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Lua Academy · Lesson

Overriding and Polymorphism

Override parent methods and achieve runtime polymorphic dispatch.

Method Overriding

A child class overrides a parent method by defining a method with the same name. When called on a child instance, the child's version runs. The parent's version is still accessible via Parent.method(self).

local Shape={} Shape.__index=Shape
function Shape:area() return 0 end
function Shape:describe() print(type(self).." area="..self:area()) end

local Circle={} Circle.__index=Circle
setmetatable(Circle,{__index=Shape})
function Circle.new(r) return setmetatable({r=r},Circle) end
function Circle:area() return math.pi*self.r^2 end

local Square={} Square.__index=Square
setmetatable(Square,{__index=Shape})
function Square.new(s) return setmetatable({s=s},Square) end
function Square:area() return self.s^2 end

Circle.new(5):describe()
Square.new(4):describe()

Polymorphic Dispatch

Polymorphism: different object types respond to the same message differently. A function that accepts any "shape" and calls :area() works for any shape type — each responds with its own implementation.

local shapes={
  Circle.new(3),
  Square.new(4),
  Circle.new(1),
}

local total=0
for _,shape in ipairs(shapes) do
  total=total+shape:area()
end
print(string.format("Total area: %.2f",total))

All lessons in this course

  1. Single Inheritance with __index Chaining
  2. Calling Parent Methods with super
  3. Mixin Patterns
  4. Overriding and Polymorphism
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