Either, 실패 유형 및 함수형 오류 처리
dartz Either와 봉인된 실패 유형을 사용해 복구 가능한 오류를 값으로 모델링합니다.
Either, 실패 유형 및 함수형 오류 처리은(는) CoddyKit의 무료 Flutter Mobile Development 강의입니다. 이것은 4개 중 4번째 강의입니다. 아래에서 전체 강의를 무료로 읽을 수 있으며, 내장 코드 에디터와 24/7 AI 튜터와 함께 브라우저에서 직접 실습할 수 있습니다. 이 강의는 Flutter Mobile Development 학습 경로의 일부이며, 진행 상황이 웹과 CoddyKit 앱에 동기화됩니다. Flutter Mobile Development 강의에는 총 4개의 강의가 포함되어 있습니다.
이 강의의 일부는 아직 번역되지 않았으며 영어로 표시됩니다.
Errors as Values
In Clean Architecture, your domain and data layers should not crash the UI with raw exceptions. Instead of throwing across layer boundaries, you model recoverable errors as return values.
The dartz package gives you Either<L, R>: a value that is either a Left (by convention, the failure) or a Right (the success). The caller is forced to handle both.
Left= the error path (aFailure)Right= the happy path (your data)
This turns invisible throw/catch control flow into an explicit, type-checked contract.
// A repository method signature in the domain layer
// Future<Either<Failure, User>> getUser(String id);
//
// Left -> something went wrong (a Failure)
// Right -> the success value (a User)Modeling Either Ourselves
Before reaching for dartz, it helps to see what Either actually is. It is just a sealed type with two cases. Dart 3 sealed classes make the idea concrete and exhaustive.
The key property: a function returning Either always returns one of two shapes, and the compiler can verify you handled both in a switch.
sealed class Either<L, R> {}
class Left<L, R> extends Either<L, R> {
final L value;
Left(this.value);
}
class Right<L, R> extends Either<L, R> {
final R value;
Right(this.value);
}
Either<String, int> parsePositive(String s) {
final n = int.tryParse(s);
if (n == null) return Left('not a number');
if (n <= 0) return Left('must be positive');
return Right(n);
}
void main() {
final result = parsePositive('42');
final msg = switch (result) {
Left(value: final e) => 'Error: $e',
Right(value: final v) => 'Got $v',
};
print(msg);
}Sealed Failure Types
Rather than putting a raw String on the Left, Clean Architecture uses a sealed hierarchy of Failure types. Each subtype names a distinct, recoverable error your domain cares about.
ServerFailure— backend returned an errorCacheFailure— local storage failedNetworkFailure— device is offlineValidationFailure— input was invalid
Because the base is sealed, a switch over a Failure is checked for exhaustiveness — add a new failure and the compiler points you at every place that must handle it.
sealed class Failure {
final String message;
const Failure(this.message);
}
class ServerFailure extends Failure {
final int? statusCode;
const ServerFailure(super.message, {this.statusCode});
}
class CacheFailure extends Failure {
const CacheFailure(super.message);
}
class NetworkFailure extends Failure {
const NetworkFailure(super.message);
}
class ValidationFailure extends Failure {
const ValidationFailure(super.message);
}Returning Either from a Repository
Here is the classic Clean Architecture repository pattern. The data source throws exceptions; the repository catches them at the boundary and converts each into a typed Failure on the Left.
