Implementação do comportamento GenServer
Aprenda a implementar um GenServer, gerenciando estados e tratando chamadas síncronas e assíncronas, que formam a base da maioria dos componentes Erlang.
Implementação do comportamento GenServer é uma aula grátis de Erlang OTP: Distributed & Fault-Tolerant Systems Programming no CoddyKit. Esta é a aula 2 de 4. Você pode ler a aula completa abaixo gratuitamente — depois pratica ao vivo no navegador com um editor de código integrado e um tutor de IA 24/7. Faz parte do caminho de aprendizado de Erlang OTP: Distributed & Fault-Tolerant Systems Programming, e seu progresso é sincronizado entre a web e o app CoddyKit. O curso de Erlang OTP: Distributed & Fault-Tolerant Systems Programming inclui 4 aulas no total.
Partes desta aula ainda não foram traduzidas e aparecem em inglês.
What is a GenServer?
Welcome back! In the previous lesson, we learned about Erlang's OTP behaviors. One of the most important is the GenServer.
- A GenServer is a generic server that handles requests.
- It manages internal state and processes messages in a sequential manner.
- Think of it as a standardized way to build reliable, fault-tolerant server processes in Erlang.
It's the foundation for many Erlang applications.
GenServer's Core: Callbacks
To implement a GenServer, you define a module that exports specific callback functions. These functions are called by the gen_server behavior at different stages.
init/1: Initializes the server's state.handle_call/3: Handles synchronous client requests (expects a reply).handle_cast/2: Handles asynchronous client requests (fire-and-forget).terminate/2: Cleans up when the server stops.code_change/3: Handles hot code upgrades.
We'll focus on init, handle_call, and handle_cast in this lesson.
Initializing State with `init/1`
Every GenServer starts by initializing its state. This is done in the init/1 callback function.
It takes one argument (typically a list of arguments passed during startup) and should return {ok, State}, where State is the initial data your GenServer will manage.
Here's a basic init function:
-module(my_counter).
-behaviour(gen_server).
-export([init/1]).
init([]) ->
io:format("Counter initialized with state 0.~n"),
{ok, 0}.Starting a GenServer Process
To get our GenServer running, we need to start it. The common way is using gen_server:start_link/3 or gen_server:start_link/4. We'll add a start_link/0 function to our module.
The start_link function creates a new Erlang process and links it to the calling process, making it part of a supervision tree (more on this later!).
-module(my_counter).
-behaviour(gen_server).
-export([start_link/0, init/1]).
start_link() ->
gen_server:start_link({local, ?MODULE}, ?MODULE, [], []).
init([]) ->
io:format("Counter process started!~n"),
{ok, 0}.Synchronous Calls: `handle_call`
When a client needs a reply from the server, it makes a synchronous call using gen_server:call/2 or gen_server:call/3.
The GenServer handles these requests in its handle_call/3 callback. This function takes three arguments:
Request: The message from the client.From: The sender's process ID (Pid) and a tag.State: The current internal state of the GenServer.
It typically returns {reply, Reply, NewState}.
Implementing `handle_call` (Counter)
Let's add an increment function to our counter. This will be a synchronous call, meaning the client waits for the new count.
Try running this code. First, compile it (`c(my_counter).`), then start it (`my_counter:start_link().`). You can then call `my_counter:increment().` to see the counter increase.
-module(my_counter).
-behaviour(gen_server).
-export([start_link/0, increment/0, get_count/0]).
-export([init/1, handle_call/3, handle_cast/2, terminate/2, code_change/3]).
start_link() ->
gen_server:start_link({local, ?MODULE}, ?MODULE, [], []).
increment() ->
gen_server:call(?MODULE, increment).
get_count() ->
gen_server:call(?MODULE, get_count).
init([]) ->
{ok, 0}.
handle_call(increment, _From, State) ->
NewState = State + 1,
{reply, NewState, NewState};
handle_call(get_count, _From, State) ->
{reply, State, State};
handle_call(_Request, _From, State) ->
{reply, {error, bad_request}, State}.
handle_cast(_Msg, State) -> % Placeholder
{noreply, State}.
terminate(_Reason, _State) -> ok.
code_change(_OldVsn, State, _Extra) -> {ok, State}.Asynchronous Calls: `handle_cast`
Sometimes, a client doesn't need a reply and just wants to send a message without waiting. This is an asynchronous call using gen_server:cast/2.
The GenServer handles these messages in its handle_cast/2 callback. It takes two arguments:
Message: The message from the client.State: The current internal state of the GenServer.
