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WebAssembly (WASM) for High Performance Apps · Pelajaran

Model & Pengelolaan Memori WASM

Pahami model memori linear WebAssembly serta cara memori dialokasikan, diakses, dan dikelola dalam modul WASM.

Model & Pengelolaan Memori WASM adalah pelajaran WebAssembly (WASM) for High Performance Apps gratis di CoddyKit. Ini adalah pelajaran 2 dari 4. Kamu bisa membaca pelajaran lengkapnya di bawah secara gratis — lalu praktikkan langsung di browser dengan editor kode bawaan dan tutor AI 24/7. Ini adalah bagian dari jalur belajar WebAssembly (WASM) for High Performance Apps, dan progresmu tersinkronisasi di web dan aplikasi CoddyKit. Kursus WebAssembly (WASM) for High Performance Apps mencakup 4 pelajaran total.

Bagian dari pelajaran ini belum diterjemahkan dan ditampilkan dalam bahasa Inggris.

WASM Linear Memory: The Basics

WebAssembly uses a linear memory model. Think of it as a single, large, contiguous array of bytes, similar to how traditional programs manage memory.

  • This memory is separate from JavaScript's memory.
  • It's accessed by WASM modules as a flat address space, starting from address 0.
  • All data (integers, floats, strings, arrays) lives within this single memory block.

The `WebAssembly.Memory` Object

In JavaScript, WASM memory is represented by the WebAssembly.Memory object. This object holds the actual memory buffer.

You can create it:

  • When instantiating a WASM module, it can declare and create its own memory.
  • You can also pass an existing WebAssembly.Memory instance from JavaScript to the module.
const memory = new WebAssembly.Memory({
  initial: 1, // Start with 1 page (64KB)
  maximum: 10 // Max allowed 10 pages
});

// This 'memory' object is then passed to the
// WASM module during instantiation.

Memory Pages: The Unit of Size

WASM memory is organized into fixed-size units called pages. Each page is exactly 64 KiB (65,536 bytes) in size.

  • The initial and maximum properties of WebAssembly.Memory are always defined in terms of pages.
  • A WASM module might start with just 1 page, growing its memory as needed for efficiency.
  • This page-based system allows for efficient memory management and protection.

JavaScript's View into Memory

JavaScript cannot directly access WASM's linear memory using raw pointers. Instead, it gets an ArrayBuffer view of the memory.

You then use TypedArrays (like Uint8Array, Int32Array, Float64Array) or a DataView to read and write specific data types at specific offsets within that ArrayBuffer.

const memoryBuffer = instance.exports.memory.buffer;
const uint8Array = new Uint8Array(memoryBuffer); // Byte-level view
const int32Array = new Int32Array(memoryBuffer); // 4-byte integer view

Allocating Memory in C/WASM

When you compile C/C++ to WASM, functions like malloc allocate memory from WASM's linear memory. This example shows a C function that allocates space for an integer array.

It returns a memory offset (an integer) rather than a direct pointer, which JavaScript then uses.

#include <stdlib.h>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#else
#define EMSCRIPTEN_KEEPALIVE
#endif

EMSCRIPTEN_KEEPALIVE
int* allocate_int_array(int size) {
  int* arr = (int*) malloc(size * sizeof(int));
  if (arr) {
    for (int i = 0; i < size; ++i) {
      arr[i] = i * 10; // Initialize with some data
    }
  }
  return arr; // Returns memory offset
}

int main() {
  // Main function is often a placeholder for WASM modules
  return 0;
}

Accessing C-Allocated Memory from JS

After WASM allocates memory (e.g., using allocate_int_array), JavaScript can access it using the returned offset and a TypedArray.

The offset tells JS exactly where in the underlying ArrayBuffer the allocated data begins, allowing precise read/write operations.

// Assuming 'instance' is your WASM module instance
const offset = instance.exports.allocate_int_array(5);
const memoryBuffer = instance.exports.memory.buffer;

// Create an Int32Array view starting at the offset
const intArray = new Int32Array(memoryBuffer, offset, 5);

console.log(intArray[0]); // Expected: 0
console.log(intArray[1]); // Expected: 10
// ... and so on

Deallocating Memory with `free`

Just like in C, it's crucial to deallocate memory you've allocated using malloc to prevent memory leaks. The free function in WASM works similarly, releasing the memory back to the WASM runtime.

