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Assembly Language & x86 Low-Level Systems Programming · レッスン

AssemblyデバッグにGDBを使用する

GNU Debugger(GDB)を使って、ブレークポイントの設定、レジスターとメモリの検査、Assemblyコードのステップ実行を行う方法を身につけます。

「AssemblyデバッグにGDBを使用する」はCoddyKit上の無料Assembly Language & x86 Low-Level Systems Programmingレッスンです。 これはレッスン1/4です。 下記で完全なレッスンを無料で読むことができます。その後、ブラウザ内の組み込みコードエディタと24時間対応のAIチューターでハンズオン演習できます。 これはAssembly Language & x86 Low-Level Systems Programming学習パスの一部であり、ウェブとCoddyKitアプリ全体で進捗が同期されます。 Assembly Language & x86 Low-Level Systems Programmingコースには全4レッスンが含まれています。

このレッスンの一部はまだ翻訳されておらず、英語で表示されています。

Debugging's Best Friend: GDB

Welcome to the world of debugging! When working with low-level languages like assembly, understanding exactly what your program is doing, instruction by instruction, is crucial.

The GNU Debugger (GDB) is an incredibly powerful tool that lets you:

  • Pause your program at specific points (breakpoints).
  • Step through code line by line.
  • Inspect the values in registers and memory.
  • Understand program flow and identify issues.

It's an essential skill for any assembly programmer!

Preparing Your Assembly Code

Before GDB can help us, we need to compile our assembly code with special 'debug symbols'. These symbols tell GDB about variable names, function labels, and source code lines, making debugging much easier.

For NASM assembly on Linux, you typically use the -g flag during compilation and linking:

  • Assemble: nasm -f elf32 -g your_code.asm -o your_code.o
  • Link: ld -m elf_i386 -g your_code.o -o your_executable

The -g flag embeds the debugging information directly into the object file and executable.

Our Target: A Simple Program

Let's use a straightforward assembly program as our debugging target. This program prints a message to the console and then performs a simple addition before exiting.

We'll compile this with debug symbols and then dive into GDB.

; filename: debug_example.asm

section .data
    hello_msg db "Hello from Assembly!", 0xA ; Message to print
    hello_len equ $ - hello_msg

section .text
    global _start

_start:
    ; --- Part 1: Print "Hello from Assembly!" ---
    ; sys_write syscall (Linux x86 32-bit)
    mov eax, 4          ; syscall number for sys_write
    mov ebx, 1          ; file descriptor 1 (stdout)
    mov ecx, hello_msg  ; address of string to write
    mov edx, hello_len  ; length of string
    int 0x80            ; invoke kernel

    ; --- Part 2: Perform a simple calculation ---
    mov eax, 10         ; Move 10 into EAX
    mov ebx, 5          ; Move 5 into EBX
    add eax, ebx        ; Add EBX to EAX (EAX becomes 15)

    ; --- Part 3: Exit the program ---
    ; sys_exit syscall (Linux x86 32-bit)
    mov eax, 1          ; syscall number for sys_exit
    mov ebx, 0          ; exit code 0 (success)
    int 0x80            ; invoke kernel

Launching GDB

Once your program is compiled with debug symbols, launching GDB is simple. Open your terminal and type gdb followed by your executable's name.

For our example, if the executable is named debug_executable, you would type:

gdb ./debug_executable

GDB will load your program and present you with its prompt, usually (gdb). Your program isn't running yet; GDB is just ready to receive commands.

Setting Your First Breakpoint

A breakpoint is a marker that tells GDB to pause your program's execution when it reaches a specific instruction or memory address. This is how you stop the program at a point of interest.

To set a breakpoint, use the break or b command, followed by a function name, label, or memory address. For assembly, we often use labels.

  • (gdb) break _start: Sets a breakpoint at the program's entry point.
  • (gdb) b *0x80480a0: Sets a breakpoint at a specific memory address (example address).

Running and Resuming Execution

After setting breakpoints, you can start your program or resume its execution.

  • run (or r): Starts your program from the beginning. It will run until it hits the first breakpoint, finishes, or crashes.
  • continue (or c): Resumes execution after your program has hit a breakpoint. It will continue running until the next breakpoint or program termination.

Try setting a breakpoint at _start and then using run. You'll see GDB pause right at the beginning of your program!

Step-by-Step Execution

Once your program is paused at a breakpoint, you can execute instructions one at a time. This is invaluable for seeing the exact effect of each instruction.

  • stepi (or si): Executes the next single instruction. If the instruction is a call to a procedure, si will enter that procedure.
  • nexti (or ni): Executes the next single instruction. If the instruction is a call, ni will execute the entire procedure and stop at the instruction immediately *after* the call.

