Single Inheritance with __index Chaining
Set a parent class as a metatable's __index to inherit methods.
Single Inheritance with __index Chaining is a free Lua Academy lesson on CoddyKit. This is lesson 1 of 4. Any 3 lessons of this learning path are free to read in full — after that, CoddyKit PRO unlocks every lesson, plus hands-on practice with a built-in code editor and a 24/7 AI tutor. It is part of the Lua Academy learning path, and your progress syncs across the web and the CoddyKit app. The Lua Academy course includes 4 lessons in total.
Prototype Chain
Single inheritance works by setting a child class's __index to the parent class. When a method is not found in the child, Lua looks in the parent. This creates a prototype chain.
local Base={}
Base.__index=Base
function Base.new() return setmetatable({},Base) end
function Base:greet() print("Hello from Base") end
local Child={}
Child.__index=Child
setmetatable(Child,{__index=Base}) -- Child inherits Base
function Child.new() return setmetatable({},Child) end
local c=Child.new()
c:greet() -- Hello from Base (inherited)Method Resolution Order
When calling a method on an instance: (1) look in instance table, (2) look in Child (via __index), (3) look in Base (via Child's metatable __index). The first match wins.
local Base={}
Base.__index=Base
function Base:who() print("I am Base") end
local Child={}
Child.__index=Child
setmetatable(Child,{__index=Base})
function Child:who() print("I am Child") end -- override
local b=setmetatable({},Base)
local c=setmetatable({},Child)
b:who() -- I am Base
c:who() -- I am Child (overrides)Inheriting Constructors
Child classes can reuse parent constructors by calling them, or define their own that extend the parent's initialization.
local Animal={}
Animal.__index=Animal
function Animal.new(name,sound)
return setmetatable({name=name,sound=sound},Animal)
end
function Animal:speak() print(self.name..": "..self.sound) end
local Dog={}
Dog.__index=Dog
setmetatable(Dog,{__index=Animal})
function Dog.new(name)
local self = Animal.new(name,"Woof")
return setmetatable(self,Dog)
end
function Dog:fetch(item) print(self.name.." fetches "..item) end
local d=Dog.new("Rex")
d:speak(); d:fetch("ball")Checking Ancestry
Walk up the metatable chain to check if an object's class inherits from a given base. This is how instanceof works in Lua.
local function instanceof(obj, cls)
local mt = getmetatable(obj)
while mt do
if mt == cls then return true end
mt = getmetatable(mt)
end
return false
endSuper Call
Call the parent version of an overridden method by accessing it directly through the parent class table.
local Base={}
Base.__index=Base
function Base:init(x) self.x=x end
function Base:value() return self.x end
local Child={}
Child.__index=Child
setmetatable(Child,{__index=Base})
function Child:init(x,y)
Base.init(self,x) -- call parent
self.y=y
end
function Child:value() return Base.value(self)+self.y end
local c=setmetatable({},Child)
c:init(3,4)
print(c:value()) -- 7Deep Chain
Build a three-level hierarchy: A → B → C. Method lookup traverses the full chain until found.
local A={}
A.__index=A
function A:aMethod() print("A method") end
local B={}
B.__index=B
setmetatable(B,{__index=A})
function B:bMethod() print("B method") end
local C={}
C.__index=C
setmetatable(C,{__index=B})
local c=setmetatable({},C)
c:bMethod() -- from B
c:aMethod() -- from AOverriding Fields
An instance can override class-level fields by setting them directly. The class field is not changed — just shadowed for that instance.
local Creature={}
Creature.__index=Creature
Creature.hp=100
Creature.speed=10
function Creature.new()
return setmetatable({},Creature)
end
local fast=Creature.new()
fast.speed=20 -- override for this instance
local normal=Creature.new()
print(fast.speed,normal.speed,Creature.speed) -- 20 10 10Class-Level Inheritance
Setting setmetatable(Child, {__index=Parent}) makes class-level lookups fall through to the parent. This means Child.classMethod() finds methods on the parent class if not overridden.
local Vehicle={}
Vehicle.__index=Vehicle
Vehicle.maxSpeed=120
function Vehicle.describe() print("Vehicle") end
local Car={}
Car.__index=Car
setmetatable(Car,{__index=Vehicle})
Car.describe() -- Vehicle (inherited class method)
print(Car.maxSpeed) -- 120 (inherited class field)Initialization Chain
For proper initialization, child constructors call parent constructors to ensure parent state is set up. Chain initialization up the hierarchy.
local Base={}
Base.__index=Base
function Base:_init(name) self.name=name end
local Mid={}
Mid.__index=Mid
setmetatable(Mid,{__index=Base})
function Mid:_init(name,level)
Base._init(self,name)
self.level=level
end
local Top={}
Top.__index=Top
setmetatable(Top,{__index=Mid})
function Top.new(name,level,role)
local self=setmetatable({},Top)
Mid._init(self,name,level)
self.role=role
return self
end
local t=Top.new("Alice",5,"admin")
print(t.name,t.level,t.role)Abstract Base Classes
Make a base class with unimplemented methods that error. Subclasses must override these methods. This enforces interface contracts in Lua's dynamic type system.
local Serializer={}
Serializer.__index=Serializer
function Serializer:encode(data)
error(self._type.." must implement encode()",2)
end
function Serializer:decode(str)
error(self._type.." must implement decode()",2)
end
local JSONSerializer={_type="JSON"}
setmetatable(JSONSerializer,{__index=Serializer})
function JSONSerializer:encode(data)
return "{"..tostring(data.key).."}"
end
local j=setmetatable({_type="JSON"},JSONSerializer)
print(j:encode({key="val"}))Inheritance Question
What enables single inheritance in Lua?
Recap: Single Inheritance
Set setmetatable(Child, {__index = Parent}) to inherit methods. The __index chain provides automatic delegation. Override by defining methods in Child; call parent explicitly with Parent.method(self).
Learn Lua with an AI tutor — free
Write and run real code in your browser, get instant help from a 24/7 AI tutor, and pick up where you left off on the web or in the app.
- Courses
- 40
- Lessons
- 159
Frequently Asked Questions
Is the “Single Inheritance with __index Chaining” lesson free?
Yes — any 3 lessons of the Lua Academy learning path, including “Single Inheritance with __index Chaining”, are free to read in full here on the web. After that, CoddyKit PRO unlocks every lesson, plus interactive practice with a built-in code editor and a 24/7 AI tutor. The Lua Academy course includes 4 lessons in total.
What will I learn in “Single Inheritance with __index Chaining”?
Set a parent class as a metatable's __index to inherit methods. You practise Lua Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start Lua Academy?
No prior experience is required. Lua Academy on CoddyKit is structured for beginners through advanced learners, so you can start here or from the beginning and move at your own pace. This is lesson 1 of 4.
How long does the “Single Inheritance with __index Chaining” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this Lua Academy lesson?
Yes. Every Lua Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- Single Inheritance with __index Chaining
- Calling Parent Methods with super
- Mixin Patterns
- Overriding and Polymorphism