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Node.js Backend Development Bootcamp · Aula

Compartilhamento de Memória com SharedArrayBuffer e Atomics

Coordene linhas de execução sobre memória compartilhada usando Atomics para evitar a cópia de buffers grandes e impedir condições de corrida.

Compartilhamento de Memória com SharedArrayBuffer e Atomics é uma aula grátis de Node.js Backend Development Bootcamp no CoddyKit. Esta é a aula 3 de 4. Você pode ler a aula completa abaixo gratuitamente — depois pratica ao vivo no navegador com um editor de código integrado e um tutor de IA 24/7. Faz parte do caminho de aprendizado de Node.js Backend Development Bootcamp, e seu progresso é sincronizado entre a web e o app CoddyKit. O curso de Node.js Backend Development Bootcamp inclui 4 aulas no total.

Partes desta aula ainda não foram traduzidas e aparecem em inglês.

Why Shared Memory?

When you spin up a Worker in Node.js and call postMessage, the data you send is copied using the structured clone algorithm. For small messages that is fine, but for a large numeric buffer (millions of bytes) copying wastes CPU and memory.

  • SharedArrayBuffer lets multiple threads read and write the same block of memory with zero copying.
  • Atomics gives you safe, race-free operations on that memory.

This lesson shows how to coordinate threads over shared memory in a CPU-bound backend job.

ArrayBuffer vs SharedArrayBuffer

An ArrayBuffer is owned by one thread. When transferred to a worker, the sender loses access to it. A SharedArrayBuffer (SAB) is different: passing it to a worker shares the same backing store, so both threads see each other's writes.

You never read raw bytes directly. Instead you wrap the buffer in a typed array view such as Int32Array or Float64Array.

const sab = new SharedArrayBuffer(16);
const view = new Int32Array(sab);

console.log(view.length);
view[0] = 42;
console.log(view[0]);
console.log(sab.byteLength);

Passing a SAB to a Worker

To share memory, create the SharedArrayBuffer in the main thread and send it via postMessage. Unlike a normal buffer, a SAB is shared (not transferred), so both sides keep using it.

The worker wraps the same SAB in its own typed array view. No copy happens.

const { Worker, isMainThread, workerData } = require('worker_threads');

if (isMainThread) {
  const sab = new SharedArrayBuffer(4);
  const view = new Int32Array(sab);
  view[0] = 100;
  new Worker(__filename, { workerData: sab });
} else {
  const view = new Int32Array(workerData);
  view[0] += 1;
  console.log('worker sees', view[0]);
}

The Race Condition Problem

Plain reads and writes on a shared view are not safe when multiple threads touch the same slot. A statement like view[0] += 1 is really three steps: read, add, write. Two threads can interleave and lose updates.

  • Thread A reads 5, Thread B reads 5.
  • Both compute 6 and write 6.
  • Two increments happened, but the value only went up by one.

This is a classic data race. The fix is Atomics.

Atomics.add for Safe Counters

Atomics.add(view, index, value) performs read-modify-write as a single indivisible operation. No other thread can interleave, so increments are never lost.

Other useful methods: Atomics.sub, Atomics.and, Atomics.or, and Atomics.load / Atomics.store for plain reads and writes that are guaranteed visible across threads.

const sab = new SharedArrayBuffer(4);
const counter = new Int32Array(sab);

Atomics.store(counter, 0, 0);
Atomics.add(counter, 0, 5);
Atomics.add(counter, 0, 3);

console.log(Atomics.load(counter, 0));

Splitting CPU Work Across Threads

Imagine summing a huge array of integers, a CPU-bound task that would block the event loop. With shared memory you store the data once and let several workers each process a slice, writing partial results into a shared output slot via Atomics.add.

Because the input lives in a SharedArrayBuffer, you never copy the dataset to each worker. They all read the same bytes.

Compare-and-Exchange

Atomics.compareExchange(view, index, expected, replacement) writes replacement only if the current value equals expected, and returns the value that was there. This is the building block for lock-free algorithms and simple spinlocks.

Use it to claim a slot exactly once: if the swap succeeds, this thread won the claim.

const sab = new SharedArrayBuffer(4);
const slot = new Int32Array(sab);
Atomics.store(slot, 0, 0);

const prev = Atomics.compareExchange(slot, 0, 0, 1);
console.log('previous value was', prev);
console.log('claimed:', prev === 0);

const again = Atomics.compareExchange(slot, 0, 0, 1);
console.log('second claim succeeded:', again === 0);

Blocking with Atomics.wait

Sometimes a worker must pause until another thread signals it. Atomics.wait(view, index, expectedValue) blocks the calling thread while the slot still holds expectedValue. It returns 'ok', 'not-equal', or 'timed-out'.

  • Atomics.wait only works off the main thread (it would freeze the event loop otherwise).
  • Atomics.notify(view, index, count) wakes waiting threads.

This gives you a true thread barrier without busy-looping.

Notify to Wake Workers

The producer thread updates the shared slot with Atomics.store and then calls Atomics.notify to wake any thread parked in Atomics.wait. The order matters: change the value first, then notify.

