单例与工厂方法
实现单例模式以创建唯一实例,并使用工厂方法灵活地创建对象。
单例与工厂方法 是 CoddyKit 上的免费 Clean Architecture & Design Patterns in Practice 课时。 这是第 1 节课,共 4 节。 你可以在下方免费阅读本课时的完整内容 — 然后在浏览器中使用内置代码编辑器和全天候 AI 导师进行实践。 这是 Clean Architecture & Design Patterns in Practice 学习路径的一部分,你的进度在网页和 CoddyKit 应用中同步。 Clean Architecture & Design Patterns in Practice 课程共包含 4 节课。
本课时的部分内容尚未翻译,以英文显示。
Intro to Creational Patterns
Welcome to our lesson on Creational Design Patterns! These patterns are all about how objects are created.
They help us manage object instantiation in a way that makes our systems more flexible and robust. Instead of directly creating objects everywhere, we use patterns to control this process.
Singleton: One Instance Only
The Singleton pattern ensures that a class has only one instance and provides a global point of access to that instance.
- It's useful for resources that should be unique, like a configuration manager or a logger.
- To achieve this, the class typically has a private constructor and a static method that returns the single instance.
Building a Basic Singleton
Here's a simple example of a Singleton. Notice the private constructor and the static getInstance() method.
The getInstance() method checks if an instance already exists; if not, it creates one. Otherwise, it returns the existing one.
public class SimpleLogger {
private static SimpleLogger instance;
// Private constructor to prevent direct instantiation
private SimpleLogger() {
System.out.println("SimpleLogger instance created!");
}
public static SimpleLogger getInstance() {
if (instance == null) {
instance = new SimpleLogger();
}
return instance;
}
public void log(String message) {
System.out.println("LOG: " + message);
}
}
public class Main {
public static void main(String[] args) {
SimpleLogger logger1 = SimpleLogger.getInstance();
logger1.log("Application starting up.");
SimpleLogger logger2 = SimpleLogger.getInstance();
logger2.log("Processing user request.");
if (logger1 == logger2) {
System.out.println("Both logger references point to the same instance!");
}
}
}Singleton: Thread-Safe Access
The basic Singleton can have issues in multi-threaded environments. If multiple threads call getInstance() at the same time when instance is null, more than one instance could be created.
We can make it thread-safe by using the synchronized keyword on the getInstance() method. This ensures only one thread can execute it at a time.
public class ThreadSafeLogger {
private static ThreadSafeLogger instance;
private ThreadSafeLogger() {
System.out.println("ThreadSafeLogger instance created!");
}
public static synchronized ThreadSafeLogger getInstance() {
if (instance == null) {
instance = new ThreadSafeLogger();
}
return instance;
}
public void log(String message) {
System.out.println("TS_LOG: " + message);
}
}
public class Main {
public static void main(String[] args) {
// In a real app, threads would access this concurrently.
// Here, we just show it works correctly sequentially.
ThreadSafeLogger tsLogger1 = ThreadSafeLogger.getInstance();
tsLogger1.log("Task A completed.");
ThreadSafeLogger tsLogger2 = ThreadSafeLogger.getInstance();
tsLogger2.log("Task B started.");
if (tsLogger1 == tsLogger2) {
System.out.println("Thread-safe instances are the same!");
}
}
}Singleton Use Cases
When should you consider using the Singleton pattern?
- Configuration Manager: To hold application settings, ensuring all parts of the app use the same settings.
- Logger: For a single logging service to write application events.
- Database Connection Pool: To manage a limited set of database connections efficiently across the application.
The Problem: Hardcoded Creation
Now, let's look at the Factory Method pattern. Imagine you have code that creates objects directly, like new Car() or new Truck().
What happens if you need to add a new vehicle type, or change how a Car is created? You'd have to find and update every place in your code that creates these objects. This makes your code rigid and hard to maintain!
