Implementing IEquatable
Provide type-safe equality with Equals.
Implementing IEquatable is a free C# Academy lesson on CoddyKit. This is lesson 1 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C# Academy learning path, and your progress syncs across the web and the CoddyKit app. The C# Academy course includes 4 lessons in total.
Why IEquatable<T>?
IEquatable<T> provides a strongly typed Equals(T other) method. It avoids boxing for value types and avoids casting for reference types, making equality both faster and clearer.
Implementing the Interface
Implement IEquatable<T> and provide Equals(T other). You should also override the inherited object.Equals and GetHashCode to keep all paths consistent.
using System;
public struct Point : IEquatable<Point>
{
public int X, Y;
public Point(int x, int y) { X = x; Y = y; }
public bool Equals(Point other) => X == other.X && Y == other.Y;
public override bool Equals(object obj) => obj is Point p && Equals(p);
public override int GetHashCode() => HashCode.Combine(X, Y);
}
public class Program
{
public static void Main()
{
Console.WriteLine(new Point(1, 2).Equals(new Point(1, 2)));
}
}Avoiding Boxing for Structs
The non-generic object.Equals(object) boxes a struct argument. The typed Equals(Point other) from IEquatable<T> takes the struct directly, so no allocation occurs.
using System;
public struct Point : IEquatable<Point>
{
public int X, Y;
public Point(int x, int y) { X = x; Y = y; }
public bool Equals(Point other) => X == other.X && Y == other.Y; // no boxing
public override bool Equals(object obj) => obj is Point p && Equals(p);
public override int GetHashCode() => HashCode.Combine(X, Y);
}
public class Program
{
public static void Main()
{
Point a = new Point(3, 4);
Point b = new Point(3, 4);
Console.WriteLine(a.Equals(b)); // calls the typed overload
}
}Collections Use IEquatable<T>
List<T>.Contains, Dictionary, and HashSet prefer IEquatable<T>.Equals when available. Implementing it makes these operations efficient and correct for your type.
using System;
using System.Collections.Generic;
public struct Point : IEquatable<Point>
{
public int X, Y;
public Point(int x, int y) { X = x; Y = y; }
public bool Equals(Point other) => X == other.X && Y == other.Y;
public override bool Equals(object obj) => obj is Point p && Equals(p);
public override int GetHashCode() => HashCode.Combine(X, Y);
}
public class Program
{
public static void Main()
{
var list = new List<Point> { new Point(0, 0), new Point(1, 1) };
Console.WriteLine(list.Contains(new Point(1, 1)));
}
}Reference Types and IEquatable<T>
Classes can implement IEquatable<T> too. The typed Equals avoids a cast and you handle null explicitly for the reference parameter.
using System;
public class Person : IEquatable<Person>
{
public string Name;
public Person(string name) { Name = name; }
public bool Equals(Person other) => other != null && other.Name == Name;
public override bool Equals(object obj) => Equals(obj as Person);
public override int GetHashCode() => Name?.GetHashCode() ?? 0;
}
public class Program
{
public static void Main()
{
Console.WriteLine(new Person("Ada").Equals(new Person("Ada")));
Console.WriteLine(new Person("Ada").Equals((Person)null));
}
}Routing object.Equals Through the Typed One
A clean pattern is to write the comparison once in Equals(T) and have object.Equals delegate to it. This guarantees both behave identically.
using System;
public struct Id : IEquatable<Id>
{
public int Value;
public Id(int value) { Value = value; }
public bool Equals(Id other) => Value == other.Value;
public override bool Equals(object obj) => obj is Id other && Equals(other);
public override int GetHashCode() => Value;
}
public class Program
{
public static void Main()
{
object boxed = new Id(5);
Console.WriteLine(boxed.Equals(new Id(5)));
}
}Comparing Multiple Fields
For types with several fields, compare all of them in Equals. Two instances are equal only if every relevant field matches.
