C# Academy · Lesson

Implementing IComparable

Define a natural sort order with CompareTo.

Lesson 3 of 413 steps

Implementing IComparable is a free C# Academy lesson on CoddyKit. This is lesson 3 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C# Academy learning path, and your progress syncs across the web and the CoddyKit app. The C# Academy course includes 4 lessons in total.

Ordering With IComparable<T>

IComparable<T> defines a natural order for a type through a single method, CompareTo. Once implemented, your type can be sorted by Array.Sort, List.Sort, and ordered collections.

The CompareTo Contract

CompareTo returns a negative number if this instance is less than the other, zero if equal, and a positive number if greater. Comparing the underlying values often implements this directly.

using System;

public struct Weight : IComparable<Weight>
{
    public int Grams;
    public Weight(int g) { Grams = g; }

    public int CompareTo(Weight other) => Grams.CompareTo(other.Grams);

    public override string ToString() => Grams + "g";
}

public class Program
{
    public static void Main()
    {
        Console.WriteLine(new Weight(100).CompareTo(new Weight(200)));
        Console.WriteLine(new Weight(200).CompareTo(new Weight(200)));
        Console.WriteLine(new Weight(300).CompareTo(new Weight(200)));
    }
}

Sorting a List

Once a type is comparable, List<T>.Sort() orders it using CompareTo with no extra arguments.

using System;
using System.Collections.Generic;

public struct Weight : IComparable<Weight>
{
    public int Grams;
    public Weight(int g) { Grams = g; }
    public int CompareTo(Weight other) => Grams.CompareTo(other.Grams);
    public override string ToString() => Grams + "g";
}

public class Program
{
    public static void Main()
    {
        var list = new List<Weight> { new Weight(300), new Weight(100), new Weight(200) };
        list.Sort();
        Console.WriteLine(string.Join(", ", list));
    }
}

Comparing by a Primary Field

For a class, choose the field that defines its natural order. Here people are ordered by age, delegating to int.CompareTo.

using System;
using System.Collections.Generic;

public class Person : IComparable<Person>
{
    public string Name;
    public int Age;
    public Person(string name, int age) { Name = name; Age = age; }
    public int CompareTo(Person other) => Age.CompareTo(other.Age);
    public override string ToString() => Name + "(" + Age + ")";
}

public class Program
{
    public static void Main()
    {
        var people = new List<Person> { new Person("Ann", 30), new Person("Bo", 20) };
        people.Sort();
        Console.WriteLine(string.Join(", ", people));
    }
}

Tie-Breaking on Multiple Fields

When the primary key ties, compare a secondary field. Compute the first comparison and, only if it is zero, fall back to the next.

using System;
using System.Collections.Generic;

public class Person : IComparable<Person>
{
    public string Name;
    public int Age;
    public Person(string name, int age) { Name = name; Age = age; }
    public int CompareTo(Person other)
    {
        int byAge = Age.CompareTo(other.Age);
        return byAge != 0 ? byAge : string.Compare(Name, other.Name, StringComparison.Ordinal);
    }
    public override string ToString() => Name + "(" + Age + ")";
}

public class Program
{
    public static void Main()
    {
        var people = new List<Person> { new Person("Zoe", 30), new Person("Ann", 30) };
        people.Sort();
        Console.WriteLine(string.Join(", ", people));
    }
}

Sorting Arrays

Array.Sort also relies on IComparable<T>. The same comparison logic powers arrays, lists, and ordered structures alike.

using System;

public struct Score : IComparable<Score>
{
    public int Points;
    public Score(int p) { Points = p; }
    public int CompareTo(Score other) => Points.CompareTo(other.Points);
    public override string ToString() => Points.ToString();
}

public class Program
{
    public static void Main()
    {
        var scores = new[] { new Score(50), new Score(10), new Score(30) };
        Array.Sort(scores);
        Console.WriteLine(string.Join(", ", (object[])scores));
    }
}

Descending Order

To reverse the order, invert the comparison by swapping the operands of CompareTo. This is a clean way to sort high-to-low without a separate comparer.