Factory Method: Abstracting Creation
The Factory Method pattern solves this by defining an interface or abstract class for creating an object, but letting subclasses decide which class to instantiate.
- It delegates object creation to specialized 'factory' methods.
- This promotes loose coupling by allowing client code to work with interfaces instead of concrete classes.
Building with Factory Method
Let's create a system for different types of transport. We define a Transport interface, concrete transport classes, and then a TransportFactory with a factory method.
Each specific factory (e.g., CarFactory) knows how to create its specific product.
// Product Interface
interface Transport {
void deliver();
}
// Concrete Products
class Truck implements Transport {
@Override
public void deliver() {
System.out.println("Deliver by land in a truck.");
}
}
class Ship implements Transport {
@Override
public void deliver() {
System.out.println("Deliver by sea in a ship.");
}
}
// Creator Interface (with Factory Method)
abstract class Logistics {
public void planDelivery() {
Transport t = createTransport();
t.deliver();
}
// The Factory Method
public abstract Transport createTransport();
}
// Concrete Creators
class RoadLogistics extends Logistics {
@Override
public Transport createTransport() {
return new Truck();
}
}
class SeaLogistics extends Logistics {
@Override
public Transport createTransport() {
return new Ship();
}
}
public class Main {
public static void main(String[] args) {
Logistics roadLogistics = new RoadLogistics();
roadLogistics.planDelivery(); // Outputs: Deliver by land in a truck.
Logistics seaLogistics = new SeaLogistics();
seaLogistics.planDelivery(); // Outputs: Deliver by sea in a ship.
}
}Advantages of Factory Method
The Factory Method pattern brings several key benefits to your software design:
- Loose Coupling: Your client code interacts only with the
Logisticsinterface, not specificTruckorShipclasses. - Extensibility: You can easily add new transport types (e.g.,
AirLogisticswithPlane) without changing existingLogisticsor client code. - Single Responsibility: The responsibility of creating objects is moved to dedicated factory classes/methods.
Check Your Knowledge
Let's test your understanding of the Singleton and Factory Method patterns.
Recap: Singleton & Factory
Great job! In this lesson, we explored two powerful creational design patterns:
- Singleton: Ensures a class has only one instance and provides a global access point. Remember to consider thread-safety!
- Factory Method: Delegates object creation to subclasses, promoting loose coupling and making your code more extensible.
These patterns are fundamental for building flexible and maintainable software. Next, we'll dive into more creational patterns like Abstract Factory and Builder!
常见问题解答
「单例与工厂方法」课时是免费的吗?
是的 — 「单例与工厂方法」的完整文本可在网页上免费阅读。要进行交互式练习(内置代码编辑器和全天候 AI 导师)并解锁 Clean Architecture & Design Patterns in Practice 课程的其余内容,请升级到 CoddyKit PRO。 Clean Architecture & Design Patterns in Practice 课程共包含 4 节课。
「单例与工厂方法」这节课中我会学到什么?
实现单例模式以创建唯一实例,并使用工厂方法灵活地创建对象。 你通过在浏览器中直接运行的动手代码来练习 Clean Architecture & Design Patterns in Practice,全天候 AI 导师会在你学习这节课的过程中回答你的问题。
学习 Clean Architecture & Design Patterns in Practice 需要有经验吗?
无需任何先前经验。CoddyKit 上的 Clean Architecture & Design Patterns in Practice 课程适合初学者到高级学习者,你可以从这里开始或从头开始,按照自己的节奏学习。 这是第 1 节课,共 4 节。
「单例与工厂方法」课时需要多长时间?
大多数 CoddyKit 课程大约需要 5–10 分钟。每节课都很精短且互动,所以你能稳步进步,并在网页和应用中从离开的地方继续。
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此课程中的所有课时
- 单例与工厂方法
- 抽象工厂与建造者
- 原型与对象池
- 将依赖注入作为创建型技术