C# Academy · Lesson

Implementing IEquatable

Provide type-safe equality with Equals.

Lesson 1 of 413 steps

Implementing IEquatable is a free C# Academy lesson on CoddyKit. This is lesson 1 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C# Academy learning path, and your progress syncs across the web and the CoddyKit app. The C# Academy course includes 4 lessons in total.

Why IEquatable<T>?

IEquatable<T> provides a strongly typed Equals(T other) method. It avoids boxing for value types and avoids casting for reference types, making equality both faster and clearer.

Implementing the Interface

Implement IEquatable<T> and provide Equals(T other). You should also override the inherited object.Equals and GetHashCode to keep all paths consistent.

using System;

public struct Point : IEquatable<Point>
{
    public int X, Y;
    public Point(int x, int y) { X = x; Y = y; }

    public bool Equals(Point other) => X == other.X && Y == other.Y;
    public override bool Equals(object obj) => obj is Point p && Equals(p);
    public override int GetHashCode() => HashCode.Combine(X, Y);
}

public class Program
{
    public static void Main()
    {
        Console.WriteLine(new Point(1, 2).Equals(new Point(1, 2)));
    }
}

Avoiding Boxing for Structs

The non-generic object.Equals(object) boxes a struct argument. The typed Equals(Point other) from IEquatable<T> takes the struct directly, so no allocation occurs.

using System;

public struct Point : IEquatable<Point>
{
    public int X, Y;
    public Point(int x, int y) { X = x; Y = y; }
    public bool Equals(Point other) => X == other.X && Y == other.Y; // no boxing
    public override bool Equals(object obj) => obj is Point p && Equals(p);
    public override int GetHashCode() => HashCode.Combine(X, Y);
}

public class Program
{
    public static void Main()
    {
        Point a = new Point(3, 4);
        Point b = new Point(3, 4);
        Console.WriteLine(a.Equals(b)); // calls the typed overload
    }
}

Collections Use IEquatable<T>

List<T>.Contains, Dictionary, and HashSet prefer IEquatable<T>.Equals when available. Implementing it makes these operations efficient and correct for your type.

using System;
using System.Collections.Generic;

public struct Point : IEquatable<Point>
{
    public int X, Y;
    public Point(int x, int y) { X = x; Y = y; }
    public bool Equals(Point other) => X == other.X && Y == other.Y;
    public override bool Equals(object obj) => obj is Point p && Equals(p);
    public override int GetHashCode() => HashCode.Combine(X, Y);
}

public class Program
{
    public static void Main()
    {
        var list = new List<Point> { new Point(0, 0), new Point(1, 1) };
        Console.WriteLine(list.Contains(new Point(1, 1)));
    }
}

Reference Types and IEquatable<T>

Classes can implement IEquatable<T> too. The typed Equals avoids a cast and you handle null explicitly for the reference parameter.

using System;

public class Person : IEquatable<Person>
{
    public string Name;
    public Person(string name) { Name = name; }

    public bool Equals(Person other) => other != null && other.Name == Name;
    public override bool Equals(object obj) => Equals(obj as Person);
    public override int GetHashCode() => Name?.GetHashCode() ?? 0;
}

public class Program
{
    public static void Main()
    {
        Console.WriteLine(new Person("Ada").Equals(new Person("Ada")));
        Console.WriteLine(new Person("Ada").Equals((Person)null));
    }
}

Routing object.Equals Through the Typed One

A clean pattern is to write the comparison once in Equals(T) and have object.Equals delegate to it. This guarantees both behave identically.

using System;

public struct Id : IEquatable<Id>
{
    public int Value;
    public Id(int value) { Value = value; }
    public bool Equals(Id other) => Value == other.Value;
    public override bool Equals(object obj) => obj is Id other && Equals(other);
    public override int GetHashCode() => Value;
}

public class Program
{
    public static void Main()
    {
        object boxed = new Id(5);
        Console.WriteLine(boxed.Equals(new Id(5)));
    }
}

Comparing Multiple Fields

For types with several fields, compare all of them in Equals. Two instances are equal only if every relevant field matches.

