다중 창 아키텍처
복잡한 다중 창 Electron 애플리케이션을 설계하고 구현하며 창 간 통신과 상태를 효과적으로 관리합니다.
다중 창 아키텍처은(는) CoddyKit의 무료 Electron Desktop App Development 강의입니다. 이것은 4개 중 1번째 강의입니다. 아래에서 전체 강의를 무료로 읽을 수 있으며, 내장 코드 에디터와 24/7 AI 튜터와 함께 브라우저에서 직접 실습할 수 있습니다. 이 강의는 Electron Desktop App Development 학습 경로의 일부이며, 진행 상황이 웹과 CoddyKit 앱에 동기화됩니다. Electron Desktop App Development 강의에는 총 4개의 강의가 포함되어 있습니다.
이 강의의 일부는 아직 번역되지 않았으며 영어로 표시됩니다.
Why Multiple Windows?
Electron applications often benefit from using multiple windows. Think of a chat application: you might have a main contact list and separate windows for each active conversation.
- Separate Workflows: Isolate tasks into dedicated windows.
- User Preferences: A settings window distinct from the main application.
- Auxiliary Tools: Dedicated viewers, inspectors, or side panels.
- Enhanced User Experience: Provides flexibility and organization for complex apps.
Spawning a New Window
Creating additional windows in Electron is similar to creating your initial main window. You simply instantiate another BrowserWindow in your main process.
Here's how you can create a second window that loads a different HTML file.
const { app, BrowserWindow } = require('electron');
const path = require('path');
let mainWindow;
let secondWindow;
function createMainWindow() {
mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: false,
contextIsolation: true,
preload: path.join(__dirname, 'preload.js')
}
});
mainWindow.loadFile('index.html');
}
function createSecondWindow() {
secondWindow = new BrowserWindow({
width: 400,
height: 300,
parent: mainWindow, // Optional: make it a child window
modal: false, // Optional: for modal behavior
show: false, // Don't show immediately
webPreferences: {
nodeIntegration: false,
contextIsolation: true,
preload: path.join(__dirname, 'preload_second.js')
}
});
secondWindow.loadFile('second.html');
secondWindow.once('ready-to-show', () => {
secondWindow.show();
});
}
app.whenReady().then(() => {
createMainWindow();
createSecondWindow();
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) {
createMainWindow();
}
});
});
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit();
}
});Content for Multiple Windows
Each BrowserWindow instance loads its own content, typically an HTML file. This allows you to design completely independent user interfaces for different parts of your application.
For the previous example, you would need:
index.html: The main window's interface.second.html: The second window's distinct interface.- Corresponding renderer and preload scripts for each, if needed.
Managing Window References
When working with multiple windows, it's crucial to keep track of their references. You can store them in an array or a map, allowing you to interact with specific windows later.
This helps in sending targeted messages, closing specific windows, or managing their states.
const { app, BrowserWindow } = require('electron');
const path = require('path');
let allWindows = []; // Array to hold references to all windows
function createNewWindow(htmlFile, width, height) {
let newWindow = new BrowserWindow({
width: width,
height: height,
webPreferences: {
nodeIntegration: false,
contextIsolation: true,
preload: path.join(__dirname, 'preload.js') // Can be different per window
}
});
newWindow.loadFile(htmlFile);
allWindows.push(newWindow); // Add to our list
// Remove from list when closed
newWindow.on('closed', () => {
allWindows = allWindows.filter(win => win !== newWindow);
});
return newWindow;
}
app.whenReady().then(() => {
createNewWindow('index.html', 800, 600); // Create main window
createNewWindow('second.html', 400, 300); // Create a second window
// Example: Accessing windows later
// allWindows[0].setTitle('Main App');
});
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit();
}
});Main to Specific Renderer IPC
The main process can send messages to a specific renderer process using the webContents.send() method of that window instance.