This is the only place try/catch lives. Above this line, the rest of your app deals exclusively in Either<Failure, T>.
import 'package:dartz/dartz.dart';
class UserRepository {
final RemoteDataSource remote;
UserRepository(this.remote);
Future<Either<Failure, User>> getUser(String id) async {
try {
final user = await remote.fetchUser(id);
return Right(user);
} on ServerException catch (e) {
return Left(ServerFailure(e.message, statusCode: e.code));
} on SocketException {
return const Left(NetworkFailure('No internet connection'));
}
}
}fold: Collapsing Either into One Value
The primary way to consume an Either is fold. It takes two functions — one for Left, one for Right — and runs whichever case applies, returning a single value of the same type.
fold forces you to handle the failure. You cannot accidentally read the success while ignoring the error, the way a forgotten try/catch lets you.
import 'package:dartz/dartz.dart';
String describe(Either<Failure, int> result) {
return result.fold(
(failure) => 'Failed: ${failure.message}',
(value) => 'Success: $value',
);
}
void main() {
final ok = const Right<Failure, int>(7);
final err = const Left<Failure, int>(CacheFailure('disk full'));
print(describe(ok)); // Success: 7
print(describe(err)); // Failed: disk full
}fold Returns a Value, Not Side Effects
A common confusion: fold is for producing a value, not for branching side effects. In Flutter you typically fold an Either into a UI state object.
Notice both branches return the same type (here, a ViewState). If the branches returned different types, the result would be Object and you would lose type safety — a frequent beginner mistake.
sealed class ViewState {}
class ErrorState extends ViewState {
final String message;
ErrorState(this.message);
}
class LoadedState extends ViewState {
final int data;
LoadedState(this.data);
}
// In a Bloc/Cubit/Notifier:
// final ViewState next = result.fold(
// (f) => ErrorState(f.message),
// (v) => LoadedState(v),
// );Transforming the Right with map
Either is right-biased: map transforms the success value and leaves a Left untouched. This lets a use case reshape data without unwrapping and rewrapping.
If the value is a Left failure, map is a no-op — the failure flows straight through. This is how you build pipelines that short-circuit on the first error.
import 'package:dartz/dartz.dart';
void main() {
Either<String, int> success = const Right(10);
Either<String, int> failure = const Left('boom');
// map only touches the Right side
print(success.map((v) => v * 2)); // Right(20)
print(failure.map((v) => v * 2)); // Left(boom) — unchanged
}Chaining with flatMap (bind)
When each step itself returns an Either, plain map would nest you into Either<F, Either<F, T>>. Use flatMap (also spelled bind in dartz) to chain failure-producing steps so the first Left short-circuits the rest.
This is the functional replacement for a chain of try/catch blocks: validation, then parsing, then a lookup — any failure stops the pipeline and surfaces as the final Left.
sealed class Either<L, R> {
Either<L, T> flatMap<T>(Either<L, T> Function(R) f) =>
switch (this) {
Left(value: final l) => Left(l),
Right(value: final r) => f(r),
};
}
class Left<L, R> extends Either<L, R> {
final L value;
Left(this.value);
}
class Right<L, R> extends Either<L, R> {
final R value;
Right(this.value);
}
Either<String, int> parse(String s) =>
int.tryParse(s) is int n ? Right(n) : Left('bad int');
Either<String, int> mustBePositive(int n) =>
n > 0 ? Right(n) : Left('not positive');
void main() {
final r = parse('5').flatMap(mustBePositive);
print(switch (r) {
Left(value: final e) => 'fail: $e',
Right(value: final v) => 'ok: $v',
});
}Use Cases Return Either Too
In Clean Architecture, a use case sits between the presentation layer and the repository. It also returns Either<Failure, T>, often adding domain-level validation that produces its own ValidationFailure.
The use case never knows or cares whether the failure came from the network or from its own checks — both are just Failure values flowing on the Left.
import 'package:dartz/dartz.dart';
class GetUser {
final UserRepository repo;
GetUser(this.repo);
Future<Either<Failure, User>> call(String id) async {
if (id.trim().isEmpty) {
return const Left(ValidationFailure('id must not be empty'));
}
return repo.getUser(id);
}
}Consuming Either in the UI Layer
At the edge — inside a Bloc, Cubit, or Riverpod notifier — you finally fold the Either into emitted UI states. The widget tree then reacts to those states.
Because every failure is a typed subtype of the sealed Failure, you can switch on it to show tailored messages: a retry button for NetworkFailure, a form error for ValidationFailure, and so on.