It always returns {noreply, NewState} because no reply is sent back to the client.
Implementing `handle_cast` (Reset)
Let's add a reset function to our counter. This will be an asynchronous call, as the client doesn't need to know the new count immediately.
Compile and start the module as before. Call `my_counter:increment().` a few times, then `my_counter:reset().`. You'll notice `reset` returns immediately without a value.
-module(my_counter).
-behaviour(gen_server).
-export([start_link/0, increment/0, get_count/0, reset/0]).
-export([init/1, handle_call/3, handle_cast/2, terminate/2, code_change/3]).
start_link() ->
gen_server:start_link({local, ?MODULE}, ?MODULE, [], []).
increment() ->
gen_server:call(?MODULE, increment).
get_count() ->
gen_server:call(?MODULE, get_count).
reset() ->
gen_server:cast(?MODULE, reset).
init([]) ->
{ok, 0}.
handle_call(increment, _From, State) ->
NewState = State + 1,
{reply, NewState, NewState};
handle_call(get_count, _From, State) ->
{reply, State, State};
handle_call(_Request, _From, State) ->
{reply, {error, bad_request}, State}.
handle_cast(reset, _State) ->
{noreply, 0};
handle_cast(_Msg, State) ->
{noreply, State}.
terminate(_Reason, _State) -> ok.
code_change(_OldVsn, State, _Extra) -> {ok, State}.GenServer State Management
The power of GenServers lies in how they manage state. The State argument is passed into each callback, and the callback returns a NewState.
- This ensures that only one process (the GenServer itself) ever modifies its state, preventing race conditions.
- It makes the server's internal logic easier to reason about.
- The state can be any Erlang term: an integer, a list, a map, a record, or a complex data structure.
This sequential processing of messages and explicit state passing is key to Erlang's concurrency model.
GenServer Call Types
Which of the following statements about GenServer calls are TRUE?
Recap: Implementing GenServer
You've successfully built your first GenServer! Here's what we covered:
- GenServers are standard OTP behaviors for building stateful servers.
- The
init/1callback initializes the server's state. gen_server:start_linkcreates the GenServer process.handle_call/3handles synchronous requests (client waits for reply).handle_cast/2handles asynchronous messages (client doesn't wait).- GenServers manage their state by passing it between callbacks, ensuring sequential updates.
Next, we'll see how supervisors can automatically restart failed GenServers!
Perguntas Frequentes
A aula “Implementação do comportamento GenServer” é grátis?
Sim — o texto completo de “Implementação do comportamento GenServer” é grátis para ler aqui na web. Para praticá-la interativamente (um editor de código integrado e um tutor de IA 24/7) e desbloquear o restante do curso de Erlang OTP: Distributed & Fault-Tolerant Systems Programming, atualize para CoddyKit PRO. O curso de Erlang OTP: Distributed & Fault-Tolerant Systems Programming inclui 4 aulas no total.
O que vou aprender em “Implementação do comportamento GenServer”?
Aprenda a implementar um GenServer, gerenciando estados e tratando chamadas síncronas e assíncronas, que formam a base da maioria dos componentes Erlang. Você pratica Erlang OTP: Distributed & Fault-Tolerant Systems Programming com código prático que executa diretamente no navegador, e um tutor de IA 24/7 responde suas dúvidas enquanto trabalha na aula.
Preciso ter experiência prévia para começar Erlang OTP: Distributed & Fault-Tolerant Systems Programming?
Nenhuma experiência prévia é necessária. Erlang OTP: Distributed & Fault-Tolerant Systems Programming no CoddyKit é estruturado para alunos iniciantes até avançados, então você pode começar aqui ou desde o início e aprender no seu ritmo. Esta é a aula 2 de 4.
Quanto tempo leva a aula “Implementação do comportamento GenServer”?
A maioria das aulas CoddyKit leva cerca de 5–10 minutos. Cada uma é compacta e interativa, então você faz progresso constante e retoma exatamente de onde parou entre web e app.
Posso escrever e executar código nesta aula de Erlang OTP: Distributed & Fault-Tolerant Systems Programming?
Sim. Cada aula de Erlang OTP: Distributed & Fault-Tolerant Systems Programming inclui um editor de código integrado, então você escreve e executa código real direto no navegador e recebe feedback de IA instantaneamente — nenhuma configuração local necessária.
Todas as aulas deste curso
- Compreendendo OTP e comportamentos
- Implementação do comportamento GenServer
- Introdução aos supervisores
- Criar Aplicações e Versões OTP