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Testing Mastery: JUnit, Mockito & Integration Tests · レッスン

ステップ定義の実装

BDDフレームワークを使ってステップ定義を記述し、Gherkinのフィーチャーファイルを実行可能なコードに結び付けます。

「ステップ定義の実装」はCoddyKit上の無料Testing Mastery: JUnit, Mockito & Integration Testsレッスンです。 これはレッスン3/4です。 下記で完全なレッスンを無料で読むことができます。その後、ブラウザ内の組み込みコードエディタと24時間対応のAIチューターでハンズオン演習できます。 これはTesting Mastery: JUnit, Mockito & Integration Tests学習パスの一部であり、ウェブとCoddyKitアプリ全体で進捗が同期されます。 Testing Mastery: JUnit, Mockito & Integration Testsコースには全4レッスンが含まれています。

このレッスンの一部はまだ翻訳されておらず、英語で表示されています。

Step Definitions: The Code Bridge

In Behavior-Driven Development (BDD), Gherkin feature files describe behavior in plain language. But how does your application understand these instructions?

This is where Step Definitions come in! They are the crucial link, translating each Gherkin step (Given, When, Then) into executable code.

  • They are methods that match Gherkin patterns.
  • BDD frameworks (like Cucumber) find and run these methods.

Our Example: A Simple Calculator

Let's use a basic Calculator to demonstrate how step definitions work. This class will hold the state and logic that our steps will interact with.

Try running this simple calculator:

public class Calculator {
  private int result;

  public void add(int a, int b) {
    this.result = a + b;
  }

  public int getResult() {
    return result;
  }

  public void clear() {
    this.result = 0;
  }

  public static void main(String[] args) {
    Calculator calc = new Calculator();
    calc.add(10, 5);
    System.out.println("10 + 5 = " + calc.getResult());
  }
}

The @Given Annotation

The @Given annotation is used for methods that establish the initial context or preconditions for a scenario. It sets up the 'world' before an action takes place.

We'll create a StepDefinitions class to house our step methods. Notice how the string in @Given matches a Gherkin step.

import io.cucumber.java.en.Given;

public class StepDefinitions {
  private Calculator calculator;

  @Given("I have a calculator")
  public void iHaveACalculator() {
    calculator = new Calculator();
    System.out.println("Given: Calculator initialized.");
  }

  public static void main(String[] args) {
    StepDefinitions steps = new StepDefinitions();
    steps.iHaveACalculator();
  }
}

The @When Annotation

The @When annotation marks methods that describe an action or event. This is typically where the system under test is interacted with or triggered.

Our calculator will perform an 'add' operation here.

import io.cucumber.java.en.Given;
import io.cucumber.java.en.When;

public class StepDefinitions {
  private Calculator calculator;

  @Given("I have a calculator")
  public void iHaveACalculator() {
    calculator = new Calculator();
    System.out.println("Given: Calculator initialized.");
  }

  @When("I add two numbers")
  public void iAddTwoNumbers() {
    // For now, let's hardcode values. We'll make it dynamic soon!
    calculator.add(10, 20);
    System.out.println("When: Added two numbers (10, 20).");
  }

  public static void main(String[] args) {
    StepDefinitions steps = new StepDefinitions();
    steps.iHaveACalculator();
    steps.iAddTwoNumbers();
  }
}

The @Then Annotation

The @Then annotation is for methods that observe the outcome of the action. This is where you assert that the system behaved as expected.

We'll check if the calculator's result is correct.

import io.cucumber.java.en.Given;
import io.cucumber.java.en.When;
import io.cucumber.java.en.Then;

public class StepDefinitions {
  private Calculator calculator;

  @Given("I have a calculator")
  public void iHaveACalculator() {
    calculator = new Calculator();
    System.out.println("Given: Calculator initialized.");
  }

  @When("I add two numbers")
  public void iAddTwoNumbers() {
    calculator.add(10, 20);
    System.out.println("When: Added two numbers (10, 20).");
  }

  @Then("the result should be 30")
  public void theResultShouldBe30() {
    if (calculator.getResult() == 30) {
      System.out.println("Then: Result is 30. Test PASSED!");
    } else {
      System.out.println("Then: Expected 30, got " + calculator.getResult() + ". Test FAILED!");
    }
  }

  public static void main(String[] args) {
    StepDefinitions steps = new StepDefinitions();
    steps.iHaveACalculator();
    steps.iAddTwoNumbers();
    steps.theResultShouldBe30();
  }
}

Passing Data with Arguments

Hardcoding values isn't flexible. BDD frameworks allow you to capture data from the Gherkin step and pass it as arguments to your step definition method.

We use regular expressions or Cucumber Expressions (like {int}) to define placeholders.

import io.cucumber.java.en.Given;
import io.cucumber.java.en.When;
import io.cucumber.java.en.Then;

public class StepDefinitions {
  private Calculator calculator;

  @Given("I have a calculator")
  public void iHaveACalculator() {
    calculator = new Calculator();
    System.out.println("Given: Calculator initialized.");
  }

  @When("I add {int} and {int}")
  public void iAddTwoNumbers(int num1, int num2) {
    calculator.add(num1, num2);
    System.out.println("When: Added " + num1 + " and " + num2 + ".");
  }

  @Then("the result should be {int}")
  public void theResultShouldBe(int expectedResult) {
    if (calculator.getResult() == expectedResult) {
      System.out.println("Then: Result is " + expectedResult + ". Test PASSED!");
    } else {
      System.out.println("Then: Expected " + expectedResult + ", got " + calculator.getResult() + ". Test FAILED!");
    }
  }

  public static void main(String[] args) {
    StepDefinitions steps = new StepDefinitions();
    steps.iHaveACalculator();
    steps.iAddTwoNumbers(5, 7); // Simulating Gherkin "When I add 5 and 7"
    steps.theResultShouldBe(12); // Simulating Gherkin "Then the result should be 12"
  }
}

Flexible Step Matching with Regex

While {int} and {string} are convenient, you can use full regular expressions for more complex matching patterns.

