NestJS Enterprise Backend APIs · Aula

Eventos Enviados pelo Servidor para Envio Unidirecional

Transmita atualizações ao vivo para clientes com o decorador @Sse e observáveis RxJS.

Aula 3 de 413 etapas

Eventos Enviados pelo Servidor para Envio Unidirecional é uma aula grátis de NestJS Enterprise Backend APIs no CoddyKit. Esta é a aula 3 de 4. Você pode ler a aula completa abaixo gratuitamente — depois pratica ao vivo no navegador com um editor de código integrado e um tutor de IA 24/7. Faz parte do caminho de aprendizado de NestJS Enterprise Backend APIs, e seu progresso é sincronizado entre a web e o app CoddyKit. O curso de NestJS Enterprise Backend APIs inclui 4 aulas no total.

Partes desta aula ainda não foram traduzidas e aparecem em inglês.

Why Server-Sent Events?

Server-Sent Events (SSE) let a server push a continuous stream of updates to a client over a single, long-lived HTTP connection. It is the simplest way to deliver one-way, server-to-client live data such as notifications, progress bars, or dashboard metrics.

  • One-way only: the server talks, the client listens. There is no client-to-server channel on the same connection.
  • Plain HTTP: no special protocol upgrade like WebSockets need. It rides on a normal GET request.
  • Auto-reconnect: the browser's EventSource reconnects automatically if the connection drops.

In NestJS, SSE is a first-class feature exposed through the @Sse() decorator combined with RxJS observables.

SSE vs WebSockets

Both stream live data, but they solve different problems. Choosing the right one is an architectural decision.

  • SSE: server → client only, text-based, runs over HTTP/1.1 or HTTP/2, built-in reconnection and event IDs. Ideal for feeds, alerts, and progress.
  • WebSockets: full-duplex (both directions), binary or text, requires a protocol upgrade. Ideal for chat, multiplayer games, and collaborative editing.

If your clients only need to receive updates, SSE is lighter, easier to scale behind standard HTTP infrastructure, and requires no extra client library. Reach for WebSockets only when the client must also push messages in real time.

The wire format

SSE is just a streaming HTTP response with the content type text/event-stream. Each message is a block of text fields separated by newlines, and each block ends with a blank line.

  • data: the payload (often a JSON string).
  • event: a named event type the client can listen for.
  • id: a message identifier used for reconnection via Last-Event-ID.
  • retry: the reconnection delay in milliseconds.

You rarely format this by hand in NestJS — the framework serializes a typed object into these fields for you — but knowing the shape helps you debug with curl.

// Raw text/event-stream bytes the server emits
// (NestJS builds this for you from a MessageEvent)
const sample =
  'id: 42\n' +
  'event: heartbeat\n' +
  'data: {"status":"ok","ts":1718000000}\n' +
  '\n';

process.stdout.write(sample);

Your first @Sse endpoint

The @Sse() decorator marks a controller method as an SSE stream. Instead of returning a plain value, the method returns an RxJS Observable. Every value the observable emits becomes one SSE message sent to the client.

NestJS expects each emitted value to be a MessageEvent-shaped object with a data property. It automatically sets the text/event-stream headers and keeps the connection open.

import { Controller, Sse, MessageEvent } from '@nestjs/common';
import { interval, map, Observable } from 'rxjs';

@Controller('events')
export class EventsController {
  @Sse('clock')
  clock(): Observable<MessageEvent> {
    return interval(1000).pipe(
      map((n) => ({ data: { tick: n, time: new Date().toISOString() } })),
    );
  }
}

The MessageEvent shape

NestJS exports a MessageEvent interface that maps directly onto the SSE wire fields. Only data is required; the rest are optional.

  • data — string or object. Objects are JSON-stringified automatically.
  • type — becomes the event: field (a named event).
  • id — becomes the id: field, enabling resume-on-reconnect.
  • retry — becomes the retry: field in milliseconds.

