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Równoległe i sekwencyjne animowanie wielu właściwości

Komponować animacje za pomocą Animated.parallel, aby uruchamiać je jednocześnie, oraz Animated.sequence, aby łączyć je kolejno w złożone animacje wejścia.

Równoległe i sekwencyjne animowanie wielu właściwości to bezpłatna lekcja React Native Academy na CoddyKit. To lekcja 3 z 4. Możesz przeczytać całą lekcję poniżej za darmo — a potem ćwiczyć ją interaktywnie w przeglądarce z wbudowanym edytorem kodu i tutorem AI dostępnym 24/7. To część ścieżki edukacyjnej React Native Academy, a Twój postęp synchronizuje się między webem a aplikacją CoddyKit. Kurs React Native Academy zawiera 4 lekcji w sumie.

Części tej lekcji nie zostały jeszcze przetłumaczone i są wyświetlane po angielsku.

Composing Complex Animations

Real UI animations are rarely a single value changing in isolation. A modal might slide up and fade in at the same time. A success icon might bounce in, then a label slides in after. React Native's Animated API provides composition helpers that let you orchestrate multiple animations working together: Animated.parallel, Animated.sequence, Animated.stagger, and Animated.delay.

These composition methods return animation objects that can be started, stopped, and even nested inside each other for complex multi-step effects.

Animated.parallel: Simultaneous Animations

Animated.parallel takes an array of animations and runs them all at the same time. When all animations in the array complete, the parallel group is done. This is the right choice when multiple properties should change together — for example, fading in while sliding up.

By default, if one animation in a parallel group stops (e.g., due to an interruption), all others stop too. You can override this with { stopTogether: false } as the second argument.

const opacity = useRef(new Animated.Value(0)).current;
const translateY = useRef(new Animated.Value(50)).current;

Animated.parallel([
  Animated.timing(opacity, {
    toValue: 1,
    duration: 400,
    useNativeDriver: true,
  }),
  Animated.timing(translateY, {
    toValue: 0,
    duration: 400,
    useNativeDriver: true,
  }),
]).start();

Animated.sequence: One After Another

Animated.sequence takes an array of animations and runs them one at a time — the next animation only starts when the previous one completes. This is perfect for multi-step choreography: first a button presses in, then a spinner appears, then a checkmark pops in.

If any animation in a sequence is stopped, the subsequent animations will not run. Sequences can be nested inside parallel groups and vice versa for complex choreography.

const scale = useRef(new Animated.Value(1)).current;
const checkOpacity = useRef(new Animated.Value(0)).current;

Animated.sequence([
  // Step 1: button shrinks
  Animated.spring(scale, { toValue: 0.9, useNativeDriver: true }),
  // Step 2: wait 300ms
  Animated.delay(300),
  // Step 3: checkmark appears
  Animated.timing(checkOpacity, {
    toValue: 1,
    duration: 200,
    useNativeDriver: true,
  }),
]).start();

Animated.delay: Pausing Between Steps

Animated.delay does nothing for a specified number of milliseconds. It is only useful inside a sequence, creating a pause between animation steps. Using delay you can build natural pacing into multi-step animations.

For example, you might show a success message with a brief delay after an action completes, giving the user time to register what happened before the UI changes. Delays under 300ms are usually imperceptible; 400-800ms feels deliberate and intentional.

Animated.sequence([
  Animated.timing(opacity, { toValue: 1, duration: 300, useNativeDriver: true }),
  Animated.delay(500), // pause for half a second
  Animated.timing(opacity, { toValue: 0, duration: 300, useNativeDriver: true }),
]).start();

Animated.stagger: Cascading Effects

Animated.stagger is like parallel but with a time offset between starting each animation. The first animation starts immediately, the second starts after the stagger delay, the third after 2× the delay, and so on. This creates beautiful cascading entrance effects for lists or menus.

