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WebSockets & Real-Time Systems with Spring · レッスン

パブリックチャットルームの実装

ユーザーが公開型のブロードキャストチャットルームに参加し、交流できる機能を開発します。

「パブリックチャットルームの実装」はCoddyKit上の無料WebSockets & Real-Time Systems with Springレッスンです。 これはレッスン2/4です。 下記で完全なレッスンを無料で読むことができます。その後、ブラウザ内の組み込みコードエディタと24時間対応のAIチューターでハンズオン演習できます。 これはWebSockets & Real-Time Systems with Spring学習パスの一部であり、ウェブとCoddyKitアプリ全体で進捗が同期されます。 WebSockets & Real-Time Systems with Springコースには全4レッスンが含まれています。

このレッスンの一部はまだ翻訳されておらず、英語で表示されています。

Public Chat Rooms Explained

Welcome! In this lesson, we'll build public chat rooms. These are common spaces where many users can send and receive messages, visible to everyone in that room.

Think of a general discussion channel in a messaging app. The key characteristic here is broadcast communication: one message sent by any user is instantly relayed to all other users currently in the room.

STOMP Topics for Rooms

In Spring with STOMP, we use topics to represent chat rooms. A topic is like a channel clients can subscribe to. Messages sent to a topic are broadcast to all its subscribers.

  • For public rooms, we often use a common topic path like /topic/public-chat.
  • Clients subscribe to this topic to receive messages.
  • Clients send messages to a specific application destination, which the server then forwards to the topic.

Simple Chat Message Model

Before implementing the chat logic, we need a simple structure for our messages. This helps ensure everyone understands the data being sent.

A basic ChatMessage might include the message type (e.g., CHAT, JOIN, LEAVE), the sender's name, and the actual content. Here's a quick look:

public class ChatMessage {
    public enum MessageType {
        CHAT,
        JOIN,
        LEAVE
    }
    private MessageType type;
    private String content;
    private String sender;

    public ChatMessage() {}
    public MessageType getType() { return type; }
    public void setType(MessageType type) { this.type = type; }
    public String getContent() { return content; }
    public void setContent(String content) { this.content = content; }
    public String getSender() { return sender; }
    public void setSender(String sender) { this.sender = sender; }

    @Override
    public String toString() {
        return "ChatMessage{" + "type=" + type + ", sender='" + sender + "', content='" + content + "'}";
    }
}

Server-Side Chat Controller

To handle incoming chat messages and broadcast them, we'll create a Spring @Controller. This controller will listen for messages sent to a specific application destination (e.g., /app/chat.sendMessage) and then use a SimpMessageSendingOperations (often SimpMessagingTemplate) to broadcast them to our public topic (/topic/public-chat).

Try running this example:

import org.springframework.boot.SpringApplication;
import org.springframework.boot.autoconfigure.SpringBootApplication;
import org.springframework.context.annotation.Configuration;
import org.springframework.messaging.handler.annotation.MessageMapping;
import org.springframework.messaging.handler.annotation.Payload;
import org.springframework.messaging.simp.SimpMessageSendingOperations;
import org.springframework.messaging.simp.config.MessageBrokerRegistry;
import org.springframework.stereotype.Controller;
import org.springframework.web.socket.config.annotation.EnableWebSocketMessageBroker;
import org.springframework.web.socket.config.annotation.StompEndpointRegistry;
import org.springframework.web.socket.config.annotation.WebSocketMessageBrokerConfigurer;

// ChatMessage POJO (for simplicity, included here)
class ChatMessage {
    public enum MessageType { CHAT, JOIN, LEAVE }
    private MessageType type;
    private String content;
    private String sender;
    public ChatMessage() {}
    public MessageType getType() { return type; }
    public void setType(MessageType type) { this.type = type; }
    public String getContent() { return content; }
    public void setContent(String content) { this.content = content; }
    public String getSender() { return sender; }
    public void setSender(String sender) { this.sender = sender; }
    @Override
    public String toString() {
        return "ChatMessage{" + "type=" + type + ", sender='" + sender + "', content='" + content + "'}";
    }
}

// WebSocket Configuration
@Configuration
@EnableWebSocketMessageBroker
class WebSocketConfig implements WebSocketMessageBrokerConfigurer {
    @Override
    public void configureMessageBroker(MessageBrokerRegistry config) {
        config.enableSimpleBroker("/topic");
        config.setApplicationDestinationPrefixes("/app");
    }
    @Override
    public void registerStompEndpoints(StompEndpointRegistry registry) {
        registry.addEndpoint("/ws").withSockJS();
    }
}

// Chat Controller
@Controller
class ChatController {
    private final SimpMessageSendingOperations messagingTemplate;

    public ChatController(SimpMessageSendingOperations messagingTemplate) {
        this.messagingTemplate = messagingTemplate;
    }