Returning a well-typed object keeps your stream self-documenting and lets clients subscribe to specific named events.

import { MessageEvent } from '@nestjs/common';

function buildEvent(orderId: string, n: number): MessageEvent {
  return {
    id: String(n),
    type: 'order.updated',
    retry: 5000,
    data: { orderId, sequence: n },
  };
}

console.log(buildEvent('ord_123', 7));

Pushing domain events with a Subject

A fixed interval is fine for clocks, but real systems push when something happens. The idiomatic pattern is an RxJS Subject living in a service. Your business logic calls .next() on the subject whenever an event occurs, and the SSE endpoint simply exposes the subject as an observable.

This cleanly decouples the producer (any service) from the transport (the SSE controller).

import { Injectable, MessageEvent } from '@nestjs/common';
import { Subject, Observable } from 'rxjs';

@Injectable()
export class NotificationsService {
  private readonly stream$ = new Subject<MessageEvent>();

  emit(payload: unknown): void {
    this.stream$.next({ type: 'notification', data: payload });
  }

  asObservable(): Observable<MessageEvent> {
    return this.stream$.asObservable();
  }
}

Wiring the service to the controller

The controller injects the service and returns its observable from an @Sse() method. Any other part of the app — a queue consumer, a webhook handler, a cron job — can inject the same service and call emit() to broadcast to every connected client.

Because a plain Subject is multicast, all subscribers receive each emission. This is exactly what you want for a shared notification feed.

import { Controller, Post, Body, Sse, MessageEvent } from '@nestjs/common';
import { Observable } from 'rxjs';
import { NotificationsService } from './notifications.service';

@Controller('notifications')
export class NotificationsController {
  constructor(private readonly notifications: NotificationsService) {}

  @Sse('stream')
  stream(): Observable<MessageEvent> {
    return this.notifications.asObservable();
  }

  @Post()
  publish(@Body() body: { message: string }) {
    this.notifications.emit(body);
    return { accepted: true };
  }
}

Per-user filtered streams

A global subject broadcasts to everyone. In an enterprise API you usually want each client to receive only their events. Use RxJS operators like filter and map to tailor the stream per request, reading the user from a route param or the authenticated request.

The @Sse() method can accept normal route decorators such as @Param() and @Req(), so you can scope the observable to the current user.

import { Controller, Param, Sse, MessageEvent } from '@nestjs/common';
import { Observable, filter, map } from 'rxjs';
import { EventsBus } from './events.bus';

@Controller('users')
export class UserFeedController {
  constructor(private readonly bus: EventsBus) {}

  @Sse(':userId/feed')
  feed(@Param('userId') userId: string): Observable<MessageEvent> {
    return this.bus.events$.pipe(
      filter((e) => e.userId === userId),
      map((e) => ({ type: e.kind, data: e.payload })),
    );
  }
}

Heartbeats keep the connection alive

Proxies, load balancers, and browsers may close an idle connection. A heartbeat — a periodic comment or no-op event — keeps the pipe warm. With RxJS you merge your real event stream with a slow timer.

Send heartbeats as a distinct event type (or as SSE comment lines) so clients can ignore them. A common interval is every 15–30 seconds, comfortably under typical proxy idle timeouts.

import { merge, interval, map, Observable } from 'rxjs';
import { MessageEvent } from '@nestjs/common';

export function withHeartbeat(
  source$: Observable<MessageEvent>,
): Observable<MessageEvent> {
  const heartbeat$ = interval(15000).pipe(
    map((): MessageEvent => ({ type: 'heartbeat', data: 'ping' })),
  );
  return merge(source$, heartbeat$);
}

Cleanup, errors, and backpressure

When a client disconnects, NestJS unsubscribes from your observable. Make sure your stream releases resources on unsubscribe — use finalize() for cleanup and never leak timers or listeners.

