drawWithCache 与性能
避免每帧重新创建绘制对象。
drawWithCache 与性能 是 CoddyKit 上的免费 Jetpack Compose Academy 课时。 这是第 3 节课,共 4 节。 你可以在下方免费阅读本课时的完整内容 — 然后在浏览器中使用内置代码编辑器和全天候 AI 导师进行实践。 这是 Jetpack Compose Academy 学习路径的一部分,你的进度在网页和 CoddyKit 应用中同步。 Jetpack Compose Academy 课程共包含 4 节课。
本课时的部分内容尚未翻译,以英文显示。
Drawing Runs Often
Your Canvas lambda can run on every frame. Rebuilding heavy objects there, frame after frame, quietly drags down performance.
The Costly Objects
Things like Path, Brush, and Paint are not free to create. Allocating them on each draw wastes work the GPU never needed.
Enter drawWithCache
The drawWithCache modifier lets you build expensive objects once and reuse them. It splits setup from the actual drawing step.
Modifier.drawWithCache {
// build once here
onDrawBehind { /* draw each frame */ }
}Build Block Runs Rarely
Code in the cache block only re-runs when the size or your read state changes. Put your Path and Brush creation right here.
Modifier.drawWithCache {
val brush = Brush.linearGradient(colors)
onDrawBehind { drawRect(brush) }
}onDrawBehind
Use onDrawBehind to paint underneath the Composable's content. It gives you a DrawScope that runs on each frame, cheaply.
onDrawBehind {
drawCircle(color = Color.Blue)
}onDrawWithContent
Need to mix your art with the actual UI? onDrawWithContent lets you draw, call drawContent, and draw again around it.
onDrawWithContent {
drawContent()
drawRect(color = Color.Black, alpha = 0.2f)
}Cache the Path
A chart Path is a classic win. Build it once in the cache block, then just drawPath it every frame without rebuilding.
val path = Path().apply { /* shape */ }
onDrawBehind { drawPath(path, Color.Green) }React to Size
Inside the cache block you can read size safely. When the canvas resizes, your block re-runs and rebuilds objects to fit.
Avoid State Reads in Draw
Reading state during drawing can trigger extra work. Keep your draw block lean and move setup into the cache block instead.
Measure, Do Not Guess
Before optimizing, profile. The Layout Inspector and frame timings tell you what really stutters, so you fix the right thing.
Reuse Wherever You Can
The golden rule: build heavy objects once and reuse them. drawWithCache makes that pattern easy and your animations buttery smooth.
Quick Check
Where should you create an expensive Brush so it is not rebuilt every frame?
Recap
You learned to keep drawing fast: build heavy objects in the drawWithCache block, draw cheaply in onDrawBehind, and always measure first. Smooth frames! ⚡
常见问题解答
「drawWithCache 与性能」课时是免费的吗?
是的 — 「drawWithCache 与性能」的完整文本可在网页上免费阅读。要进行交互式练习(内置代码编辑器和全天候 AI 导师)并解锁 Jetpack Compose Academy 课程的其余内容,请升级到 CoddyKit PRO。 Jetpack Compose Academy 课程共包含 4 节课。
「drawWithCache 与性能」这节课中我会学到什么?
避免每帧重新创建绘制对象。 你通过在浏览器中直接运行的动手代码来练习 Jetpack Compose Academy,全天候 AI 导师会在你学习这节课的过程中回答你的问题。
学习 Jetpack Compose Academy 需要有经验吗?
无需任何先前经验。CoddyKit 上的 Jetpack Compose Academy 课程适合初学者到高级学习者,你可以从这里开始或从头开始,按照自己的节奏学习。 这是第 3 节课,共 4 节。
「drawWithCache 与性能」课时需要多长时间?
大多数 CoddyKit 课程大约需要 5–10 分钟。每节课都很精短且互动,所以你能稳步进步,并在网页和应用中从离开的地方继续。
我能在这节 Jetpack Compose Academy 课中编写并运行代码吗?
能。每节 Jetpack Compose Academy 课都包含内置代码编辑器,你可以在浏览器中直接编写并运行真实代码,并获得即时 AI 反馈 — 无需本地设置。
此课程中的所有课时
- DrawScope:线条、矩形与圆形
- 路径、渐变与混合模式
- drawWithCache 与性能
- 构建实时进度环