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WebAssembly (WASM) for High Performance Apps · Lesson

Real-time 2D/3D Rendering

Implement computationally intensive rendering tasks in WASM to achieve smooth and interactive 2D and 3D graphics.

Real-time Graphics with WASM

Welcome to creating real-time 2D/3D graphics! This lesson focuses on how WebAssembly (WASM) helps run the complex calculations needed for smooth, interactive visuals.

Real-time rendering means your graphics update continuously, typically many times per second, to create fluid animations and responsive interactions.

The Rendering Loop Explained

Interactive graphics, like games, run on a 'rendering loop'. This loop constantly does two main things:

  • Update State: Calculates new positions, physics, animations, and other game logic.
  • Render Frame: Draws everything onto the screen based on the updated state.

WASM shines in the 'Update State' phase, where many heavy computations happen.

All lessons in this course

  1. WASM & WebGL/WebGPU Integration
  2. Real-time 2D/3D Rendering
  3. Game Development with WebAssembly
  4. Audio Processing and Asset Streaming in WASM
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