Menampilkan Audio/Video Jarak Jauh
Terapkan logika untuk menerima dan menampilkan aliran audio dan video jarak jauh dari pihak yang terhubung dalam aplikasi Anda.
Menampilkan Audio/Video Jarak Jauh adalah pelajaran Real-Time Streaming Systems (WebRTC + Live Data) gratis di CoddyKit. Ini adalah pelajaran 3 dari 4. Kamu bisa membaca pelajaran lengkapnya di bawah secara gratis — lalu praktikkan langsung di browser dengan editor kode bawaan dan tutor AI 24/7. Ini adalah bagian dari jalur belajar Real-Time Streaming Systems (WebRTC + Live Data), dan progresmu tersinkronisasi di web dan aplikasi CoddyKit. Kursus Real-Time Streaming Systems (WebRTC + Live Data) mencakup 4 pelajaran total.
Bagian dari pelajaran ini belum diterjemahkan dan ditampilkan dalam bahasa Inggris.
See and Hear Others
WebRTC enables direct communication, but how do we actually see and hear what a remote peer is sending?
- We'll learn how to capture incoming audio/video data.
- Then, how to display this data in your web application using standard HTML elements.
- This is crucial for building video calls, live streaming, and more!
The 'ontrack' Event
When a remote peer sends a media stream, your RTCPeerConnection needs to know about it. This is handled by the ontrack event.
- The
ontrackevent is triggered on yourRTCPeerConnectionobject. - It fires when a new
MediaStreamTrack(like an audio or video track) is received from the remote peer. - This event is your gateway to accessing the remote media.
Accessing Remote Streams
The ontrack event provides an event object (let's call it event) that contains important information:
event.track: The individualMediaStreamTrack(e.g., a single video track or audio track).event.streams: An array ofMediaStreamobjects. Typically, the first item (event.streams[0]) contains the full remote stream with all its tracks.
We usually work with event.streams[0] to get the complete stream for display.
Display with 'srcObject'
Once you have the MediaStream from the remote peer, how do you show it?
HTML5 <video> and <audio> elements have a special property called srcObject.
- You can directly assign a
MediaStreamobject tovideoElement.srcObject. - This property tells the media element to play the stream without needing to create a temporary URL.
- It's the modern and preferred way to display streams.
Dynamic Media Elements
For WebRTC, you often don't have a fixed number of video elements. You'll create them on the fly as peers connect:
Use document.createElement() to create new <video> or <audio> tags.
const videoElement = document.createElement('video');
// ... set attributes and append to DOM ...These elements can then be styled and added to your page layout.
Code: Attach a Stream to Video
This example shows how to get a local camera stream and attach it to a dynamically created video element using srcObject. This is exactly how you'd attach a remote stream after receiving it via ontrack!
const videoContainer = document.getElementById('videos') || document.body;
function displayStream(stream) {
const video = document.createElement('video');
video.autoplay = true;
video.playsinline = true;
video.width = 300;
video.height = 200;
video.style.border = '2px solid blue';
video.style.margin = '5px';
videoContainer.appendChild(video);
video.srcObject = stream; // Attach the stream
console.log('Stream attached to video element.');
}
// Simulate getting a stream (e.g., from getUserMedia or ontrack)
navigator.mediaDevices.getUserMedia({ video: true, audio: false })
.then(localStream => {
console.log('Got local stream. Displaying...');
displayStream(localStream);
})
.catch(e => {
console.error('Error getting stream:', e);
const errorMessage = document.createElement('p');
errorMessage.innerText = 'Error: ' + e.message + '. Make sure camera is allowed.';
videoContainer.appendChild(errorMessage);
});Handling Audio-Only Streams
The process for displaying remote audio-only streams is very similar:
- Instead of
document.createElement('video'), usedocument.createElement('audio'). - Assign the
MediaStreamtoaudioElement.srcObject. - Audio elements are typically invisible, so no need for width/height styling.
