Protobuf IDLによるサービスとメッセージの定義
.protoコントラクトを記述し、そこから型安全なクライアントとサーバーのスタブを生成します。
「Protobuf IDLによるサービスとメッセージの定義」はCoddyKit上の無料Node.js Backend Development Bootcampレッスンです。 これはレッスン1/4です。 下記で完全なレッスンを無料で読むことができます。その後、ブラウザ内の組み込みコードエディタと24時間対応のAIチューターでハンズオン演習できます。 これはNode.js Backend Development Bootcamp学習パスの一部であり、ウェブとCoddyKitアプリ全体で進捗が同期されます。 Node.js Backend Development Bootcampコースには全4レッスンが含まれています。
このレッスンの一部はまだ翻訳されておらず、英語で表示されています。
Why an IDL?
In a gRPC microservice, the contract comes before the code. You describe your data and your RPC methods in a language-neutral Interface Definition Language (IDL) called .proto, then generate type-safe stubs for Node.js, Go, Java, and more from that single file.
- One
.protofile is the single source of truth shared by client and server. - Protocol Buffers (protobuf) is both the IDL and the binary wire format.
- You never hand-write the serialization code — the compiler does it.
This lesson shows how to write .proto contracts and turn them into JavaScript client and server stubs.
Anatomy of a .proto file
Every modern .proto file starts by declaring the syntax version and a package. The package namespaces your symbols so two services can both define a User without colliding.
syntax = "proto3";— always use proto3 for new services.package— logical namespace, maps to a JS object path after generation.- The file groups
message(data shapes) andservice(RPC methods).
// user.proto
syntax = "proto3";
package users.v1;
// A data shape sent over the wire
message User {
string id = 1;
string email = 2;
bool active = 3;
}Messages and field numbers
A message is a record of typed fields. The number after the = is the field tag, not a default value. Tags are how protobuf identifies each field on the binary wire — they must be unique within a message and must never change once deployed.
- Field names can be renamed freely; tags must stay stable for backward compatibility.
- Tags 1-15 use a single byte, so reserve them for your most frequent fields.
- Scalar types:
string,bool,int32,int64,double,bytes.
message Product {
string id = 1; // tag 1 (1 byte on the wire)
string name = 2;
int32 stock = 3;
double price = 4;
bool discontinued = 5;
}proto3 to JavaScript type mapping
When you load a .proto with @grpc/proto-loader, each protobuf type maps to a JavaScript value. Knowing the mapping avoids surprises at runtime.
string,bool,int32,float,doublemap to JSstring,boolean,number.int64/uint64map to a string by default in JS (numbers can exceedNumber.MAX_SAFE_INTEGER).bytesbecomes aBuffer.- Unset proto3 scalars come back as their zero value (
"",0,false) — they are neverundefinedon the wire.
// What a decoded User object looks like in Node.js
const user = {
id: 'u_123', // string -> string
email: '', // unset string -> '' (zero value)
active: false, // unset bool -> false
loginCount: '0' // int64 -> string, not number!
};
console.log(typeof user.loginCount); // 'string'Defining a service
A service block lists the RPC methods clients can call. Each rpc takes exactly one request message and returns exactly one response message. Wrapping request/response in dedicated messages (rather than passing bare scalars) lets you add fields later without breaking the contract.
- Method names are
PascalCaseby convention. - Always define a request and a response message per method, even if one is empty.
message GetUserRequest { string id = 1; }
message GetUserResponse { User user = 1; }
service UserService {
// unary: one request -> one response
rpc GetUser(GetUserRequest) returns (GetUserResponse);
rpc CreateUser(CreateUserRequest) returns (User);
}The four RPC kinds
The stream keyword on either side of an rpc declaration controls the streaming model. The same IDL keyword decides whether your generated handler receives a single value or a stream.
- Unary:
rpc Get(Req) returns (Res)— one in, one out. - Server streaming:
returns (stream Res)— server pushes many. - Client streaming:
(stream Req)— client uploads many. - Bidirectional:
(stream Req) returns (stream Res).
service OrderService {
rpc GetOrder(GetOrderRequest) returns (Order);
rpc ListOrders(ListOrdersRequest) returns (stream Order);
rpc ImportOrders(stream Order) returns (ImportSummary);
rpc LiveOrders(stream OrderEvent) returns (stream OrderEvent);
}Enums, repeated, and nested messages
Beyond scalars, protobuf gives you composite shapes for real-world data.
enum— a closed set of values; the first member must be0and is the default.repeated— an ordered list; decodes to a JSArray.- Nested messages model structured sub-records.