This is essential for updating UI elements, pushing data, or triggering actions in a particular window.
const { app, BrowserWindow, ipcMain } = require('electron');
const path = require('path');
let mainWindow;
let settingsWindow;
function createWindows() {
mainWindow = new BrowserWindow({
width: 800, height: 600,
webPreferences: { preload: path.join(__dirname, 'preload.js'), contextIsolation: true }
});
mainWindow.loadFile('index.html');
settingsWindow = new BrowserWindow({
width: 400, height: 300, show: false,
webPreferences: { preload: path.join(__dirname, 'preload_settings.js'), contextIsolation: true }
});
settingsWindow.loadFile('settings.html');
}
app.whenReady().then(createWindows);
// Main process sends message to settings window
ipcMain.on('open-settings', () => {
if (settingsWindow) {
settingsWindow.show();
settingsWindow.webContents.send('settings-opened', 'Welcome to settings!');
}
});
// --- Renderer (preload_settings.js) for settings.html ---
// const { ipcRenderer, contextBridge } = require('electron');
// contextBridge.exposeInMainWorld('electronAPI', {
// onSettingsOpened: (callback) => ipcRenderer.on('settings-opened', (event, message) => callback(message))
// });
// --- Renderer (settings.html script) ---
// window.electronAPI.onSettingsOpened((msg) => {
// document.getElementById('message').innerText = msg;
// });Renderer to Main (Identifying Sender)
When a renderer process sends a message to the main process via ipcRenderer.send(), the main process receives an event object.
This event object contains information about the sender, including event.senderFrame or event.sender (which is the WebContents object of the sending window). This allows the main process to identify which window sent the message.
const { app, BrowserWindow, ipcMain } = require('electron');
const path = require('path');
let windows = {}; // Store windows by an ID or name
function createWindows() {
const mainWin = new BrowserWindow({
width: 800, height: 600, title: 'Main',
webPreferences: { preload: path.join(__dirname, 'preload_main.js'), contextIsolation: true }
});
mainWin.loadFile('main.html');
windows['main'] = mainWin;
const toolWin = new BrowserWindow({
width: 400, height: 300, title: 'Tool',
webPreferences: { preload: path.join(__dirname, 'preload_tool.js'), contextIsolation: true }
});
toolWin.loadFile('tool.html');
windows['tool'] = toolWin;
}
app.whenReady().then(createWindows);
ipcMain.on('renderer-message', (event, data) => {
const senderWindow = BrowserWindow.fromWebContents(event.sender);
const senderId = Object.keys(windows).find(key => windows[key] === senderWindow);
console.log(`Message from ${senderId || 'Unknown'}: ${data}`);
senderWindow.webContents.send('main-reply', `Received from ${senderId}!`);
});
// --- preload_main.js / preload_tool.js (simplified) ---
// const { ipcRenderer, contextBridge } = require('electron');
// contextBridge.exposeInMainWorld('electronAPI', {
// sendMessage: (data) => ipcRenderer.send('renderer-message', data),
// onMainReply: (callback) => ipcRenderer.on('main-reply', (event, msg) => callback(msg))
// });
// --- main.html / tool.html script ---
// window.electronAPI.sendMessage('Hello from my window!');Renderer to Renderer Communication
Renderer processes cannot directly communicate with each other. All inter-process communication (IPC) must be mediated by the main process.
This means a message from one renderer will go to the main process, which then relays it to the target renderer process. This centralizes communication and enhances security.
const { app, BrowserWindow, ipcMain } = require('electron');
const path = require('path');
let windowA, windowB;
function createWindows() {
windowA = new BrowserWindow({
width: 600, height: 400, title: 'Window A',
webPreferences: { preload: path.join(__dirname, 'preload_a.js'), contextIsolation: true }
});
windowA.loadFile('window_a.html');
windowB = new BrowserWindow({
width: 600, height: 400, title: 'Window B',
webPreferences: { preload: path.join(__dirname, 'preload_b.js'), contextIsolation: true }
});
windowB.loadFile('window_b.html');
}
app.whenReady().then(createWindows);
// Renderer A sends to Main, Main relays to Renderer B
ipcMain.on('message-from-a', (event, message) => {
console.log('Main received from A:', message);
if (windowB) {
windowB.webContents.send('message-to-b', `Relayed from A: ${message}`);
}
});
// Renderer B sends to Main, Main relays to Renderer A
ipcMain.on('message-from-b', (event, message) => {
console.log('Main received from B:', message);
if (windowA) {
windowA.webContents.send('message-to-a', `Relayed from B: ${message}`);
}
});
// --- preload_a.js (example) ---
// const { ipcRenderer, contextBridge } = require('electron');
// contextBridge.exposeInMainWorld('electronAPI', {
// sendToB: (msg) => ipcRenderer.send('message-from-a', msg),
// onMessageFromB: (callback) => ipcRenderer.on('message-to-a', (event, msg) => callback(msg))
// });
// --- window_a.html script ---
// window.electronAPI.sendToB('Hello from Window A!');Managing Shared State
When you have multiple windows, they often need to access or share the same data. Here are common strategies:
- Main Process as Source of Truth: Store shared data in the main process and use IPC to request/update it from renderers.