The browser will play the audio in the background once the stream is attached.
Multiple Peers, Multiple Streams
In a multi-party call, you'll receive streams from several remote peers. Each peer's stream needs its own display:
- Every time an
ontrackevent fires for a new remote stream, create a new<video>or<audio>element. - Assign the incoming
event.streams[0]to that new element'ssrcObject. - You might use a unique ID for each peer to manage their respective media elements.
Essential Media Attributes
When creating media elements for WebRTC, some attributes are vital:
autoplay: Ensures the media starts playing automatically.playsinline: Crucial for iOS devices to play video directly within the browser, not fullscreen.muted: Often used for your local video preview to prevent echo, but usually unmuted for remote videos.controls: (Optional) Displays browser's default play/pause, volume controls.
Quick Check: Displaying Streams
You've successfully received a MediaStream from a remote peer. Which HTML property should you use to display this stream in a <video> element?
Recap: See & Hear
Great job! You've learned how to bring remote audio and video into your WebRTC application:
- The
ontrackevent onRTCPeerConnectionnotifies you of incoming media. - You access the
MediaStreamviaevent.streams[0]. - Assign this stream to an HTML
<video>or<audio>element'ssrcObjectproperty for display. - Remember essential attributes like
autoplayandplaysinlinefor smooth playback.
Now you can truly see and hear your connected peers!
Pertanyaan yang Sering Diajukan
Apakah pelajaran “Menampilkan Audio/Video Jarak Jauh” gratis?
Ya — teks lengkap “Menampilkan Audio/Video Jarak Jauh” gratis dibaca di sini di web. Untuk praktiknya secara interaktif (editor kode bawaan dan tutor AI 24/7) dan buka sisa kursus Real-Time Streaming Systems (WebRTC + Live Data), upgrade ke CoddyKit PRO. Kursus Real-Time Streaming Systems (WebRTC + Live Data) mencakup 4 pelajaran total.
Apa yang akan aku pelajari di “Menampilkan Audio/Video Jarak Jauh”?
Terapkan logika untuk menerima dan menampilkan aliran audio dan video jarak jauh dari pihak yang terhubung dalam aplikasi Anda. Kamu berlatih Real-Time Streaming Systems (WebRTC + Live Data) dengan kode praktik yang langsung kamu jalankan di browser, dan tutor AI 24/7 menjawab pertanyaanmu saat kamu mengerjakan pelajaran ini.
Apakah aku perlu pengalaman untuk memulai Real-Time Streaming Systems (WebRTC + Live Data)?
Tidak diperlukan pengalaman sebelumnya. Real-Time Streaming Systems (WebRTC + Live Data) di CoddyKit dirancang untuk pemula hingga pelajar tingkat lanjut, jadi kamu bisa memulai di sini atau dari awal dan belajar sesuai kecepatan kamu sendiri. Ini adalah pelajaran 3 dari 4.
Berapa lama pelajaran “Menampilkan Audio/Video Jarak Jauh” memakan waktu?
Sebagian besar pelajaran CoddyKit memakan waktu sekitar 5–10 menit. Setiap pelajaran ringkas dan interaktif, jadi kamu membuat kemajuan stabil dan melanjutkan dari tempat kamu tinggalkan di web dan aplikasi.
Bisakah aku menulis dan menjalankan kode dalam pelajaran Real-Time Streaming Systems (WebRTC + Live Data) ini?
Ya. Setiap pelajaran Real-Time Streaming Systems (WebRTC + Live Data) menyertakan editor kode bawaan, jadi kamu menulis dan menjalankan kode nyata langsung di browser dan mendapatkan umpan balik AI instan — tidak diperlukan penyiapan lokal.
Semua pelajaran dalam kursus ini
- Mengakses Perangkat Media Pengguna
- Menambahkan dan Menghapus Trek Media
- Menampilkan Audio/Video Jarak Jauh
- Mengendalikan Kualitas dan Batasan Media