Use si to meticulously trace through every instruction, or ni to skip over procedure calls you're not interested in.

Peeking at Registers

Registers are the CPU's small, super-fast storage locations. In assembly, you're constantly moving data in and out of them. GDB lets you inspect their current values.

  • info registers (or i r): Displays the current values of all general-purpose registers, segment registers, and the instruction pointer (EIP/RIP) and flags.
  • info registers eax: Displays the value of a specific register, like EAX.
  • print $eax: Another way to print a specific register's value. The $ prefix tells GDB it's a register.

After our add eax, ebx instruction, you could check eax to see its new value (15).

Examining Memory Content

Beyond registers, you'll often need to inspect what's stored in memory. The x command (examine) is your friend here.

Its format is x/<count><format><unit-size> <address>:

  • count (N): How many units to display.
  • format (F): How to display (e.g., x for hex, d for decimal, s for string, i for instructions).
  • unit-size (U): Size of each unit (e.g., b for byte, h for halfword/2 bytes, w for word/4 bytes, g for giant/8 bytes).

Examples:

  • (gdb) x/s hello_msg: Display the string at hello_msg.
  • (gdb) x/4xw $esp: Display 4 words (4 bytes each) in hex starting from the stack pointer.

Disassembling Code on the Fly

Sometimes you're debugging and need to see the assembly instructions around your current execution point. The disassemble command (or disas) converts machine code back into assembly.

  • (gdb) disassemble: Disassembles the function currently being executed.
  • (gdb) disas _start: Disassembles the entire _start function.
  • (gdb) disas $eip, +20: Disassembles 20 bytes of instructions starting from the current instruction pointer (EIP).

This helps you quickly orient yourself and see the surrounding code context.

GDB Command Challenge

Which of the following GDB commands are used to control program execution (start, pause, resume, step)?

Debugging's Power Unleashed

Congratulations! You've taken your first steps into mastering GDB for assembly debugging. We covered:

  • Why GDB is essential for low-level programming.
  • How to compile assembly with debug symbols.
  • Basic GDB commands like run, break, and continue.
  • Stepping through code with stepi and nexti.
  • Inspecting registers (info registers) and memory (x).
  • Disassembling code on the fly (disassemble).

These fundamental skills will empower you to understand and troubleshoot complex assembly programs, revealing their inner workings instruction by instruction. Keep practicing!

よくある質問

「AssemblyデバッグにGDBを使用する」レッスンは無料ですか?

はい。「AssemblyデバッグにGDBを使用する」の完全なテキストはこのウェブで無料で読めます。インタラクティブに演習し(組み込みコードエディタと24時間対応のAIチューター)、Assembly Language & x86 Low-Level Systems Programmingコースの残りをアンロックするには、CoddyKit PROにアップグレードしてください。 Assembly Language & x86 Low-Level Systems Programmingコースには全4レッスンが含まれています。

「AssemblyデバッグにGDBを使用する」で何を学びますか?

GNU Debugger(GDB)を使って、ブレークポイントの設定、レジスターとメモリの検査、Assemblyコードのステップ実行を行う方法を身につけます。 ブラウザで直接実行するハンズオンコードでAssembly Language & x86 Low-Level Systems Programmingを演習し、24時間対応のAIチューターがレッスンを進める中での質問に答えます。

Assembly Language & x86 Low-Level Systems Programmingを始めるのに経験は必要ですか?

事前経験は必要ありません。CoddyKitのAssembly Language & x86 Low-Level Systems Programmingは初級者から上級者向けに構成されているため、ここから始めるか最初から始めて、自分のペースで進むことができます。 これはレッスン1/4です。

「AssemblyデバッグにGDBを使用する」レッスンにはどのくらい時間がかかりますか?

ほとんどのCoddyKitレッスンは約5~10分かかります。各レッスンはコンパクトでインタラクティブなので、着実に進歩し、ウェブとアプリ全体で正確に前回の場所から再開できます。

このAssembly Language & x86 Low-Level Systems Programmingレッスンでコードを書いて実行できますか?

はい。すべてのAssembly Language & x86 Low-Level Systems Programmingレッスンに組み込みコードエディタが含まれているため、ブラウザでリアルコードを書いて実行し、即座のAIフィードバックを取得できます。ローカル設定は不要です。

このコースのすべてのレッスン

  1. AssemblyデバッグにGDBを使用する
  2. 逆アセンブルツール入門
  3. リバースエンジニアリングの基礎技法
  4. トレーシングとフックによる動的解析
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