In a real backend job this is how a coordinator releases all workers at once to start a phase, or signals that input is ready.

const { Worker, isMainThread, workerData } = require('worker_threads');

if (isMainThread) {
  const sab = new SharedArrayBuffer(4);
  const signal = new Int32Array(sab);
  Atomics.store(signal, 0, 0);
  new Worker(__filename, { workerData: sab });
  setTimeout(() => {
    Atomics.store(signal, 0, 1);
    Atomics.notify(signal, 0, 1);
  }, 50);
} else {
  const signal = new Int32Array(workerData);
  Atomics.wait(signal, 0, 0);
  console.log('worker released, value =', Atomics.load(signal, 0));
}

A Complete Parallel Sum

Here is the full pattern in one runnable file: a shared input buffer, a shared result slot, and two workers that each sum half the data and atomically add their partial into the result. The main thread waits for both to finish.

Notice the input is never copied; both workers read the same SharedArrayBuffer.

const { Worker, isMainThread, workerData } = require('worker_threads');

if (isMainThread) {
  const N = 1000;
  const dataSab = new SharedArrayBuffer(N * 4);
  const data = new Int32Array(dataSab);
  for (let i = 0; i < N; i++) data[i] = i + 1;

  const resultSab = new SharedArrayBuffer(8);
  const result = new Int32Array(resultSab);
  Atomics.store(result, 0, 0);
  Atomics.store(result, 1, 0);

  let done = 0;
  const ranges = [[0, N / 2], [N / 2, N]];
  for (const [start, end] of ranges) {
    const w = new Worker(__filename, { workerData: { dataSab, resultSab, start, end } });
    w.on('exit', () => {
      if (++done === ranges.length) {
        console.log('total =', Atomics.load(result, 0));
      }
    });
  }
} else {
  const { dataSab, resultSab, start, end } = workerData;
  const data = new Int32Array(dataSab);
  const result = new Int32Array(resultSab);
  let local = 0;
  for (let i = start; i < end; i++) local += data[i];
  Atomics.add(result, 0, local);
}

Practical Cautions

Shared memory is powerful but easy to misuse. Keep these rules in mind:

  • SharedArrayBuffer only stores numbers. To share strings or objects you must encode them (for example with TextEncoder into a Uint8Array).
  • Always use Atomics for any slot more than one thread might write; mixing plain writes and atomic writes reintroduces races.
  • Reserve a fixed slot for synchronization flags and document its index.
  • Use shared memory only when copying is a real bottleneck; for most messages plain postMessage is simpler and safe.

Quick Check

You have several worker threads incrementing one shared counter stored in an Int32Array backed by a SharedArrayBuffer. Which approach keeps the count correct under concurrency?

Recap

You learned how to coordinate Node.js worker threads over shared memory:

  • SharedArrayBuffer shares one backing store across threads with no copying; wrap it in a typed array like Int32Array.
  • Plain += on a shared slot causes data races; use Atomics for any concurrently written slot.
  • Atomics.add, Atomics.load, Atomics.store, and Atomics.compareExchange give race-free reads, writes, and lock-free claims.
  • Atomics.wait (off the main thread) plus Atomics.notify let threads block and signal without busy-looping.
  • Reach for shared memory only when copying large numeric buffers is a real bottleneck.

Perguntas Frequentes

A aula “Compartilhamento de Memória com SharedArrayBuffer e Atomics” é grátis?

Sim — o texto completo de “Compartilhamento de Memória com SharedArrayBuffer e Atomics” é grátis para ler aqui na web. Para praticá-la interativamente (um editor de código integrado e um tutor de IA 24/7) e desbloquear o restante do curso de Node.js Backend Development Bootcamp, atualize para CoddyKit PRO. O curso de Node.js Backend Development Bootcamp inclui 4 aulas no total.

O que vou aprender em “Compartilhamento de Memória com SharedArrayBuffer e Atomics”?

Coordene linhas de execução sobre memória compartilhada usando Atomics para evitar a cópia de buffers grandes e impedir condições de corrida. Você pratica Node.js Backend Development Bootcamp com código prático que executa diretamente no navegador, e um tutor de IA 24/7 responde suas dúvidas enquanto trabalha na aula.

Preciso ter experiência prévia para começar Node.js Backend Development Bootcamp?

Nenhuma experiência prévia é necessária. Node.js Backend Development Bootcamp no CoddyKit é estruturado para alunos iniciantes até avançados, então você pode começar aqui ou desde o início e aprender no seu ritmo. Esta é a aula 3 de 4.

Quanto tempo leva a aula “Compartilhamento de Memória com SharedArrayBuffer e Atomics”?

A maioria das aulas CoddyKit leva cerca de 5–10 minutos. Cada uma é compacta e interativa, então você faz progresso constante e retoma exatamente de onde parou entre web e app.

Posso escrever e executar código nesta aula de Node.js Backend Development Bootcamp?

Sim. Cada aula de Node.js Backend Development Bootcamp inclui um editor de código integrado, então você escreve e executa código real direto no navegador e recebe feedback de IA instantaneamente — nenhuma configuração local necessária.

Todas as aulas deste curso

  1. Por que o Loop de Eventos Para com Trabalho Limitado pela CPU
  2. Criação de Linhas de Trabalho e Envio de Mensagens
  3. Compartilhamento de Memória com SharedArrayBuffer e Atomics
  4. Construção de um Pool de Trabalhadores Reutilizável para Vazão
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