Membangun Aplikasi Obrolan Waktu Nyata
Kembangkan aplikasi obrolan waktu nyata sederhana yang mendemonstrasikan kemampuan WebSocket di FastAPI.
Membangun Aplikasi Obrolan Waktu Nyata adalah pelajaran FastAPI Backend Development Bootcamp gratis di CoddyKit. Ini adalah pelajaran 3 dari 4. Kamu bisa membaca pelajaran lengkapnya di bawah secara gratis — lalu praktikkan langsung di browser dengan editor kode bawaan dan tutor AI 24/7. Ini adalah bagian dari jalur belajar FastAPI Backend Development Bootcamp, dan progresmu tersinkronisasi di web dan aplikasi CoddyKit. Kursus FastAPI Backend Development Bootcamp mencakup 4 pelajaran total.
Bagian dari pelajaran ini belum diterjemahkan dan ditampilkan dalam bahasa Inggris.
Real-time Chat App Overview
Welcome to building your very own real-time chat application! This lesson brings together everything we've learned about WebSockets in FastAPI.
- We'll create a FastAPI server that manages multiple chat connections.
- Clients will connect via WebSockets to send and receive messages instantly.
- You'll see both the server-side (FastAPI) and a simple client-side (HTML/JavaScript) implementation.
Get ready to see real-time communication in action!
Managing Chat Connections
For a chat application, our server needs to keep track of all active WebSocket connections. When a user sends a message, the server will broadcast it to everyone else.
We'll use a simple ConnectionManager class to handle adding, removing, and broadcasting messages to connected clients.
from typing import List
from fastapi import WebSocket
class ConnectionManager:
def __init__(self):
self.active_connections: List[WebSocket] = []
async def connect(self, websocket: WebSocket):
await websocket.accept()
self.active_connections.append(websocket)
def disconnect(self, websocket: WebSocket):
self.active_connections.remove(websocket)
async def send_personal_message(self, message: str, websocket: WebSocket):
await websocket.send_text(message)
async def broadcast(self, message: str):
for connection in self.active_connections:
await connection.send_text(message)FastAPI WebSocket Endpoint
Now let's create the FastAPI endpoint that clients will connect to. This endpoint will use our ConnectionManager.
When a client connects, we add them. When they send a message, we broadcast it. If they disconnect, we remove them.
from fastapi import FastAPI, WebSocket, WebSocketDisconnect
# ... ConnectionManager class from previous scene ...
app = FastAPI()
manager = ConnectionManager()
@app.websocket("/ws/{client_id}")
async def websocket_endpoint(websocket: WebSocket, client_id: int):
await manager.connect(websocket)
try:
while True:
data = await websocket.receive_text()
message = f"Client #{client_id} says: {data}"
await manager.broadcast(message)
except WebSocketDisconnect:
manager.disconnect(websocket)
await manager.broadcast(f"Client #{client_id} left the chat")Client-Side HTML Structure
Our chat application needs a simple user interface. We'll use basic HTML for an input field to send messages and a div to display them.
This is the foundation for our client-side interaction.
<!DOCTYPE html>
<html>
<head>
<title>Chat App</title>
</head>
<body>
<h1>FastAPI Chat</h1>
<form action="" onsubmit="sendMessage(event)">
<input type="text" id="messageText" autocomplete="off"/>
<button>Send</button>
</form>
<ul id='messages'>
</ul>
</body>
</html>Connecting with JavaScript
Now, let's add JavaScript to our HTML to connect to the FastAPI WebSocket server. We'll open a connection as soon as the page loads.
Remember to replace localhost:8000 with your server address if it's different!
<script>
var ws = new WebSocket("ws://localhost:8000/ws/1");
ws.onopen = function(event) {
console.log("Connected to WebSocket server!");
};
ws.onclose = function(event) {
console.log("Disconnected from WebSocket server.");
};
ws.onerror = function(error) {
console.error("WebSocket Error: ", error);
};
</script>Sending Messages from Client
Users need to be able to type a message and send it to the server. We'll create a JavaScript function that captures the input and sends it via the WebSocket connection.
This function is called when the form is submitted.
<script>
// ... WebSocket connection setup ...
function sendMessage(event) {
var input = document.getElementById("messageText");
ws.send(input.value);
input.value = '';
event.preventDefault();
}
</script>Receiving & Displaying Messages
The core of a chat application is receiving messages and displaying them. We'll implement the ws.onmessage event handler to append new messages to our list.
<script>
// ... WebSocket connection & sendMessage function ...
ws.onmessage = function(event) {
var messages = document.getElementById('messages');
var message = document.createElement('li');
var content = document.createTextNode(event.data);
message.appendChild(content);
messages.appendChild(message);
};
</script>Full FastAPI Chat Server
Here's the complete Python code for our FastAPI chat server. Save this as main.py and run it using uvicorn main:app --reload.