Stagger is perfect for animating list items entering the screen — each item fades/slides in slightly after the previous, giving the eye a clear path to follow through the content.

const items = [0, 1, 2, 3];
const opacities = items.map(() => new Animated.Value(0));

Animated.stagger(
  100, // 100ms between each start
  opacities.map(opacity =>
    Animated.timing(opacity, {
      toValue: 1,
      duration: 300,
      useNativeDriver: true,
    })
  )
).start();

Building a Multi-Step Modal Entry

A polished modal entrance might: (1) the overlay fades in, (2) the modal card slides up and fades in simultaneously, (3) the title text appears. This three-phase choreography uses a sequence where the first step is the overlay, the second step is a parallel animation for the card, and the third step is the title.

Wrapping this in a useEffect that fires when the modal becomes visible gives you the complete entrance animation triggered by state.

const overlayOpacity = useRef(new Animated.Value(0)).current;
const cardTranslateY = useRef(new Animated.Value(80)).current;
const cardOpacity = useRef(new Animated.Value(0)).current;

useEffect(() => {
  if (visible) {
    Animated.sequence([
      Animated.timing(overlayOpacity, { toValue: 0.5, duration: 200, useNativeDriver: true }),
      Animated.parallel([
        Animated.timing(cardOpacity, { toValue: 1, duration: 300, useNativeDriver: true }),
        Animated.spring(cardTranslateY, { toValue: 0, useNativeDriver: true }),
      ]),
    ]).start();
  }
}, [visible]);

Building a Modal Exit Animation

Exit animations run in reverse order: first the card slides away and fades out, then the overlay fades out, then you update state to unmount the modal. Trigger the exit in the close handler, wait for the animation to complete in the callback, and only then call setVisible(false).

This prevents the modal from abruptly disappearing before the animation finishes — a common mistake that makes apps feel cheap.

function closeModal() {
  Animated.sequence([
    Animated.parallel([
      Animated.timing(cardOpacity, { toValue: 0, duration: 200, useNativeDriver: true }),
      Animated.timing(cardTranslateY, { toValue: 80, duration: 200, useNativeDriver: true }),
    ]),
    Animated.timing(overlayOpacity, { toValue: 0, duration: 150, useNativeDriver: true }),
  ]).start(() => setVisible(false)); // unmount AFTER animation
}

Nested Parallel Inside Sequence

Composition methods can be nested freely. A parallel inside a sequence means that at that step, multiple things happen simultaneously. A sequence inside a parallel means one branch runs step-by-step while another branch runs immediately in parallel.

Think of it like planning a theatre production: some actors are on stage at once (parallel), some scenes happen back to back (sequence), and some special effects happen with a ripple delay (stagger).

// Sequence with a parallel step inside
Animated.sequence([
  Animated.timing(step1, { toValue: 1, duration: 300, useNativeDriver: true }),
  Animated.parallel([
    Animated.timing(step2a, { toValue: 1, duration: 400, useNativeDriver: true }),
    Animated.spring(step2b, { toValue: 1, useNativeDriver: true }),
  ]),
  Animated.timing(step3, { toValue: 1, duration: 200, useNativeDriver: true }),
]).start();

Stopping and Resetting Composed Animations

The object returned by composition methods has a .stop() method. Store the animation in a ref so you can stop it from outside (such as when a component unmounts mid-animation or when a new animation should interrupt the current one).

Always stop animations in the useEffect cleanup to prevent 'setState on unmounted component' warnings and memory leaks, especially for looping or long-running sequences.

const animRef = useRef(null);

useEffect(() => {
  animRef.current = Animated.sequence([
    Animated.timing(a, { toValue: 1, duration: 500, useNativeDriver: true }),
    Animated.timing(b, { toValue: 1, duration: 500, useNativeDriver: true }),
  ]);
  animRef.current.start();

  return () => {
    if (animRef.current) animRef.current.stop();
  };
}, []);

List Item Stagger on Screen Entry

A practical stagger implementation initializes an array of Animated.Values (one per list item) all at opacity 0, then runs a stagger animation in a useEffect when data loads. Each item in the rendered list connects to its animated value via index.