This C function frees a previously allocated memory block using its offset.

#include <stdlib.h>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#else
#define EMSCRIPTEN_KEEPALIVE
#endif

EMSCRIPTEN_KEEPALIVE
void free_wasm_memory(int* ptr) {
  if (ptr) {
    free(ptr); // Release the memory block
  }
}

int main() {
  return 0;
}

Dynamically Growing Memory

WASM memory isn't fixed; it can grow! The memory.grow(numPages) method, exposed on the WebAssembly.Memory object, allows you to increase the memory size by a specified number of pages.

  • This method returns the previous number of pages.
  • If grow fails (e.g., exceeds the maximum), it returns -1.
  • Important: Existing TypedArray views become invalid after a grow operation; you must create new ones from the updated memory.buffer.
const currentPages = instance.exports.memory.grow(1); // Add 1 page
console.log(`Memory grew from ${currentPages} pages.`);

// After growing, always recreate TypedArray views!
const newMemoryBuffer = instance.exports.memory.buffer;
const newUint8Array = new Uint8Array(newMemoryBuffer);

Memory Management Check

Which of the following statements about WebAssembly's linear memory model are TRUE?

Recap: WASM Memory Management

We've explored WebAssembly's linear memory model, a foundational concept for high-performance applications.

  • WASM memory is a contiguous byte array, separate from JS memory.
  • It's managed by the WebAssembly.Memory object and organized into 64 KiB pages.
  • JavaScript interacts with this memory using ArrayBuffer and TypedArrays to read and write data.
  • C functions like malloc and free operate within this WASM memory space, with `malloc` returning an offset.
  • Memory can be dynamically increased using memory.grow(), but requires re-creating JS views.

Understanding these concepts is key to efficient data exchange and memory handling in WASM applications.

Pertanyaan yang Sering Diajukan

Apakah pelajaran “Model & Pengelolaan Memori WASM” gratis?

Ya — teks lengkap “Model & Pengelolaan Memori WASM” gratis dibaca di sini di web. Untuk praktiknya secara interaktif (editor kode bawaan dan tutor AI 24/7) dan buka sisa kursus WebAssembly (WASM) for High Performance Apps, upgrade ke CoddyKit PRO. Kursus WebAssembly (WASM) for High Performance Apps mencakup 4 pelajaran total.

Apa yang akan aku pelajari di “Model & Pengelolaan Memori WASM”?

Pahami model memori linear WebAssembly serta cara memori dialokasikan, diakses, dan dikelola dalam modul WASM. Kamu berlatih WebAssembly (WASM) for High Performance Apps dengan kode praktik yang langsung kamu jalankan di browser, dan tutor AI 24/7 menjawab pertanyaanmu saat kamu mengerjakan pelajaran ini.

Apakah aku perlu pengalaman untuk memulai WebAssembly (WASM) for High Performance Apps?

Tidak diperlukan pengalaman sebelumnya. WebAssembly (WASM) for High Performance Apps di CoddyKit dirancang untuk pemula hingga pelajar tingkat lanjut, jadi kamu bisa memulai di sini atau dari awal dan belajar sesuai kecepatan kamu sendiri. Ini adalah pelajaran 2 dari 4.

Berapa lama pelajaran “Model & Pengelolaan Memori WASM” memakan waktu?

Sebagian besar pelajaran CoddyKit memakan waktu sekitar 5–10 menit. Setiap pelajaran ringkas dan interaktif, jadi kamu membuat kemajuan stabil dan melanjutkan dari tempat kamu tinggalkan di web dan aplikasi.

Bisakah aku menulis dan menjalankan kode dalam pelajaran WebAssembly (WASM) for High Performance Apps ini?

Ya. Setiap pelajaran WebAssembly (WASM) for High Performance Apps menyertakan editor kode bawaan, jadi kamu menulis dan menjalankan kode nyata langsung di browser dan mendapatkan umpan balik AI instan — tidak diperlukan penyiapan lokal.

Semua pelajaran dalam kursus ini

  1. Mengirimkan Struktur Data Kompleks
  2. Model & Pengelolaan Memori WASM
  3. Memori Bersama & Operasi Atomik
  4. Mengembangkan dan Mengelola Memori Linear
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