This server will listen for connections, broadcast messages, and announce user joins/leaves.
from typing import List
from fastapi import FastAPI, WebSocket, WebSocketDisconnect
from fastapi.responses import HTMLResponse
class ConnectionManager:
def __init__(self):
self.active_connections: List[WebSocket] = []
async def connect(self, websocket: WebSocket):
await websocket.accept()
self.active_connections.append(websocket)
def disconnect(self, websocket: WebSocket):
self.active_connections.remove(websocket)
async def broadcast(self, message: str):
for connection in self.active_connections:
await connection.send_text(message)
app = FastAPI()
manager = ConnectionManager()
html = """
<!DOCTYPE html>
<html>
<head>
<title>Chat App</title>
</head>
<body>
<h1>FastAPI Chat</h1>
<form action="" onsubmit="sendMessage(event)">
<input type="text" id="messageText" autocomplete="off"/>
<button>Send</button>
</form>
<ul id='messages'>
</ul>
<script>
var ws = new WebSocket("ws://localhost:8000/ws/1"); // Client ID is 1 for this example
ws.onopen = function(event) {
console.log("Connected to WebSocket server!");
};
ws.onmessage = function(event) {
var messages = document.getElementById('messages');
var message = document.createElement('li');
var content = document.createTextNode(event.data);
message.appendChild(content);
messages.appendChild(message);
};
ws.onclose = function(event) {
console.log("Disconnected from WebSocket server.");
};
ws.onerror = function(error) {
console.error("WebSocket Error: ", error);
};
function sendMessage(event) {
var input = document.getElementById("messageText");
ws.send(input.value);
input.value = '';
event.preventDefault();
}
</script>
</body>
</html>
"""
@app.get("/")
async def get():
return HTMLResponse(html)
@app.websocket("/ws/{client_id}")
async def websocket_endpoint(websocket: WebSocket, client_id: int):
await manager.connect(websocket)
await manager.broadcast(f"Client #{client_id} joined the chat")
try:
while True:
data = await websocket.receive_text()
message = f"Client #{client_id} says: {data}"
await manager.broadcast(message)
except WebSocketDisconnect:
manager.disconnect(websocket)
await manager.broadcast(f"Client #{client_id} left the chat")Quick Chat Logic Check
You've built a basic chat app! Consider the ConnectionManager's broadcast method and the FastAPI endpoint's logic.
If Client A sends a message to the server, what happens next to ensure Client B receives it?
Chat App Summary
Congratulations! You've successfully built a basic real-time chat application using FastAPI WebSockets.
- You learned to manage multiple active WebSocket connections with a
ConnectionManager. - You implemented a FastAPI WebSocket endpoint to handle incoming and outgoing messages.
- You created a simple HTML/JavaScript client to connect, send, and receive chat messages.
This project demonstrates the power of WebSockets for real-time communication. From here, you can add features like user authentication, persistent chat history, and more robust UI/UX.
Pertanyaan yang Sering Diajukan
Apakah pelajaran “Membangun Aplikasi Obrolan Waktu Nyata” gratis?
Ya — teks lengkap “Membangun Aplikasi Obrolan Waktu Nyata” gratis dibaca di sini di web. Untuk praktiknya secara interaktif (editor kode bawaan dan tutor AI 24/7) dan buka sisa kursus FastAPI Backend Development Bootcamp, upgrade ke CoddyKit PRO. Kursus FastAPI Backend Development Bootcamp mencakup 4 pelajaran total.
Apa yang akan aku pelajari di “Membangun Aplikasi Obrolan Waktu Nyata”?
Kembangkan aplikasi obrolan waktu nyata sederhana yang mendemonstrasikan kemampuan WebSocket di FastAPI. Kamu berlatih FastAPI Backend Development Bootcamp dengan kode praktik yang langsung kamu jalankan di browser, dan tutor AI 24/7 menjawab pertanyaanmu saat kamu mengerjakan pelajaran ini.
Apakah aku perlu pengalaman untuk memulai FastAPI Backend Development Bootcamp?
Tidak diperlukan pengalaman sebelumnya. FastAPI Backend Development Bootcamp di CoddyKit dirancang untuk pemula hingga pelajar tingkat lanjut, jadi kamu bisa memulai di sini atau dari awal dan belajar sesuai kecepatan kamu sendiri. Ini adalah pelajaran 3 dari 4.
Berapa lama pelajaran “Membangun Aplikasi Obrolan Waktu Nyata” memakan waktu?
Sebagian besar pelajaran CoddyKit memakan waktu sekitar 5–10 menit. Setiap pelajaran ringkas dan interaktif, jadi kamu membuat kemajuan stabil dan melanjutkan dari tempat kamu tinggalkan di web dan aplikasi.
Bisakah aku menulis dan menjalankan kode dalam pelajaran FastAPI Backend Development Bootcamp ini?
Ya. Setiap pelajaran FastAPI Backend Development Bootcamp menyertakan editor kode bawaan, jadi kamu menulis dan menjalankan kode nyata langsung di browser dan mendapatkan umpan balik AI instan — tidak diperlukan penyiapan lokal.
Semua pelajaran dalam kursus ini
- Dasar-Dasar Protokol WebSocket
- Mengimplementasikan WebSockets di FastAPI
- Membangun Aplikasi Obrolan Waktu Nyata
- Menskalakan WebSockets dengan Backplane Pub/Sub