using System;
public struct DateRange : IEquatable<DateRange>
{
public int Start, End;
public DateRange(int start, int end) { Start = start; End = end; }
public bool Equals(DateRange other) => Start == other.Start && End == other.End;
public override bool Equals(object obj) => obj is DateRange d && Equals(d);
public override int GetHashCode() => HashCode.Combine(Start, End);
}
public class Program
{
public static void Main()
{
Console.WriteLine(new DateRange(1, 5).Equals(new DateRange(1, 5)));
Console.WriteLine(new DateRange(1, 5).Equals(new DateRange(1, 6)));
}
}Pairing With Operators
Combine IEquatable<T> with == and != so users can compare with either syntax, all backed by the same typed comparison.
using System;
public struct Money : IEquatable<Money>
{
public decimal Amount;
public Money(decimal a) { Amount = a; }
public bool Equals(Money other) => Amount == other.Amount;
public override bool Equals(object obj) => obj is Money m && Equals(m);
public override int GetHashCode() => Amount.GetHashCode();
public static bool operator ==(Money a, Money b) => a.Equals(b);
public static bool operator !=(Money a, Money b) => !a.Equals(b);
}
public class Program
{
public static void Main()
{
Console.WriteLine(new Money(9.99m) == new Money(9.99m));
}
}Records Implement It Automatically
A C# record generates IEquatable<T>, value-based Equals, and GetHashCode for you. When value equality is all you need, a record saves boilerplate.
using System;
public record Point(int X, int Y);
public class Program
{
public static void Main()
{
var a = new Point(1, 2);
var b = new Point(1, 2);
Console.WriteLine(a.Equals(b));
Console.WriteLine(a == b);
}
}When to Implement Manually
Implement IEquatable<T> by hand when you need custom equality rules, such as case-insensitive names or ignoring certain fields, that a record cannot express directly.
using System;
public class CaseInsensitiveTag : IEquatable<CaseInsensitiveTag>
{
public string Name;
public CaseInsensitiveTag(string name) { Name = name; }
public bool Equals(CaseInsensitiveTag other)
=> other != null && string.Equals(Name, other.Name, StringComparison.OrdinalIgnoreCase);
public override bool Equals(object obj) => Equals(obj as CaseInsensitiveTag);
public override int GetHashCode() => Name?.ToLowerInvariant().GetHashCode() ?? 0;
}
public class Program
{
public static void Main()
{
Console.WriteLine(new CaseInsensitiveTag("Red").Equals(new CaseInsensitiveTag("RED")));
}
}Try It Yourself
Implement IEquatable<T> for a small reference type and route every equality path through the typed method.
using System;
using System.Collections.Generic;
public class Coordinate : IEquatable<Coordinate>
{
public int Lat, Lng;
public Coordinate(int lat, int lng) { Lat = lat; Lng = lng; }
public bool Equals(Coordinate other) => other != null && other.Lat == Lat && other.Lng == Lng;
public override bool Equals(object obj) => Equals(obj as Coordinate);
public override int GetHashCode() => HashCode.Combine(Lat, Lng);
}
public class Program
{
public static void Main()
{
var set = new HashSet<Coordinate> { new Coordinate(10, 20) };
Console.WriteLine(set.Contains(new Coordinate(10, 20)));
}
}Quick Check
Recall the benefit of IEquatable
Recap
IEquatable<T> gives type-safe equality.
- Provides
Equals(T other), avoiding boxing for structs and casts for classes. - Collections prefer it for correct, efficient lookups.
- Route
object.Equalsand operators through the typed method. - Records implement it automatically; implement manually for custom rules.
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Frequently Asked Questions
Is the “Implementing IEquatable” lesson free?
Yes — the full text of “Implementing IEquatable” is free to read here on the web. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the C# Academy course, upgrade to CoddyKit PRO. The C# Academy course includes 4 lessons in total.
What will I learn in “Implementing IEquatable”?
Provide type-safe equality with Equals. You practise C# Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start C# Academy?
No prior experience is required. C# Academy on CoddyKit is structured for beginners through advanced learners, so you can start here or from the beginning and move at your own pace. This is lesson 1 of 4.
How long does the “Implementing IEquatable” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this C# Academy lesson?
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All lessons in this course
- Implementing IEquatable
- Overriding GetHashCode
- Implementing IComparable
- IComparer for Custom Sorting