using System;

public struct DateRange : IEquatable<DateRange>
{
    public int Start, End;
    public DateRange(int start, int end) { Start = start; End = end; }
    public bool Equals(DateRange other) => Start == other.Start && End == other.End;
    public override bool Equals(object obj) => obj is DateRange d && Equals(d);
    public override int GetHashCode() => HashCode.Combine(Start, End);
}

public class Program
{
    public static void Main()
    {
        Console.WriteLine(new DateRange(1, 5).Equals(new DateRange(1, 5)));
        Console.WriteLine(new DateRange(1, 5).Equals(new DateRange(1, 6)));
    }
}

Pairing With Operators

Combine IEquatable<T> with == and != so users can compare with either syntax, all backed by the same typed comparison.

using System;

public struct Money : IEquatable<Money>
{
    public decimal Amount;
    public Money(decimal a) { Amount = a; }
    public bool Equals(Money other) => Amount == other.Amount;
    public override bool Equals(object obj) => obj is Money m && Equals(m);
    public override int GetHashCode() => Amount.GetHashCode();
    public static bool operator ==(Money a, Money b) => a.Equals(b);
    public static bool operator !=(Money a, Money b) => !a.Equals(b);
}

public class Program
{
    public static void Main()
    {
        Console.WriteLine(new Money(9.99m) == new Money(9.99m));
    }
}

Records Implement It Automatically

A C# record generates IEquatable<T>, value-based Equals, and GetHashCode for you. When value equality is all you need, a record saves boilerplate.

using System;

public record Point(int X, int Y);

public class Program
{
    public static void Main()
    {
        var a = new Point(1, 2);
        var b = new Point(1, 2);
        Console.WriteLine(a.Equals(b));
        Console.WriteLine(a == b);
    }
}

When to Implement Manually

Implement IEquatable<T> by hand when you need custom equality rules, such as case-insensitive names or ignoring certain fields, that a record cannot express directly.

using System;

public class CaseInsensitiveTag : IEquatable<CaseInsensitiveTag>
{
    public string Name;
    public CaseInsensitiveTag(string name) { Name = name; }
    public bool Equals(CaseInsensitiveTag other)
        => other != null && string.Equals(Name, other.Name, StringComparison.OrdinalIgnoreCase);
    public override bool Equals(object obj) => Equals(obj as CaseInsensitiveTag);
    public override int GetHashCode() => Name?.ToLowerInvariant().GetHashCode() ?? 0;
}

public class Program
{
    public static void Main()
    {
        Console.WriteLine(new CaseInsensitiveTag("Red").Equals(new CaseInsensitiveTag("RED")));
    }
}

Try It Yourself

Implement IEquatable<T> for a small reference type and route every equality path through the typed method.

using System;
using System.Collections.Generic;

public class Coordinate : IEquatable<Coordinate>
{
    public int Lat, Lng;
    public Coordinate(int lat, int lng) { Lat = lat; Lng = lng; }
    public bool Equals(Coordinate other) => other != null && other.Lat == Lat && other.Lng == Lng;
    public override bool Equals(object obj) => Equals(obj as Coordinate);
    public override int GetHashCode() => HashCode.Combine(Lat, Lng);
}

public class Program
{
    public static void Main()
    {
        var set = new HashSet<Coordinate> { new Coordinate(10, 20) };
        Console.WriteLine(set.Contains(new Coordinate(10, 20)));
    }
}

Quick Check

Recall the benefit of IEquatable.

Recap

IEquatable<T> gives type-safe equality.

  • Provides Equals(T other), avoiding boxing for structs and casts for classes.
  • Collections prefer it for correct, efficient lookups.
  • Route object.Equals and operators through the typed method.
  • Records implement it automatically; implement manually for custom rules.
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Frequently Asked Questions

Is the “Implementing IEquatable” lesson free?

Yes — the full text of “Implementing IEquatable” is free to read here on the web. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the C# Academy course, upgrade to CoddyKit PRO. The C# Academy course includes 4 lessons in total.

What will I learn in “Implementing IEquatable”?

Provide type-safe equality with Equals. You practise C# Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.

Do I need any experience to start C# Academy?

No prior experience is required. C# Academy on CoddyKit is structured for beginners through advanced learners, so you can start here or from the beginning and move at your own pace. This is lesson 1 of 4.

How long does the “Implementing IEquatable” lesson take?

Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.

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All lessons in this course

  1. Implementing IEquatable
  2. Overriding GetHashCode
  3. Implementing IComparable
  4. IComparer for Custom Sorting
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