Prefix enum members to avoid name clashes, since enum values share the enclosing scope.
enum OrderStatus {
ORDER_STATUS_UNSPECIFIED = 0; // required zero default
ORDER_STATUS_PENDING = 1;
ORDER_STATUS_SHIPPED = 2;
}
message Order {
string id = 1;
OrderStatus status = 2;
repeated LineItem items = 3; // -> JS Array
}
message LineItem {
string sku = 1;
int32 qty = 2;
}Loading the contract in Node.js
In Node you generate stubs at runtime with @grpc/proto-loader plus @grpc/grpc-js. The loader parses the .proto and loadPackageDefinition turns it into a navigable JS object keyed by your package path.
keepCase: truepreserves field names exactly as written in the proto.longs: Stringkeeps 64-bit ints safe as strings.- The package path
users.v1becomesproto.users.v1.
const protoLoader = require('@grpc/proto-loader');
const grpc = require('@grpc/grpc-js');
const pkgDef = protoLoader.loadSync('user.proto', {
keepCase: true,
longs: String,
enums: String,
defaults: true,
oneofs: true,
});
const proto = grpc.loadPackageDefinition(pkgDef);
const UserService = proto.users.v1.UserService;Implementing the server stub
The generated UserService gives you a service definition you register handlers against. Each unary handler receives (call, callback); call.request is your decoded request message, and you reply via the Node-style callback(err, response).
- Return a gRPC status by passing an error with a
codefromgrpc.status. - The response object must match the response message fields.
const server = new grpc.Server();
server.addService(UserService.service, {
GetUser(call, callback) {
const { id } = call.request;
const user = db.find(id);
if (!user) {
return callback({
code: grpc.status.NOT_FOUND,
message: `User ${id} not found`,
});
}
callback(null, { user });
},
});Calling from the client stub
The same generated UserService is also a client constructor. You instantiate it with a target address and credentials, then call methods directly. Each unary call takes the request object and a Node-style callback.
credentials.createInsecure()for local/dev; use TLS in production.- The request and response are plain JS objects matching the proto messages.
const client = new UserService(
'localhost:50051',
grpc.credentials.createInsecure()
);
client.GetUser({ id: 'u_123' }, (err, res) => {
if (err) {
console.error(err.code, err.message);
return;
}
console.log(res.user.email);
});Evolving the contract safely
A contract is only useful if it can change without breaking deployed clients. proto3 makes additive evolution safe when you follow a few rules.
- Add new fields with new, never-before-used tag numbers — old clients ignore them.
- Never reuse or renumber tags; mark removed tags with
reserved. - Renaming a field is wire-compatible (tag is what matters), but breaks JSON/text usage.
- Use
reservedfor both removed tag numbers and names to prevent accidental reuse.
message User {
reserved 4, 5; // retired tags, never reuse
reserved "phone"; // retired field name
string id = 1;
string email = 2;
bool active = 3;
string display_name = 6; // safe additive change
}Quick Check
You need to remove the deprecated phone field (tag 4) from a deployed User message. What is the correct, backward-compatible way to do it?
Recap
You learned to design and consume gRPC contracts with Protobuf IDL:
- A
.protofile withsyntax = "proto3"and apackageis the single source of truth for client and server. messagedefines typed records; the number after each field is its stable wire tag, not a default.service+rpcdeclare methods; thestreamkeyword selects unary, server-, client-, or bidirectional streaming.enum,repeated, and nested messages model richer data;int64decodes to a JS string.- In Node,
@grpc/proto-loader+grpc.loadPackageDefinitiongenerate both the server service and the client constructor. - Evolve contracts additively and protect retired tags/names with
reserved.
よくある質問
「Protobuf IDLによるサービスとメッセージの定義」レッスンは無料ですか?
はい。「Protobuf IDLによるサービスとメッセージの定義」の完全なテキストはこのウェブで無料で読めます。インタラクティブに演習し(組み込みコードエディタと24時間対応のAIチューター)、Node.js Backend Development Bootcampコースの残りをアンロックするには、CoddyKit PROにアップグレードしてください。 Node.js Backend Development Bootcampコースには全4レッスンが含まれています。
「Protobuf IDLによるサービスとメッセージの定義」で何を学びますか?
.protoコントラクトを記述し、そこから型安全なクライアントとサーバーのスタブを生成します。 ブラウザで直接実行するハンズオンコードでNode.js Backend Development Bootcampを演習し、24時間対応のAIチューターがレッスンを進める中での質問に答えます。
Node.js Backend Development Bootcampを始めるのに経験は必要ですか?
事前経験は必要ありません。CoddyKitのNode.js Backend Development Bootcampは初級者から上級者向けに構成されているため、ここから始めるか最初から始めて、自分のペースで進むことができます。 これはレッスン1/4です。
「Protobuf IDLによるサービスとメッセージの定義」レッスンにはどのくらい時間がかかりますか?
ほとんどのCoddyKitレッスンは約5~10分かかります。各レッスンはコンパクトでインタラクティブなので、着実に進歩し、ウェブとアプリ全体で正確に前回の場所から再開できます。
このNode.js Backend Development Bootcampレッスンでコードを書いて実行できますか?
はい。すべてのNode.js Backend Development Bootcampレッスンに組み込みコードエディタが含まれているため、ブラウザでリアルコードを書いて実行し、即座のAIフィードバックを取得できます。ローカル設定は不要です。
このコースのすべてのレッスン
- Protobuf IDLによるサービスとメッセージの定義
- Unary、Server、Client、双方向ストリーミングRPC
- インターセプター、デッドライン、メタデータ
- Protoの進化と後方互換性