CustomPainter ve Canvas
Benzersiz şekiller, grafikler ve görsel efektler oluşturmak için `CustomPainter` ve `Canvas` API'sini kullanarak özel çizim yapmayı öğrenin.
CustomPainter ve Canvas, CoddyKit'te ücretsiz bir Flutter Mobile Development dersidir. Bu, 4 dersinin 1. dersidir. Aşağıdan dersin tamamını ücretsiz okuyabilir, sonra tarayıcıda yerleşik kod editörü ve 7/24 yapay zeka koçu ile uygulamalı olarak pratik yapabilirsin. Bu, Flutter Mobile Development öğrenme yolunun bir parçasıdır ve ilerlemeniz web ve CoddyKit uygulaması arasında senkronize olur. Flutter Mobile Development kursu toplamda 4 dersten oluşur.
Bu dersin bazı bölümleri henüz çevrilmemiş olup İngilizce olarak gösterilmektedir.
Intro to Custom Drawing
Flutter's widgets are powerful, but sometimes you need to draw something truly unique. Think custom graphs, unique shapes, or special visual effects!
This is where custom drawing comes in. It gives you pixel-level control over what appears on the screen, letting you create anything imaginable.
Meet CustomPainter
At the heart of custom drawing in Flutter is the CustomPainter class. You extend this class to define what and how to draw.
- It provides a canvas to draw on.
- It requires you to implement two key methods:
paintandshouldRepaint.
The Canvas: Your Drawing Board
The paint method receives a Canvas object. Think of the Canvas as your blank drawing board, ready for your artistic commands.
It uses a 2D Cartesian coordinate system: the top-left corner is (0,0). X-values increase to the right, and Y-values increase downwards.
Styling with Paint
Before you draw, you need to tell Flutter how to draw. This is done using a Paint object. The Paint object defines properties like:
- Color: What color should the drawing be?
- StrokeWidth: How thick should lines be?
- Style: Should it be filled (
PaintingStyle.fill) or just an outline (PaintingStyle.stroke)?
Drawing Basic Shapes: Line
Let's draw our first shape: a simple line! We use canvas.drawLine(), providing start and end points (Offset) and our Paint style.
Try running this example:
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('Draw Line')),
body: Center(
child: CustomPaint(
painter: LinePainter(),
child: Container(),
),
),
),
);
}
}
class LinePainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = Colors.blue
..strokeWidth = 4.0
..style = PaintingStyle.stroke;
final p1 = Offset(0, size.height / 2);
final p2 = Offset(size.width, size.height / 2);
canvas.drawLine(p1, p2, paint);
}
@override
bool shouldRepaint(covariant LinePainter oldDelegate) => false;
}Drawing Basic Shapes: Circle
Drawing a circle is just as easy with canvas.drawCircle(). You need a center point, a radius, and a Paint object.
Notice how we use size.width / 2 and size.height / 2 to center our drawings.
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('Draw Circle')),
body: Center(
child: CustomPaint(
painter: CirclePainter(),
child: Container(),
),
),
),
);
}
}
class CirclePainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = Colors.red
..strokeWidth = 5.0
..style = PaintingStyle.fill;
final center = Offset(size.width / 2, size.height / 2);
final radius = size.width / 4;
canvas.drawCircle(center, radius, paint);
}
@override
bool shouldRepaint(covariant CirclePainter oldDelegate) => false;
}Drawing Basic Shapes: Rectangle
To draw a rectangle, we use canvas.drawRect(). This method takes a Rect object, which defines the rectangle's position and size.
A Rect.fromLTWH constructor is useful for defining a rectangle from its left, top, width, and height.
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('Draw Rectangle')),
body: Center(
child: CustomPaint(
painter: RectanglePainter(),
child: Container(),
),
),
),
);
}
}
class RectanglePainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = Colors.green
..strokeWidth = 3.0
..style = PaintingStyle.stroke;
final rect = Rect.fromLTWH(size.width * 0.2, size.height * 0.2, size.width * 0.6, size.height * 0.6);
canvas.drawRect(rect, paint);
}
@override
bool shouldRepaint(covariant RectanglePainter oldDelegate) => false;
}The shouldRepaint Method
The shouldRepaint method in CustomPainter is crucial for performance. It tells Flutter whether your custom painting needs to be redrawn.
