborative, and stateful applications that demand strong consistency.
Durable Objects bridge the gap between stateless serverless and traditional stateful services, simplifying complex distributed systems.
Häufig gestellte Fragen
Ist die Lektion „Durable Objects erklärt“ kostenlos?
Ja — der vollständige Text von „Durable Objects erklärt“ ist hier im Web kostenlos zu lesen. Um sie interaktiv zu üben (integrierter Code-Editor und 24/7 KI-Tutor) und den Rest des Edge Computing with Cloudflare Workers & Deno-Kurses freizuschalten, upgrade auf CoddyKit PRO. Der Edge Computing with Cloudflare Workers & Deno-Kurs umfasst insgesamt 4 Lektionen.
Was lerne ich in „Durable Objects erklärt“?
Verstehen Sie Durable Objects für zustandsbehaftete serverlose Anwendungen und erfahren Sie, wie sich der Zustand global konsistent halten lässt. Du übst Edge Computing with Cloudflare Workers & Deno mit praktischem Code, den du direkt im Browser ausführst, und ein 24/7 KI-Tutor beantwortet deine Fragen während du die Lektion bearbeitest.
Brauche ich Erfahrung, um Edge Computing with Cloudflare Workers & Deno zu starten?
Keine Vorkenntnisse erforderlich. Edge Computing with Cloudflare Workers & Deno auf CoddyKit ist für Anfänger bis fortgeschrittene Lernende strukturiert, sodass du hier starten oder von Anfang an beginnen und in deinem eigenen Tempo voranschreiten kannst. Dies ist Lektion 2 von 4.
Wie lange dauert die Lektion „Durable Objects erklärt“?
Die meisten CoddyKit-Lektionen dauern etwa 5–10 Minuten. Jede ist kompakt und interaktiv, sodass du stetig Fortschritte machst und genau dort weitermachst, wo du aufgehört hast – im Web und in der App.
Kann ich in dieser Edge Computing with Cloudflare Workers & Deno-Lektion Code schreiben und ausführen?
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Alle Lektionen in diesem Kurs
- Cloudflare-KV-Speicher
- Durable Objects erklärt
- Deno in Edge-Speicher integrieren
- Mit D1-SQL am Edge abfragen