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C# Academy · Lesson

switch expressions; exhaustive checks with when (C# 6 emulation)

Emulate switch expressions with classic switch-return methods, add guard checks, and use default throws to catch unhandled cases at runtime.

switch expressions; exhaustive checks with when (C# 6 emulation) is a free C# Academy lesson on CoddyKit — lesson 2 of 3. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C# Academy learning path, one of 3 lessons in the course, and your progress syncs across the web and the CoddyKit app.

Plan: switch emulation

Goal: Mimic modern switch expressions in C# 6.

  • Return values from classic switch
  • Pre-check with guards
  • Fail fast via default throw for exhaustiveness

Switch returning a value

A switch that returns a value acts like a switch expression. The default throw catches unknown values.

using System;

public enum Grade { A, B, C, D, F }

public class Program
{
  static string Describe(Grade g)
  {
    switch (g)
    {
      case Grade.A: return "Excellent";
      case Grade.B: return "Good";
      case Grade.C: return "Average";
      case Grade.D: return "Below average";
      case Grade.F: return "Fail";
      default: throw new ArgumentOutOfRangeException("g");
    }
  }

  public static void Main(string[] args)
  {
    Console.WriteLine(Describe(Grade.A));
    Console.WriteLine(Describe(Grade.F));
  }
}

“when” via guards

Use guard checks (ifs) to emulate when clauses. Validate inputs first, then branch by ranges.

using System;

public class Program
{
  // Emulate: switch(score) { case var s when s >= 90: ... } using pre-guards
  static string LabelScore(int score)
  {
    if (score < 0 || score > 100) throw new ArgumentOutOfRangeException("score");

    if (score >= 90) return "A";
    if (score >= 80) return "B";
    if (score >= 70) return "C";
    if (score >= 60) return "D";
    return "F";
  }

  public static void Main(string[] args)
  {
    Console.WriteLine(LabelScore(92)); // A
    Console.WriteLine(LabelScore(77)); // C
  }
}

Exhaustive helper

Add a tiny Exhaustive.Unhandled helper and call it in default. Tests will fail when a new enum value is not handled.

using System;

public enum Status { New, Active, Closed }

public static class Exhaustive
{
  public static Exception Unhandled(object x)
  {
    return new InvalidOperationException("Unhandled case: " + x);
  }
}

public class Program
{
  static int ToHttp(Status s)
  {
    switch (s)
    {
      case Status.New: return 201;
      case Status.Active: return 200;
      case Status.Closed: return 410;
      default: throw Exhaustive.Unhandled(s);
    }
  }

  public static void Main(string[] args)
  {
    Console.WriteLine(ToHttp(Status.Active)); // 200
  }
}

Guards + switch on kind

Validate per-branch data with pre-guards, then switch on the discriminant. This mirrors “when” on cases.

using System;

public enum ShapeKind { Circle, Square }

public sealed class Shape
{
  public ShapeKind Kind;
  public double Radius; // for circle
  public double Side;   // for square
}

public class Program
{
  static double Area(Shape s)
  {
    if (s == null) throw new ArgumentNullException("s");

    // “when” guards (validate needed fields)
    if (s.Kind == ShapeKind.Circle && s.Radius < 0) throw new ArgumentException("Radius must be >= 0");
    if (s.Kind == ShapeKind.Square && s.Side < 0) throw new ArgumentException("Side must be >= 0");

    switch (s.Kind)
    {
      case ShapeKind.Circle: return Math.PI * s.Radius * s.Radius;
      case ShapeKind.Square: return s.Side * s.Side;
      default: throw new InvalidOperationException("Unhandled shape: " + s.Kind);
    }
  }

  public static void Main(string[] args)
  {
    Shape c = new Shape { Kind = ShapeKind.Circle, Radius = 2.0 };
    Console.WriteLine("Area circle = " + Area(c));
  }
}

Tips & pitfalls

Tips:

  • Prefer small returning methods (single-responsibility)
  • Keep default throwing to expose missing cases early
  • Put guards before the switch; they act like when-conditions

Exhaustiveness emulation

Quick check: In C# 6, how can you emulate exhaustive switch handling similar to a switch expression with when?

Recap

Recap: Return from classic switch like a switch expression, add guards for “when”, and keep a default throw to surface missing cases.

Frequently asked questions

Is the “switch expressions; exhaustive checks with when (C# 6 emulation)” lesson free?

Yes — the full text of “switch expressions; exhaustive checks with when (C# 6 emulation)” is free to read here on the web, and the C# Academy course includes 3 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the C# Academy course, upgrade to CoddyKit PRO.

What will I learn in “switch expressions; exhaustive checks with when (C# 6 emulation)”?

Emulate switch expressions with classic switch-return methods, add guard checks, and use default throws to catch unhandled cases at runtime. You practise C# Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.

Do I need any experience to start C# Academy?

No prior experience is required. C# Academy on CoddyKit is structured for beginners through advanced learners; this is — lesson 2 of 3, so you can start here or from the beginning and move at your own pace.

How long does the “switch expressions; exhaustive checks with when (C# 6 emulation)” lesson take?

Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.

Can I write and run code in this C# Academy lesson?

Yes. Every C# Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.

All lessons in this course

  1. is patterns; relational & logical patterns (C# 6 emulation)
  2. switch expressions; exhaustive checks with when (C# 6 emulation)
  3. Domain modeling with discriminated unions (records) — C# 6 emulation
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