    @MessageMapping("/chat.sendMessage")
    public void sendMessage(@Payload ChatMessage chatMessage) {
        System.out.println("Received CHAT message from " + chatMessage.getSender() + ": " + chatMessage.getContent());
        messagingTemplate.convertAndSend("/topic/public-chat", chatMessage);
    }
}

// Main Application
@SpringBootApplication
public class Main {
    public static void main(String[] args) {
        SpringApplication.run(Main.class, args);
        System.out.println("\n--- Spring Boot Chat Server Started ---");
        System.out.println("Connect to ws://localhost:8080/ws");
        System.out.println("Send CHAT messages to /app/chat.sendMessage and subscribe to /topic/public-chat");
    }
}

Broadcasting User Joins

When a user first connects or explicitly "joins" a chat room, it's good practice to notify everyone else. We can do this by sending a special JOIN type message.

Our @MessageMapping can detect these join events and broadcast them to the same public topic. This way, all clients know who has entered the room.

Let's extend our ChatController to handle JOIN messages:

import org.springframework.boot.SpringApplication;
import org.springframework.boot.autoconfigure.SpringBootApplication;
import org.springframework.context.annotation.Configuration;
import org.springframework.messaging.handler.annotation.MessageMapping;
import org.springframework.messaging.handler.annotation.Payload;
import org.springframework.messaging.simp.SimpMessageSendingOperations;
import org.springframework.messaging.simp.config.MessageBrokerRegistry;
import org.springframework.stereotype.Controller;
import org.springframework.web.socket.config.annotation.EnableWebSocketMessageBroker;
import org.springframework.web.socket.config.annotation.StompEndpointRegistry;
import org.springframework.web.socket.config.annotation.WebSocketMessageBrokerConfigurer;

class ChatMessage {
    public enum MessageType { CHAT, JOIN, LEAVE }
    private MessageType type;
    private String content;
    private String sender;
    public ChatMessage() {}
    public MessageType getType() { return type; }
    public void setType(MessageType type) { this.type = type; }
    public String getContent() { return content; }
    public void setContent(String content) { this.content = content; }
    public String getSender() { return sender; }
    public void setSender(String sender) { this.sender = sender; }
    @Override
    public String toString() {
        return "ChatMessage{" + "type=" + type + ", sender='" + sender + "', content='" + content + "'}";
    }
}

@Configuration
@EnableWebSocketMessageBroker
class WebSocketConfig implements WebSocketMessageBrokerConfigurer {
    @Override
    public void configureMessageBroker(MessageBrokerRegistry config) {
        config.enableSimpleBroker("/topic");
        config.setApplicationDestinationPrefixes("/app");
    }
    @Override
    public void registerStompEndpoints(StompEndpointRegistry registry) {
        registry.addEndpoint("/ws").withSockJS();
    }
}

@Controller
class ChatController {
    private final SimpMessageSendingOperations messagingTemplate;

    public ChatController(SimpMessageSendingOperations messagingTemplate) {
        this.messagingTemplate = messagingTemplate;
    }

    @MessageMapping("/chat.sendMessage")
    public void sendMessage(@Payload ChatMessage chatMessage) {
        System.out.println("Received CHAT message from " + chatMessage.getSender() + ": " + chatMessage.getContent());
        messagingTemplate.convertAndSend("/topic/public-chat", chatMessage);
    }

    @MessageMapping("/chat.addUser")
    public void addUser(@Payload ChatMessage chatMessage) {
        if (chatMessage.getType() == ChatMessage.MessageType.JOIN) {
            System.out.println(chatMessage.getSender() + " JOINED the chat!");
            messagingTemplate.convertAndSend("/topic/public-chat", chatMessage);
        }
    }
}

@SpringBootApplication
public class Main {
    public static void main(String[] args) {
        SpringApplication.run(Main.class, args);
        System.out.println("\n--- Spring Boot Chat Server Started with JOIN handling ---");
        System.out.println("Connect to ws://localhost:8080/ws");
        System.out.println("Send JOIN messages to /app/chat.addUser");
        System.out.println("Send CHAT messages to /app/chat.sendMessage");
        System.out.println("Subscribe to /topic/public-chat");
    }
}

Client: Connect & Subscribe

On the client-side (e.g., using JavaScript and SockJS/STOMP.js), the first step is to establish a WebSocket connection and then subscribe to the public chat topic.

The client uses the STOMP client to connect to the /ws endpoint and then subscribes to /topic/public-chat to receive all broadcast messages.

