Canvas API:パス、ペイント、シェーダー
CanvasのプリミティブとPaintの設定を使って、図形、グラデーション、線を描画します。
「Canvas API:パス、ペイント、シェーダー」はCoddyKit上の無料Flutter Mobile Developmentレッスンです。 これはレッスン1/4です。 下記で完全なレッスンを無料で読むことができます。その後、ブラウザ内の組み込みコードエディタと24時間対応のAIチューターでハンズオン演習できます。 これはFlutter Mobile Development学習パスの一部であり、ウェブとCoddyKitアプリ全体で進捗が同期されます。 Flutter Mobile Developmentコースには全4レッスンが含まれています。
このレッスンの一部はまだ翻訳されておらず、英語で表示されています。
Meet the Canvas
When you build a CustomPainter, Flutter hands you two things in paint(): a Canvas and a Size.
- Canvas is your drawing surface. It exposes primitives like
drawRect,drawCircle,drawPath, anddrawLine. - Size tells you how big the area is, so you can scale your drawing to fit any device.
Every draw call needs a Paint object that describes how to draw: color, stroke vs fill, width, and more.
void paint(Canvas canvas, Size size) {
final paint = Paint()..color = const Color(0xFF2196F3);
canvas.drawRect(
Rect.fromLTWH(0, 0, size.width, size.height),
paint,
);
}The Paint Object
A Paint is a bundle of styling options. The most important fields are:
color— the color used to draw.style—PaintingStyle.fill(solid interior) orPaintingStyle.stroke(outline only).strokeWidth— line thickness when stroking.isAntiAlias— smooth edges, on by default.
Flutter idiom uses the cascade operator .. to configure a freshly created Paint in one expression.
final fill = Paint()
..color = const Color(0xFFE91E63)
..style = PaintingStyle.fill;
final outline = Paint()
..color = const Color(0xFF000000)
..style = PaintingStyle.stroke
..strokeWidth = 4.0;Drawing Basic Shapes
The Canvas offers ready-made primitives so you do not always need a path:
drawRect(Rect, Paint)— axis-aligned rectangle.drawRRect(RRect, Paint)— rounded rectangle.drawCircle(Offset center, double radius, Paint)drawOval(Rect, Paint)— fills the bounding rect with an ellipse.
Coordinates start at (0,0) in the top-left corner; x grows right, y grows down.
void paint(Canvas canvas, Size size) {
final p = Paint()..color = const Color(0xFF4CAF50);
final center = Offset(size.width / 2, size.height / 2);
canvas.drawCircle(center, 40, p);
canvas.drawRRect(
RRect.fromRectAndRadius(
Rect.fromLTWH(10, 10, 80, 50),
const Radius.circular(12),
),
p,
);
}Strokes: Caps, Joins, and Width
When style is PaintingStyle.stroke, several properties shape the line:
strokeWidth— thickness in logical pixels.strokeCap— how line ends look:butt,round, orsquare.strokeJoin— how corners connect:miter,round, orbevel.
Round caps and joins are common for friendly, smooth chart and signature drawing.
final stroke = Paint()
..color = const Color(0xFF9C27B0)
..style = PaintingStyle.stroke
..strokeWidth = 6.0
..strokeCap = StrokeCap.round
..strokeJoin = StrokeJoin.round;
// canvas.drawLine(Offset(10, 10), Offset(120, 60), stroke);Building a Path
A Path describes an arbitrary outline made of line and curve segments. The core methods are:
moveTo(x, y)— lift the pen and start a new subpath.lineTo(x, y)— draw a straight segment.quadraticBezierTo / cubicTo— curved segments.close()— connect back to the subpath start.
Draw the finished path with canvas.drawPath(path, paint).
void paint(Canvas canvas, Size size) {
final path = Path()
..moveTo(size.width / 2, 0)
..lineTo(size.width, size.height)
..lineTo(0, size.height)
..close();
final paint = Paint()..color = const Color(0xFFFF5722);
canvas.drawPath(path, paint);
}Curves with Bezier Segments
Smooth shapes come from Bezier curves. The most common is the quadratic Bezier, which uses one control point.
quadraticBezierTo(cpx, cpy, x, y)bends the line toward the control point(cpx, cpy)on its way to the end point(x, y).cubicTo(c1x, c1y, c2x, c2y, x, y)uses two control points for S-curves.
These power wave dividers, chart lines, and speech-bubble tails.
void paint(Canvas canvas, Size size) {
final wave = Path()
..moveTo(0, size.height * 0.5)
..quadraticBezierTo(
size.width * 0.25, size.height * 0.2,
size.width * 0.5, size.height * 0.5,
)
..quadraticBezierTo(
size.width * 0.75, size.height * 0.8,
size.width, size.height * 0.5,
);
final paint = Paint()
..color = const Color(0xFF00BCD4)
..style = PaintingStyle.stroke
..strokeWidth = 3;
canvas.drawPath(wave, paint);
}Plain Dart: Computing Points
Canvas math is just geometry. Before you draw, you often compute coordinates with plain Dart. Here we generate evenly spaced points along a sine wave — the same values you would feed into path.lineTo.