using System;
using System.Collections.Generic;

public struct Score : IComparable<Score>
{
    public int Points;
    public Score(int p) { Points = p; }
    // Reversed: higher points come first
    public int CompareTo(Score other) => other.Points.CompareTo(Points);
    public override string ToString() => Points.ToString();
}

public class Program
{
    public static void Main()
    {
        var list = new List<Score> { new Score(10), new Score(50), new Score(30) };
        list.Sort();
        Console.WriteLine(string.Join(", ", list));
    }
}

Comparable and Equatable Together

If CompareTo returns zero, the items are considered equal for ordering. Keep this consistent with Equals so sorting and equality agree.

using System;

public struct Version : IComparable<Version>, IEquatable<Version>
{
    public int Major, Minor;
    public Version(int major, int minor) { Major = major; Minor = minor; }
    public int CompareTo(Version other)
    {
        int byMajor = Major.CompareTo(other.Major);
        return byMajor != 0 ? byMajor : Minor.CompareTo(other.Minor);
    }
    public bool Equals(Version other) => CompareTo(other) == 0;
    public override bool Equals(object obj) => obj is Version v && Equals(v);
    public override int GetHashCode() => HashCode.Combine(Major, Minor);
}

public class Program
{
    public static void Main()
    {
        Console.WriteLine(new Version(1, 2).CompareTo(new Version(1, 5)));
        Console.WriteLine(new Version(2, 0).Equals(new Version(2, 0)));
    }
}

Using Comparison in LINQ OrderBy

Even without sorting in place, LINQ OrderBy can use your comparable type via a key selector, producing a sorted view lazily.

using System;
using System.Collections.Generic;
using System.Linq;

public struct Weight : IComparable<Weight>
{
    public int Grams;
    public Weight(int g) { Grams = g; }
    public int CompareTo(Weight other) => Grams.CompareTo(other.Grams);
    public override string ToString() => Grams + "g";
}

public class Program
{
    public static void Main()
    {
        var items = new List<Weight> { new Weight(300), new Weight(100) };
        foreach (var w in items.OrderBy(x => x))
            Console.WriteLine(w);
    }
}

A Sortable Domain Type

Implementing IComparable<T> turns a domain concept into something the whole framework can order. Here tasks sort by priority then by name.

using System;
using System.Collections.Generic;

public class TaskItem : IComparable<TaskItem>
{
    public string Name;
    public int Priority;
    public TaskItem(string name, int priority) { Name = name; Priority = priority; }
    public int CompareTo(TaskItem other)
    {
        int byPriority = Priority.CompareTo(other.Priority);
        return byPriority != 0 ? byPriority : string.Compare(Name, other.Name, StringComparison.Ordinal);
    }
    public override string ToString() => Priority + ":" + Name;
}

public class Program
{
    public static void Main()
    {
        var tasks = new List<TaskItem>
        {
            new TaskItem("deploy", 2), new TaskItem("build", 1), new TaskItem("test", 1)
        };
        tasks.Sort();
        Console.WriteLine(string.Join(", ", tasks));
    }
}

Try It Yourself

Make a multi-field comparable type and sort a list of it. The natural order falls out of CompareTo with no extra arguments.

using System;
using System.Collections.Generic;

public class Card : IComparable<Card>
{
    public int Rank;
    public string Suit;
    public Card(int rank, string suit) { Rank = rank; Suit = suit; }
    public int CompareTo(Card other)
    {
        int byRank = Rank.CompareTo(other.Rank);
        return byRank != 0 ? byRank : string.Compare(Suit, other.Suit, StringComparison.Ordinal);
    }
    public override string ToString() => Rank + Suit;
}

public class Program
{
    public static void Main()
    {
        var hand = new List<Card>
        {
            new Card(10, "H"), new Card(2, "S"), new Card(10, "C")
        };
        hand.Sort();
        Console.WriteLine(string.Join(", ", hand));
    }
}

Quick Check

Recall the CompareTo contract.

Recap

IComparable<T> defines a natural order via CompareTo.

  • Negative, zero, positive mean less-than, equal, greater-than.
  • Enables List.Sort, Array.Sort, and ordered collections.
  • Tie-break by comparing secondary fields.
  • Keep CompareTo == 0 consistent with Equals.
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All lessons in this course

  1. Implementing IEquatable
  2. Overriding GetHashCode
  3. Implementing IComparable
  4. IComparer for Custom Sorting
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