- Return
trueif the new delegate (the updated painter) has different data that would change the drawing. - Return
falseif the drawing would be identical. This prevents unnecessary repaints and saves CPU cycles.
For static drawings, false is often sufficient.
Drawing Complex Shapes with Path
For more complex or irregular shapes, you'll use a Path object. A Path allows you to define a series of connected lines and curves.
You can move to a point (moveTo), draw lines to points (lineTo), and finally close the path (close) before drawing it with canvas.drawPath().
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('Draw Triangle')),
body: Center(
child: CustomPaint(
painter: TrianglePainter(),
child: Container(),
),
),
),
);
}
}
class TrianglePainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = Colors.purple
..style = PaintingStyle.fill;
final path = Path();
path.moveTo(size.width / 2, size.height * 0.1);
path.lineTo(size.width * 0.9, size.height * 0.9);
path.lineTo(size.width * 0.1, size.height * 0.9);
path.close();
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant TrianglePainter oldDelegate) => false;
}Test Your Knowledge!
Which of the following statements about Flutter's custom drawing is TRUE?
Recap: Custom Drawing Basics
You've taken your first steps into custom drawing in Flutter! You learned:
CustomPainteris your entry point for custom visuals.- The
Canvasobject is your drawing surface with a top-left origin. - The
Paintobject defines the style (color, stroke, fill). - How to draw basic shapes like lines, circles, and rectangles.
shouldRepainthelps optimize performance.Pathallows for drawing complex, custom shapes.
Keep experimenting to bring your unique designs to life!
Sıkça Sorulan Sorular
“CustomPainter ve Canvas” dersi ücretsiz mi?
Evet — “CustomPainter ve Canvas” dersin tüm metni burada web'de ücretsiz olarak okunabilir. Etkileşimli olarak pratik yapmak (yerleşik kod editörü ve 7/24 yapay zeka koçu) ve Flutter Mobile Development kursunun geri kalanını açmak için CoddyKit PRO'ya yükselt. Flutter Mobile Development kursu toplamda 4 dersten oluşur.
“CustomPainter ve Canvas” dersinde ne öğreneceğim?
Benzersiz şekiller, grafikler ve görsel efektler oluşturmak için `CustomPainter` ve `Canvas` API'sini kullanarak özel çizim yapmayı öğrenin. Flutter Mobile Development ile uygulamalı kodu tarayıcıda doğrudan çalıştırarak pratik yaparsın ve 7/24 yapay zeka koçu dersi çalışırken sorularını yanıtlar.
Flutter Mobile Development öğrenmeye başlamak için deneyim gerekli mi?
Önceden deneyim gerekmez. CoddyKit'te Flutter Mobile Development, başlangıçtan ileri seviyeye kadar yapılandırıldığı için buradan başlayabilir veya başından başlayıp kendi hızında ilerleme yapabilirsin. Bu, 4 dersinin 1. dersidir.
“CustomPainter ve Canvas” dersi ne kadar sürer?
Çoğu CoddyKit dersi yaklaşık 5–10 dakika sürer. Her biri kısa ve etkileşimli olduğu için sabit ilerleme yaparsın ve web ile uygulama arasında tam olarak bıraktığın yerden devam edebilirsin.
Bu Flutter Mobile Development dersinde kod yazıp çalıştırabilir miyim?
Evet. Her Flutter Mobile Development dersi yerleşik bir kod editörü içerir, bu sayede tarayıcıda gerçek kod yazıp çalıştırabilir ve anlık yapay zeka geri bildirimi alırsın — yerel kurulum gerekli değildir.
Bu kursun tüm dersleri
- CustomPainter ve Canvas
- Örtük Animasyonlar
- Açık Animasyonlar ve Hero'lar
- Kademeli ve Fizik Tabanlı Animasyonlar