// Assuming SockJS and STOMP.js are loaded
var socket = new SockJS('/ws'); // Connect to our WebSocket endpoint
var stompClient = Stomp.over(socket);

stompClient.connect({}, function(frame) {
    console.log('Connected: ' + frame);
    // Subscribe to the public chat topic
    stompClient.subscribe('/topic/public-chat', function(message) {
        var chatMessage = JSON.parse(message.body);
        console.log('Received message: ' + chatMessage.content + ' from ' + chatMessage.sender);
        // Update UI with the message
    });

    // Send a JOIN message (example)
    stompClient.send("/app/chat.addUser", {}, JSON.stringify({
        sender: 'User123',
        type: 'JOIN'
    }));
});

Client: Sending Chat Messages

Once connected and subscribed, clients can send chat messages to the server. These messages are sent to the application destination (e.g., /app/chat.sendMessage) that our Spring controller is listening to.

The server then processes this message and broadcasts it back to all subscribers of /topic/public-chat, including the sender.

// Function to send a chat message
function sendChatMessage(senderName, messageContent) {
    if (stompClient && stompClient.connected) {
        var chatMessage = {
            sender: senderName,
            content: messageContent,
            type: 'CHAT'
        };
        stompClient.send("/app/chat.sendMessage", {}, JSON.stringify(chatMessage));
        console.log("Sent: " + chatMessage.content);
    } else {
        console.log("STOMP client not connected.");
    }
}

// Example usage:
// sendChatMessage('Alice', 'Hello everyone!');

The Full Chat Flow

Let's visualize the complete flow for a public chat room:

  1. Client Connects: A user's browser connects to the WebSocket endpoint (/ws).
  2. Client Subscribes: The client subscribes to the public topic (/topic/public-chat) to receive messages.
  3. Client Joins: The client sends a JOIN message to the server (/app/chat.addUser).
  4. Server Broadcasts Join: The server receives the JOIN message and broadcasts it to /topic/public-chat. All clients receive the "user joined" notification.
  5. Client Sends Chat: A client sends a CHAT message to the server (/app/chat.sendMessage).
  6. Server Broadcasts Chat: The server receives the CHAT message and broadcasts it to /topic/public-chat. All clients receive the chat message.

Public Chat Best Practices

When building public chat rooms, consider these points for a better user experience and server performance:

  • Message History: Implement a way to store and retrieve past messages for new users joining the room.
  • User Presence: Track active users in a room (e.g., using an in-memory map or a database).
  • Rate Limiting: Prevent spamming by limiting how frequently a user can send messages.
  • Moderation: Provide tools for moderators to remove inappropriate messages or ban users.
  • Scalability: For large-scale public chats, consider external message brokers like RabbitMQ or Kafka.

Public Chat Room Check

Which of the following are true about implementing public chat rooms using Spring WebSockets and STOMP?

Recap: Public Chat Rooms

In this lesson, you learned how to implement public, broadcast-style chat rooms using Spring WebSockets and STOMP.

  • We saw how STOMP topics (e.g., /topic/public-chat) serve as the channels for rooms.
  • You learned to use @MessageMapping and SimpMessageSendingOperations on the server to handle incoming messages and broadcast them.
  • We explored how to handle user join events and notify all participants.
  • Finally, we touched upon client-side interaction and important best practices for robust chat applications.

Next, we'll dive into implementing private, one-on-one messaging!

よくある質問

「パブリックチャットルームの実装」レッスンは無料ですか?

はい。「パブリックチャットルームの実装」の完全なテキストはこのウェブで無料で読めます。インタラクティブに演習し(組み込みコードエディタと24時間対応のAIチューター)、WebSockets & Real-Time Systems with Springコースの残りをアンロックするには、CoddyKit PROにアップグレードしてください。 WebSockets & Real-Time Systems with Springコースには全4レッスンが含まれています。

「パブリックチャットルームの実装」で何を学びますか?

ユーザーが公開型のブロードキャストチャットルームに参加し、交流できる機能を開発します。 ブラウザで直接実行するハンズオンコードでWebSockets & Real-Time Systems with Springを演習し、24時間対応のAIチューターがレッスンを進める中での質問に答えます。

WebSockets & Real-Time Systems with Springを始めるのに経験は必要ですか?

事前経験は必要ありません。CoddyKitのWebSockets & Real-Time Systems with Springは初級者から上級者向けに構成されているため、ここから始めるか最初から始めて、自分のペースで進むことができます。 これはレッスン2/4です。

「パブリックチャットルームの実装」レッスンにはどのくらい時間がかかりますか?

ほとんどのCoddyKitレッスンは約5~10分かかります。各レッスンはコンパクトでインタラクティブなので、着実に進歩し、ウェブとアプリ全体で正確に前回の場所から再開できます。

このWebSockets & Real-Time Systems with Springレッスンでコードを書いて実行できますか?

はい。すべてのWebSockets & Real-Time Systems with Springレッスンに組み込みコードエディタが含まれているため、ブラウザでリアルコードを書いて実行し、即座のAIフィードバックを取得できます。ローカル設定は不要です。

このコースのすべてのレッスン

  1. チャットメッセージモデルの設計
  2. パブリックチャットルームの実装
  3. STOMPによるプライベートメッセージング
  4. 入力中インジケーターとオンラインプレゼンス
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