Future<void> loadUser(String id) async {
emit(UserLoading());
final result = await getUser(id);
result.fold(
(failure) => emit(UserError(_mapFailure(failure))),
(user) => emit(UserLoaded(user)),
);
}
String _mapFailure(Failure f) => switch (f) {
NetworkFailure() => 'You are offline. Tap to retry.',
ServerFailure(:final statusCode) => 'Server error ($statusCode).',
CacheFailure() => 'Could not read local data.',
ValidationFailure(:final message) => message,
};Either vs Throwing Exceptions
Why prefer Either over exceptions across layers?
- Explicit contracts — the return type tells callers a failure is possible; exceptions are invisible in the signature.
- Exhaustiveness — sealed
Failure+switchmeans a new error variant is a compile-time prompt, not a runtime surprise. - Composability —
map/flatMapchain steps and short-circuit cleanly.
Reserve real throw for unrecoverable, programmer-error situations (e.g. assert, invariant violations). Use Either<Failure, T> for expected, recoverable outcomes like network or validation errors.
Quick Check
Test your understanding of functional error handling in Clean Architecture.
Recap
You learned to model recoverable errors as values:
Either<Failure, T>makes failure an explicit part of every repository and use case signature —Leftfor errors,Rightfor success.- A sealed
Failurehierarchy (ServerFailure,CacheFailure,NetworkFailure,ValidationFailure) gives exhaustive, type-checked error handling. - The repository is the one place that catches raw exceptions and converts them to typed failures.
foldcollapses anEitherinto a single value (often a UI state);mapandflatMap/bindbuild short-circuiting pipelines that stop on the firstLeft.- Reserve
throwfor unrecoverable programmer errors; useEitherfor expected, recoverable ones.
자주 묻는 질문
“Either, 실패 유형 및 함수형 오류 처리” 강의는 무료인가요?
네 — “Either, 실패 유형 및 함수형 오류 처리” 전체 내용을 이 웹사이트에서 무료로 읽을 수 있습니다. 인터랙티브하게 실습하려면(내장 코드 에디터와 24/7 AI 튜터), CoddyKit PRO로 업그레이드하면 Flutter Mobile Development 강의 전체를 잠금 해제할 수 있습니다. Flutter Mobile Development 강의에는 총 4개의 강의가 포함되어 있습니다.
“Either, 실패 유형 및 함수형 오류 처리”에서 뭘 배우나요?
dartz Either와 봉인된 실패 유형을 사용해 복구 가능한 오류를 값으로 모델링합니다. 브라우저에서 직접 실행하는 실습 코드로 Flutter Mobile Development을(를) 배우며, 24/7 AI 튜터가 강의를 진행하면서 질문에 답변해줍니다.
Flutter Mobile Development을(를) 시작하는 데 경험이 필요한가요?
사전 경험은 필요하지 않습니다. CoddyKit의 Flutter Mobile Development은(는) 초급자부터 고급 학습자까지를 위해 구성되어 있으므로, 여기서 시작하거나 처음부터 시작할 수 있으며 자신의 속도대로 진행할 수 있습니다. 이것은 4개 중 4번째 강의입니다.
“Either, 실패 유형 및 함수형 오류 처리” 강의는 얼마나 걸리나요?
대부분의 CoddyKit 강의는 약 5~10분이 소요됩니다. 각 강의는 간결하고 인터랙티브하여 꾸준한 진행이 가능하며, 웹과 앱에서 중단한 부분부터 바로 시작할 수 있습니다.
이 Flutter Mobile Development 강의에서 코드를 작성하고 실행할 수 있나요?
네. 모든 Flutter Mobile Development 강의에는 내장 코드 에디터가 포함되어 있으므로, 브라우저에서 바로 실제 코드를 작성하고 실행한 후 즉시 AI 피드백을 받을 수 있습니다 — 로컬 설정이 필요 없습니다.
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