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使用 owned 获取所有权

将值转移到函数中

使用 owned 获取所有权 是 CoddyKit 上的免费 Mojo Academy 课时。 这是第 3 节课,共 4 节。 你可以在下方免费阅读本课时的完整内容 — 然后在浏览器中使用内置代码编辑器和全天候 AI 导师进行实践。 这是 Mojo Academy 学习路径的一部分,你的进度在网页和 CoddyKit 应用中同步。 Mojo Academy 课程共包含 4 节课。

本课时的部分内容尚未翻译,以英文显示。

A Third Way to Pass

You have borrowed for reading and inout for editing. The third convention lets a function take over a value entirely. 📦

Meet owned

An owned argument transfers ownership into the function. The function now holds the value as its very own to use or store.

Marking the Parameter

You write owned before the parameter name. Inside, the function has full control: it can mutate, store, or consume the value.

fn consume(owned name: String):
    print(name)

The Function Becomes the Owner

With owned, the value's lifetime moves into the function. When the function ends, it is responsible for destroying the value.

Why Take Ownership?

Use owned when a function needs to keep the value, like storing it in a struct or a collection, rather than just reading it briefly.

Owned Means Mutable Too

Since the function owns the value, it may freely change it. There is no caller to protect, because the value now belongs to the function.

How the Value Arrives

By default Mojo gives an owned parameter a fresh copy, so the caller's original stays intact unless you ask to move it.

Avoiding the Copy

If you no longer need the original, you can hand the value over instead of copying it. That transfer is the topic of the next lesson.

Clear Intent

Choosing owned tells readers this function will keep the value. The signature documents the data's journey at a glance.

The Three Conventions

Now you have all three: borrowed reads, inout mutates in place, and owned takes the value over. Each maps to a clear intent.

Pick by Responsibility

Ask who should be responsible for the value after the call. If the answer is the function, reach for owned.

Quick Check

Let us check what owned means for a function.

Recap

owned hands a value's ownership to the function, which can keep, change, or destroy it. Use it when the function must own the data. 🎯

常见问题解答

「使用 owned 获取所有权」课时是免费的吗?

是的 — 「使用 owned 获取所有权」的完整文本可在网页上免费阅读。要进行交互式练习(内置代码编辑器和全天候 AI 导师)并解锁 Mojo Academy 课程的其余内容,请升级到 CoddyKit PRO。 Mojo Academy 课程共包含 4 节课。

「使用 owned 获取所有权」这节课中我会学到什么?

将值转移到函数中 你通过在浏览器中直接运行的动手代码来练习 Mojo Academy,全天候 AI 导师会在你学习这节课的过程中回答你的问题。

学习 Mojo Academy 需要有经验吗?

无需任何先前经验。CoddyKit 上的 Mojo Academy 课程适合初学者到高级学习者,你可以从这里开始或从头开始,按照自己的节奏学习。 这是第 3 节课,共 4 节。

「使用 owned 获取所有权」课时需要多长时间?

大多数 CoddyKit 课程大约需要 5–10 分钟。每节课都很精短且互动,所以你能稳步进步,并在网页和应用中从离开的地方继续。

我能在这节 Mojo Academy 课中编写并运行代码吗?

能。每节 Mojo Academy 课都包含内置代码编辑器,你可以在浏览器中直接编写并运行真实代码,并获得即时 AI 反馈 — 无需本地设置。

此课程中的所有课时

  1. 以只读方式借用参数
  2. 使用 inout 原地变更
  3. 使用 owned 获取所有权
  4. 转移运算符
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