This logic is framework-free, so you can unit-test it without rendering anything.
import 'dart:math';
List<Point<double>> wavePoints(double width, double height, int n) {
final pts = <Point<double>>[];
for (var i = 0; i <= n; i++) {
final x = width * i / n;
final y = height / 2 + sin(i / n * 2 * pi) * height / 4;
pts.add(Point(x, y));
}
return pts;
}
void main() {
final pts = wavePoints(200, 100, 4);
for (final p in pts) {
print('(${p.x.toStringAsFixed(1)}, ${p.y.toStringAsFixed(1)})');
}
}Shaders: Linear Gradients
A shader fills a shape with more than a flat color. The most common is a linear gradient. You build it with ui.Gradient.linear and assign it to paint.shader.
from/toare the start and endOffsets of the gradient line.colorslists the gradient stops, blended along that line.
Once shader is set, the paint's color is ignored for fills.
import 'dart:ui' as ui;
Paint gradientPaint(Size size) {
return Paint()
..shader = ui.Gradient.linear(
Offset.zero,
Offset(size.width, size.height),
const [Color(0xFF2196F3), Color(0xFF9C27B0)],
);
}Radial and Sweep Gradients
Beyond linear, Flutter offers two more gradient shaders:
- Radial —
ui.Gradient.radial(center, radius, colors)blends outward from a center point, great for glows and spotlights. - Sweep —
ui.Gradient.sweep(center, colors)rotates colors around a center, ideal for circular progress and color wheels.
You can add an optional stops list (0.0 to 1.0) to control exactly where each color sits.
import 'dart:ui' as ui;
Paint glow(Offset center) {
return Paint()
..shader = ui.Gradient.radial(
center,
60,
const [Color(0xFFFFEB3B), Color(0x00FFEB3B)],
const [0.0, 1.0],
);
}Putting It Together in a Painter
A real CustomPainter combines paths, paints, and shaders. Remember two overrides:
paint(canvas, size)— do the drawing.shouldRepaint(old)— returntrueonly when inputs changed, so Flutter avoids needless repaints.
This snippet draws a gradient-filled rounded card with a stroked border.
class CardPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final rect = Rect.fromLTWH(0, 0, size.width, size.height);
final rrect = RRect.fromRectAndRadius(rect, const Radius.circular(16));
final fill = Paint()
..shader = ui.Gradient.linear(
rect.topLeft, rect.bottomRight,
const [Color(0xFF42A5F5), Color(0xFF7E57C2)],
);
canvas.drawRRect(rrect, fill);
final border = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 2
..color = const Color(0x33000000);
canvas.drawRRect(rrect, border);
}
@override
bool shouldRepaint(CardPainter oldDelegate) => false;
}Save, Restore, and Transforms
The Canvas keeps a stack of transforms and clips. Use it to draw rotated or scaled content without permanently changing state:
canvas.save()pushes the current matrix.canvas.translate / rotate / scalemodify it.canvas.restore()pops back to where you were.
Always pair every save() with a restore(), or later draws will inherit the transform.
void paint(Canvas canvas, Size size) {
final p = Paint()..color = const Color(0xFF3F51B5);
canvas.save();
canvas.translate(size.width / 2, size.height / 2);
canvas.rotate(0.785398); // 45 degrees in radians
canvas.drawRect(
const Rect.fromLTWH(-30, -30, 60, 60),
p,
);
canvas.restore();
}Quick Check
Test your understanding of the Paint configuration.
Recap
You now command the Canvas API:
- Paint controls how you draw:
color,style(fill vs stroke),strokeWidth, caps, and joins. - Primitives like
drawRect,drawRRect, anddrawCirclehandle common shapes; Path withmoveTo,lineTo, and Bezier curves handles anything custom. - Shaders (
Gradient.linear,radial,sweep) fill or stroke with gradients and override the flat color. - save/restore isolates transforms, and
shouldRepaintkeeps rendering efficient.
With these building blocks you can draw charts, custom controls, and rich decorations entirely in Dart.
よくある質問
「Canvas API:パス、ペイント、シェーダー」レッスンは無料ですか?
はい。「Canvas API:パス、ペイント、シェーダー」の完全なテキストはこのウェブで無料で読めます。インタラクティブに演習し(組み込みコードエディタと24時間対応のAIチューター)、Flutter Mobile Developmentコースの残りをアンロックするには、CoddyKit PROにアップグレードしてください。 Flutter Mobile Developmentコースには全4レッスンが含まれています。
「Canvas API:パス、ペイント、シェーダー」で何を学びますか?
CanvasのプリミティブとPaintの設定を使って、図形、グラデーション、線を描画します。 ブラウザで直接実行するハンズオンコードでFlutter Mobile Developmentを演習し、24時間対応のAIチューターがレッスンを進める中での質問に答えます。
Flutter Mobile Developmentを始めるのに経験は必要ですか?
事前経験は必要ありません。CoddyKitのFlutter Mobile Developmentは初級者から上級者向けに構成されているため、ここから始めるか最初から始めて、自分のペースで進むことができます。 これはレッスン1/4です。
「Canvas API:パス、ペイント、シェーダー」レッスンにはどのくらい時間がかかりますか?
ほとんどのCoddyKitレッスンは約5~10分かかります。各レッスンはコンパクトでインタラクティブなので、着実に進歩し、ウェブとアプリ全体で正確に前回の場所から再開できます。
このFlutter Mobile Developmentレッスンでコードを書いて実行できますか?
はい。すべてのFlutter Mobile Developmentレッスンに組み込みコードエディタが含まれているため、ブラウザでリアルコードを書いて実行し、即座のAIフィードバックを取得できます。ローカル設定は不要です。
このコースのすべてのレッスン
- Canvas API:パス、ペイント、シェーダー
- インタラクティブなカスタムチャートウィジェットの構築
- クリッピング、ブレンドモード、レイヤー合成
- ヒットテストと再描画の最適化