- Electron Store: A simple, cross-platform solution for persisting user settings and application state.
- IPC for Data Sync: Renderers notify the main process of changes, and the main process broadcasts updates to other affected renderers.
- Global Object (Careful!): In some simple cases, a global JavaScript object in the main process can hold shared state, but this can get messy in complex apps.
Multi-Window Best Practices
Designing multi-window applications requires thoughtful consideration:
- Memory Usage: Each
BrowserWindowis a separate Chromium instance, consuming memory. Minimize unnecessary windows. - Lifecycle Management: Decide if closing a child window should affect its parent or the main application.
- User Experience: Provide clear navigation between windows. Consider window positioning and remember user preferences.
- Error Handling: Implement robust error handling for IPC and window events to prevent crashes.
- Context Isolation: Always enable
contextIsolationand use preload scripts for secure API exposure, especially with multiple windows.
Multi-Window IPC Check
You have two renderer processes, Renderer A and Renderer B. Renderer A needs to send a message to Renderer B. How should this communication be structured in Electron?
Recap: Multi-Window Architectures
Congratulations! You've learned how to design and implement multi-window Electron applications.
We covered creating multiple BrowserWindow instances, managing their references, and implementing secure inter-window communication via the main process. You also explored strategies for shared state and best practices for building complex, multi-window desktop experiences.
자주 묻는 질문
“다중 창 아키텍처” 강의는 무료인가요?
네 — “다중 창 아키텍처” 전체 내용을 이 웹사이트에서 무료로 읽을 수 있습니다. 인터랙티브하게 실습하려면(내장 코드 에디터와 24/7 AI 튜터), CoddyKit PRO로 업그레이드하면 Electron Desktop App Development 강의 전체를 잠금 해제할 수 있습니다. Electron Desktop App Development 강의에는 총 4개의 강의가 포함되어 있습니다.
“다중 창 아키텍처”에서 뭘 배우나요?
복잡한 다중 창 Electron 애플리케이션을 설계하고 구현하며 창 간 통신과 상태를 효과적으로 관리합니다. 브라우저에서 직접 실행하는 실습 코드로 Electron Desktop App Development을(를) 배우며, 24/7 AI 튜터가 강의를 진행하면서 질문에 답변해줍니다.
Electron Desktop App Development을(를) 시작하는 데 경험이 필요한가요?
사전 경험은 필요하지 않습니다. CoddyKit의 Electron Desktop App Development은(는) 초급자부터 고급 학습자까지를 위해 구성되어 있으므로, 여기서 시작하거나 처음부터 시작할 수 있으며 자신의 속도대로 진행할 수 있습니다. 이것은 4개 중 1번째 강의입니다.
“다중 창 아키텍처” 강의는 얼마나 걸리나요?
대부분의 CoddyKit 강의는 약 5~10분이 소요됩니다. 각 강의는 간결하고 인터랙티브하여 꾸준한 진행이 가능하며, 웹과 앱에서 중단한 부분부터 바로 시작할 수 있습니다.
이 Electron Desktop App Development 강의에서 코드를 작성하고 실행할 수 있나요?
네. 모든 Electron Desktop App Development 강의에는 내장 코드 에디터가 포함되어 있으므로, 브라우저에서 바로 실제 코드를 작성하고 실행한 후 즉시 AI 피드백을 받을 수 있습니다 — 로컬 설정이 필요 없습니다.