This technique makes content-heavy screens feel more dynamic. Users perceive staggered loading as faster than everything appearing at once, even though the total time is longer.

const itemAnimations = useRef(data.map(() => new Animated.Value(0))).current;

useEffect(() => {
  Animated.stagger(
    80,
    itemAnimations.map(anim =>
      Animated.timing(anim, { toValue: 1, duration: 350, useNativeDriver: true })
    )
  ).start();
}, [data]);

// In renderItem:
<Animated.View style={{ opacity: itemAnimations[index] }}>
  <ItemComponent item={item} />
</Animated.View>

Coordinating With Component Lifecycle

Composing animations with the component lifecycle ensures animations play at the right moment. Use useEffect for mount animations, state change effects for conditional animations, and callback composition for exit animations before unmounting.

Keep animation logic close to the component that owns the animated values. If animation logic becomes complex, extract it into a custom hook that returns the animated values and trigger functions, keeping the JSX layer clean.

// Custom hook pattern
function useFadeSlide() {
  const opacity = useRef(new Animated.Value(0)).current;
  const translateY = useRef(new Animated.Value(20)).current;

  const animateIn = () =>
    Animated.parallel([
      Animated.timing(opacity, { toValue: 1, duration: 300, useNativeDriver: true }),
      Animated.timing(translateY, { toValue: 0, duration: 300, useNativeDriver: true }),
    ]);

  return { opacity, translateY, animateIn };
}

Quick Check

Test your understanding of React Native Mobile Development concepts from this lesson.

Lesson Recap

In this lesson you learned: Animated.parallel runs multiple animations simultaneously, Animated.sequence chains animations so each starts after the previous completes, and Animated.stagger creates cascading effects by offsetting start times across an array of animations. Next up we explore useNativeDriver to achieve 60fps animations by offloading work to the native thread.

Często zadawane pytania

Czy lekcja „Równoległe i sekwencyjne animowanie wielu właściwości” jest bezpłatna?

Tak — pełny tekst „Równoległe i sekwencyjne animowanie wielu właściwości” jest dostępny za darmo tutaj w sieci. Aby ćwiczyć ją interaktywnie (wbudowany edytor kodu i tutor AI dostępny 24/7) i odblokować resztę kursu React Native Academy, przejdź na CoddyKit PRO. Kurs React Native Academy zawiera 4 lekcji w sumie.

Co nauczysz się w „Równoległe i sekwencyjne animowanie wielu właściwości”?

Komponować animacje za pomocą Animated.parallel, aby uruchamiać je jednocześnie, oraz Animated.sequence, aby łączyć je kolejno w złożone animacje wejścia. Ćwiczysz React Native Academy z praktycznym kodem, który uruchamiasz bezpośrednio w przeglądarce, a tutor AI dostępny 24/7 odpowiada na Twoje pytania podczas pracy nad lekcją.

Czy potrzebuję doświadczenia, aby zacząć React Native Academy?

Nie wymagamy żadnego doświadczenia. React Native Academy w CoddyKit jest strukturyzowany dla początkujących i zaawansowanych użytkowników, więc możesz zacząć tutaj lub od początku i uczyć się w swoim tempie. To lekcja 3 z 4.

Ile czasu zajmuje lekcja „Równoległe i sekwencyjne animowanie wielu właściwości”?

Większość lekcji CoddyKit trwa około 5–10 minut. Każda lekcja to mały, interaktywny krok, dzięki czemu robisz systematyczne postępy i zawsze wracasz dokładnie do tego samego miejsca — na webie i w aplikacji.

Czy mogę pisać i uruchamiać kod w tej lekcji React Native Academy?

Tak. Każda lekcja React Native Academy zawiera wbudowany edytor kodu, więc piszesz i uruchamiasz prawdziwy kod bezpośrednio w przeglądarce i od razu otrzymujesz sprzężenie zwrotne od AI — bez konfiguracji na komputerze.

Wszystkie lekcje w tym kursie

  1. Animated.Value i Animated.View
  2. Animacje sprężyste i rozpędzanie
  3. Równoległe i sekwencyjne animowanie wielu właściwości
  4. useNativeDriver dla animacji 60 kl./s
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