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WebSockets & Real-Time Systems with Spring · レッスン

STOMPプロトコルの概要

構造化されたメッセージのルーティングとサブスクリプションにおいて、未加工のWebSocketsよりSTOMPが優れている点を理解します。

「STOMPプロトコルの概要」はCoddyKit上の無料WebSockets & Real-Time Systems with Springレッスンです。 これはレッスン1/4です。 下記で完全なレッスンを無料で読むことができます。その後、ブラウザ内の組み込みコードエディタと24時間対応のAIチューターでハンズオン演習できます。 これはWebSockets & Real-Time Systems with Spring学習パスの一部であり、ウェブとCoddyKitアプリ全体で進捗が同期されます。 WebSockets & Real-Time Systems with Springコースには全4レッスンが含まれています。

このレッスンの一部はまだ翻訳されておらず、英語で表示されています。

Meet STOMP: Structured Messaging

Welcome to STOMP! When building real-time apps with WebSockets, you often need more than just raw data transfer. You need structure, routing, and a way to subscribe to specific messages.

STOMP (Simple Text Oriented Messaging Protocol) provides this structure. Think of it as a higher-level protocol that sits on top of WebSockets.

Raw WebSockets: Limitations

With raw WebSockets, clients and servers send arbitrary bytes or strings. If you want to send a "chat message" or a "user joined" event, you have to define your own rules:

  • How do I know what kind of message it is?
  • Who should receive this message?
  • What if I want to send data in a specific format like JSON?

Without a protocol, you'd implement all this manually.

STOMP: A Common Language

STOMP solves these problems by defining a standard way to send and receive messages. It's like agreeing on a common language for your real-time communication.

  • It's text-based, making it easy to debug.
  • It uses a simple frame format for all communication.
  • It supports common messaging patterns like publish-subscribe.

Understanding STOMP Frames

All communication in STOMP happens via "frames." A STOMP frame consists of three main parts:

  • COMMAND: What action is being performed (e.g., SEND, SUBSCRIBE, CONNECT).
  • HEADERS: Key-value pairs providing additional info (e.g., destination, content-type).
  • BODY: The actual message payload.

These parts are separated by newlines.

First Frame: CONNECT

When a client wants to establish a STOMP connection over a WebSocket, it sends a CONNECT frame. This tells the server it wants to speak STOMP. Note the empty line before the null byte (^@) which terminates the frame.

Here's what a simple CONNECT frame looks like:

CONNECT
accept-version:1.2
host:localhost

Server's Reply: CONNECTED

If the server accepts the connection, it responds with a CONNECTED frame. This confirms the STOMP session is ready. It also includes headers like the server's version and session ID. Remember, frames end with a null byte (^@).

CONNECTED
version:1.2
session:session-1234
server:Spring

Sending Messages: The SEND Frame

To send a message, clients use the SEND command. This frame requires a destination header, which tells the STOMP broker where to route the message. The message body contains the actual data, often JSON. Don't forget the null byte (^@) terminator!

SEND
destination:/app/chat
content-type:application/json

{"user":"Alice","message":"Hello, everyone!"}

Receiving Messages: SUBSCRIBE

Clients receive messages by using the SUBSCRIBE command. They specify a destination to listen to and an id for their subscription. The server then sends MESSAGE frames to this client when new data arrives for that destination. Frames are always null-byte (^@) terminated.

SUBSCRIBE
id:sub-0
destination:/topic/public

STOMP Destinations: Routing

STOMP uses destinations to route messages. These are like addresses. The most common types are:

  • Topics (/topic/...): For broadcast messages, where all subscribers receive a copy. Great for chat rooms.
  • Queues (/queue/...): For point-to-point messages, typically handled by one consumer. Useful for private messages or task queues.

This built-in routing is a major advantage over raw WebSockets.

Why Use STOMP?

STOMP provides significant benefits for real-time applications:

  • Structured Messaging: Standardized frame format.
  • Message Routing: Built-in support for topics and queues.
  • Subscription Model: Easy for clients to listen to specific events.
  • Simpler Client-Side: Many client libraries exist that handle STOMP frames, simplifying development.

It adds a robust layer for complex messaging patterns.

Check Your Understanding

Which of the following is a primary benefit of using STOMP over raw WebSockets?

Lesson Recap: Introducing STOMP

In this lesson, you learned about the STOMP protocol and why it's essential for structured real-time communication over WebSockets.

  • Raw WebSockets lack built-in message structure and routing.
  • STOMP provides a simple, text-based frame format (COMMAND, HEADERS, BODY).
  • Key STOMP commands include CONNECT, CONNECTED, SEND, and SUBSCRIBE.
  • It enables powerful features like topic-based broadcasting and queue-based point-to-point messaging.

Next, we'll see how to integrate STOMP with Spring Boot!

よくある質問

「STOMPプロトコルの概要」レッスンは無料ですか?

はい。「STOMPプロトコルの概要」の完全なテキストはこのウェブで無料で読めます。インタラクティブに演習し(組み込みコードエディタと24時間対応のAIチューター)、WebSockets & Real-Time Systems with Springコースの残りをアンロックするには、CoddyKit PROにアップグレードしてください。 WebSockets & Real-Time Systems with Springコースには全4レッスンが含まれています。

「STOMPプロトコルの概要」で何を学びますか?

構造化されたメッセージのルーティングとサブスクリプションにおいて、未加工のWebSocketsよりSTOMPが優れている点を理解します。 ブラウザで直接実行するハンズオンコードでWebSockets & Real-Time Systems with Springを演習し、24時間対応のAIチューターがレッスンを進める中での質問に答えます。

WebSockets & Real-Time Systems with Springを始めるのに経験は必要ですか?

事前経験は必要ありません。CoddyKitのWebSockets & Real-Time Systems with Springは初級者から上級者向けに構成されているため、ここから始めるか最初から始めて、自分のペースで進むことができます。 これはレッスン1/4です。

「STOMPプロトコルの概要」レッスンにはどのくらい時間がかかりますか?

ほとんどのCoddyKitレッスンは約5~10分かかります。各レッスンはコンパクトでインタラクティブなので、着実に進歩し、ウェブとアプリ全体で正確に前回の場所から再開できます。

このWebSockets & Real-Time Systems with Springレッスンでコードを書いて実行できますか?

はい。すべてのWebSockets & Real-Time Systems with Springレッスンに組み込みコードエディタが含まれているため、ブラウザでリアルコードを書いて実行し、即座のAIフィードバックを取得できます。ローカル設定は不要です。

このコースのすべてのレッスン

  1. STOMPプロトコルの概要
  2. SpringでのSTOMP設定
  3. STOMPメッセージの送受信
  4. Spring SecurityによるSTOMPエンドポイントの保護
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