For example, if your Gherkin step was Given I have an (empty|full) wallet, your step definition pattern might be "^I have an (empty|full) wallet$" to capture 'empty' or 'full'.

  • Use \\d+ for one or more digits.
  • Use "(.*)" to capture any text.

This allows a single step definition to match several slightly different Gherkin phrases.

BDD Hooks: Setup & Teardown

Sometimes, you need to perform actions before or after each scenario, or even before/after all features. BDD frameworks provide Hooks for this.

  • @Before: Runs before each scenario. Useful for resetting state.
  • @After: Runs after each scenario. Good for cleanup.
import io.cucumber.java.en.Given;
import io.cucumber.java.en.When;
import io.cucumber.java.en.Then;
import io.cucumber.java.Before;
import io.cucumber.java.After;

public class StepDefinitions {
  private Calculator calculator;

  @Before
  public void setupScenario() {
    System.out.println("\n--- Scenario Setup (@Before) ---");
    calculator = new Calculator(); // Ensure a fresh calculator for each scenario
  }

  @After
  public void teardownScenario() {
    System.out.println("--- Scenario Teardown (@After) ---");
    // Optional: add cleanup if needed, e.g., closing resources
  }

  @Given("I have a calculator")
  public void iHaveACalculator() {
    System.out.println("Given: Calculator initialized.");
  }

  @When("I add {int} and {int}")
  public void iAddTwoNumbers(int num1, int num2) {
    calculator.add(num1, num2);
    System.out.println("When: Added " + num1 + " and " + num2 + ".");
  }

  @Then("the result should be {int}")
  public void theResultShouldBe(int expectedResult) {
    if (calculator.getResult() == expectedResult) {
      System.out.println("Then: Result is " + expectedResult + ". Test PASSED!");
    } else {
      System.out.println("Then: Expected " + expectedResult + ", got " + calculator.getResult() + ". Test FAILED!");
    }
  }

  public static void main(String[] args) {
    StepDefinitions steps = new StepDefinitions();
    // Simulate a scenario run
    steps.setupScenario();
    steps.iHaveACalculator();
    steps.iAddTwoNumbers(8, 4); // Simulating Gherkin "When I add 8 and 4"
    steps.theResultShouldBe(12); // Simulating Gherkin "Then the result should be 12"
    steps.teardownScenario();

    // Simulate another scenario run
    steps.setupScenario();
    steps.iHaveACalculator();
    steps.iAddTwoNumbers(10, 0); // Simulating Gherkin "When I add 10 and 0"
    steps.theResultShouldBe(10); // Simulating Gherkin "Then the result should be 10"
    steps.teardownScenario();
  }
}

Running Your Feature Files

In a real BDD project, you wouldn't manually call step definition methods like we did in main.

Instead, you'd have a Test Runner (often a JUnit test class) that tells the BDD framework (e.g., Cucumber) where to find your feature files and step definitions.

The runner then parses the Gherkin, finds matching step definitions, and executes them in order, reporting the results.

Quick Check: Step Definition Roles

Match the BDD annotation to its primary role in a step definition.

Recap: Implementing Step Definitions

You've learned how to connect human-readable Gherkin steps to executable code!

  • Step Definitions are Java methods annotated with @Given, @When, or @Then.
  • They use regular expressions or Cucumber Expressions (like {int}) to match Gherkin text.
  • Arguments can be captured from the Gherkin step and passed to the method.
  • Hooks like @Before and @After help manage scenario setup and teardown.

This bridge between language and code is fundamental to BDD, ensuring tests are understandable by everyone involved in the project!

よくある質問

「ステップ定義の実装」レッスンは無料ですか?

はい。「ステップ定義の実装」の完全なテキストはこのウェブで無料で読めます。インタラクティブに演習し(組み込みコードエディタと24時間対応のAIチューター)、Testing Mastery: JUnit, Mockito & Integration Testsコースの残りをアンロックするには、CoddyKit PROにアップグレードしてください。 Testing Mastery: JUnit, Mockito & Integration Testsコースには全4レッスンが含まれています。

「ステップ定義の実装」で何を学びますか?

BDDフレームワークを使ってステップ定義を記述し、Gherkinのフィーチャーファイルを実行可能なコードに結び付けます。 ブラウザで直接実行するハンズオンコードでTesting Mastery: JUnit, Mockito & Integration Testsを演習し、24時間対応のAIチューターがレッスンを進める中での質問に答えます。

Testing Mastery: JUnit, Mockito & Integration Testsを始めるのに経験は必要ですか?

事前経験は必要ありません。CoddyKitのTesting Mastery: JUnit, Mockito & Integration Testsは初級者から上級者向けに構成されているため、ここから始めるか最初から始めて、自分のペースで進むことができます。 これはレッスン3/4です。

「ステップ定義の実装」レッスンにはどのくらい時間がかかりますか?

ほとんどのCoddyKitレッスンは約5~10分かかります。各レッスンはコンパクトでインタラクティブなので、着実に進歩し、ウェブとアプリ全体で正確に前回の場所から再開できます。

このTesting Mastery: JUnit, Mockito & Integration Testsレッスンでコードを書いて実行できますか?

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このコースのすべてのレッスン

  1. BDD入門
  2. Gherkinの構文とフィーチャー
  3. ステップ定義の実装
  4. シナリオアウトラインとデータテーブル
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