  • Use catchError to convert errors into a final event instead of crashing the stream.
  • Use finalize to log or decrement a connection counter when the client leaves.
  • Beware backpressure: a fast producer with a slow client buffers in memory. Throttle or sample high-frequency sources.
import { Observable, catchError, finalize, of } from 'rxjs';
import { MessageEvent } from '@nestjs/common';

export function safeStream(
  source$: Observable<MessageEvent>,
  onClose: () => void,
): Observable<MessageEvent> {
  return source$.pipe(
    catchError((err) =>
      of<MessageEvent>({ type: 'error', data: { message: err.message } }),
    ),
    finalize(onClose),
  );
}

Consuming the stream from a client

Browsers consume SSE with the native EventSource API. It connects, dispatches messages, and reconnects automatically. Listen to the default message event for unnamed data, or add listeners for your named event types.

Note that EventSource only supports GET and cannot set custom headers, so auth is usually done via cookies or a token in the query string. Tools like curl -N are great for quick debugging from the terminal.

// Browser-side consumer
const es = new EventSource('/notifications/stream');

es.addEventListener('notification', (e) => {
  const payload = JSON.parse(e.data);
  console.log('new notification', payload);
});

es.addEventListener('heartbeat', () => {
  // keep-alive, ignore
});

es.onerror = () => console.warn('reconnecting...');

Quick Check

Test your understanding of when and how to use SSE in NestJS.

Recap

You learned how to stream one-way live updates from NestJS using Server-Sent Events:

  • SSE is server-to-client only over plain HTTP, with built-in browser auto-reconnect — choose it over WebSockets when clients only need to receive.
  • The @Sse() decorator turns a controller method into a stream that returns an Observable<MessageEvent>; each emission becomes one message.
  • A MessageEvent maps to the wire fields data, type, id, and retry; objects are JSON-serialized for you.
  • Push real domain events with a shared Subject in a service, and scope per-user streams with filter and map.
  • Keep connections healthy with heartbeats via merge, and clean up safely using catchError and finalize.
  • Consume on the client with the native EventSource API.
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Perguntas Frequentes

A aula “Eventos Enviados pelo Servidor para Envio Unidirecional” é grátis?

Sim — o texto completo de “Eventos Enviados pelo Servidor para Envio Unidirecional” é grátis para ler aqui na web. Para praticá-la interativamente (um editor de código integrado e um tutor de IA 24/7) e desbloquear o restante do curso de NestJS Enterprise Backend APIs, atualize para CoddyKit PRO. O curso de NestJS Enterprise Backend APIs inclui 4 aulas no total.

O que vou aprender em “Eventos Enviados pelo Servidor para Envio Unidirecional”?

Transmita atualizações ao vivo para clientes com o decorador @Sse e observáveis RxJS. Você pratica NestJS Enterprise Backend APIs com código prático que executa diretamente no navegador, e um tutor de IA 24/7 responde suas dúvidas enquanto trabalha na aula.

Preciso ter experiência prévia para começar NestJS Enterprise Backend APIs?

Nenhuma experiência prévia é necessária. NestJS Enterprise Backend APIs no CoddyKit é estruturado para alunos iniciantes até avançados, então você pode começar aqui ou desde o início e aprender no seu ritmo. Esta é a aula 3 de 4.

Quanto tempo leva a aula “Eventos Enviados pelo Servidor para Envio Unidirecional”?

A maioria das aulas CoddyKit leva cerca de 5–10 minutos. Cada uma é compacta e interativa, então você faz progresso constante e retoma exatamente de onde parou entre web e app.

Posso escrever e executar código nesta aula de NestJS Enterprise Backend APIs?

Sim. Cada aula de NestJS Enterprise Backend APIs inclui um editor de código integrado, então você escreve e executa código real direto no navegador e recebe feedback de IA instantaneamente — nenhuma configuração local necessária.

Todas as aulas deste curso

  1. Gateways WebSocket com o Adaptador Socket.IO
  2. Autenticando e Protegendo Conexões Socket
  3. Eventos Enviados pelo Servidor para Envio Unidirecional
  4. Escalando o Tempo Real com um Adaptador Redis Pub/Sub
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