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Edge Computing with Cloudflare Workers & Deno · Pelajaran

Penjelasan Durable Objects

Pahami Durable Objects untuk aplikasi tanpa server yang memiliki status, dengan mempertahankan status yang konsisten secara global.

Penjelasan Durable Objects adalah pelajaran Edge Computing with Cloudflare Workers & Deno gratis di CoddyKit. Ini adalah pelajaran 2 dari 4. Kamu bisa membaca pelajaran lengkapnya di bawah secara gratis — lalu praktikkan langsung di browser dengan editor kode bawaan dan tutor AI 24/7. Ini adalah bagian dari jalur belajar Edge Computing with Cloudflare Workers & Deno, dan progresmu tersinkronisasi di web dan aplikasi CoddyKit. Kursus Edge Computing with Cloudflare Workers & Deno mencakup 4 pelajaran total.

Bagian dari pelajaran ini belum diterjemahkan dan ditampilkan dalam bahasa Inggris.

The State Problem at the Edge

Serverless functions, like Cloudflare Workers, are typically stateless. This means each request is processed independently, without remembering past interactions.

While great for scalability and cost-efficiency, what if you need to maintain a consistent piece of information across multiple requests or users globally? Think about a live chat room, a game lobby, or a shared counter.

Introducing Durable Objects

Cloudflare Durable Objects solve this fundamental challenge. They are a powerful primitive for building stateful serverless applications directly at the edge.

  • They provide a single-instance, globally consistent object.
  • Each Durable Object instance has a unique ID and its own private storage.
  • They act like tiny, persistent servers that live at the edge.

Unique IDs & Global Consistency

The core concept behind Durable Objects is their unique identity. When you create or retrieve a Durable Object using a specific ID, Cloudflare ensures that only one instance of that object exists and runs globally.

No matter where a request originates from (e.g., Tokyo, New York, London), if it targets the same Durable Object ID, it will be routed to that single, consistent instance. This eliminates the need for complex distributed synchronization.

Anatomy of a Durable Object

A Durable Object is defined as a standard JavaScript class. It must have:

  • A constructor(state, env) method, where state provides access to its storage and env holds environment variables.
  • An async fetch(request) method, which processes incoming HTTP requests, similar to a regular Worker.

It's essentially a self-contained, stateful mini-Worker.

Persistent Storage with state.storage

Each Durable Object instance has its own private, durable key-value storage, accessible via this.state.storage. This allows the object to persist data across invocations and even across restarts.

  • await this.state.storage.put('key', value): Stores data.
  • await this.state.storage.get('key'): Retrieves data.
  • await this.state.storage.delete('key'): Removes data.

Values can be any JSON-serializable type, making it versatile for various data needs.

Code: Counter Worker & DO

This example shows a Cloudflare Worker interacting with a simple Counter Durable Object. The DO maintains a count that persists across requests and is globally consistent.

To run this, you'd define the Counter Durable Object binding in your wrangler.toml file.

export class Counter {
  constructor(state, env) {
    this.state = state;
    this.env = env;
  }

  async fetch(request) {
    let url = new URL(request.url);
    // Retrieve current count from storage, default to 0
    let currentCount = (await this.state.storage.get("value")) || 0;

    if (url.pathname === "/increment") {
      currentCount++;
      await this.state.storage.put("value", currentCount);
      return new Response(`Count: ${currentCount}`);
    } else if (url.pathname === "/decrement") {
      currentCount--;
      await this.state.storage.put("value", currentCount);
      return new Response(`Count: ${currentCount}`);
    } else if (url.pathname === "/get") {
      return new Response(`Count: ${currentCount}`);
    }

    return new Response("Not found", { status: 404 });
  }
}

export default {
  async fetch(request, env) {
    // Get a unique Durable Object ID based on a name
    // 'COUNTER' is the binding name configured in wrangler.toml
    let id = env.COUNTER.idFromName("global-counter");
    // Get a 'stub' (a proxy) to interact with the Durable Object
    let stub = env.COUNTER.get(id);

    // Forward the incoming request to the Durable Object's fetch method
    return stub.fetch(request);
  }
};

How the Counter Code Works

1. The Counter class defines the Durable Object's behavior, handling /increment, /decrement, and /get routes and persisting its value.

2. The main Worker's fetch handler:

  • It uses env.COUNTER.idFromName("global-counter") to obtain a deterministic ID for our counter.
  • env.COUNTER.get(id) returns a stub, which is a network proxy to the Durable Object.
  • stub.fetch(request) forwards the original request to the Durable Object instance, allowing it to process the request and update its state.

Global Consistency in Action

Imagine users from different locations (e.g., Europe, Asia, Americas) all interacting with the /increment endpoint of your Worker. Because they all target the "global-counter" ID, Cloudflare guarantees they will all interact with the exact same instance of the Counter Durable Object.

This ensures that the count is always consistent, regardless of the user's location, simplifying complex distributed state management that would otherwise be very challenging.

Common Use Cases for DOs

Durable Objects are ideal for scenarios requiring strong consistency and shared, mutable state at the edge:

  • Real-time Collaboration: Shared whiteboards, document editing.
  • Gaming: Game lobbies, player state, matchmaking.
  • Live Chat: Chat rooms, message queues for real-time communication.
  • Stateful APIs: Managing user sessions, shopping carts, or unique resource locks.

They bring traditional stateful patterns to the serverless edge, making complex applications simpler to build.

Quick Check: Durable Objects

Which of the following best describes the primary benefit of Cloudflare Durable Objects?

Recap: Durable Objects Explained

In this lesson, we explored Cloudflare Durable Objects, a powerful tool for stateful serverless applications.

  • They provide globally consistent, single-instance state at the edge.
  • Each DO has a unique ID and private, durable storage (state.storage).
  • Workers interact with DOs by obtaining stubs and forwarding requests.
  • They are ideal for real-time, collaborative, and stateful applications that demand strong consistency.

Durable Objects bridge the gap between stateless serverless and traditional stateful services, simplifying complex distributed systems.

Pertanyaan yang Sering Diajukan

Apakah pelajaran “Penjelasan Durable Objects” gratis?

Ya — teks lengkap “Penjelasan Durable Objects” gratis dibaca di sini di web. Untuk praktiknya secara interaktif (editor kode bawaan dan tutor AI 24/7) dan buka sisa kursus Edge Computing with Cloudflare Workers & Deno, upgrade ke CoddyKit PRO. Kursus Edge Computing with Cloudflare Workers & Deno mencakup 4 pelajaran total.

Apa yang akan aku pelajari di “Penjelasan Durable Objects”?

Pahami Durable Objects untuk aplikasi tanpa server yang memiliki status, dengan mempertahankan status yang konsisten secara global. Kamu berlatih Edge Computing with Cloudflare Workers & Deno dengan kode praktik yang langsung kamu jalankan di browser, dan tutor AI 24/7 menjawab pertanyaanmu saat kamu mengerjakan pelajaran ini.

Apakah aku perlu pengalaman untuk memulai Edge Computing with Cloudflare Workers & Deno?

Tidak diperlukan pengalaman sebelumnya. Edge Computing with Cloudflare Workers & Deno di CoddyKit dirancang untuk pemula hingga pelajar tingkat lanjut, jadi kamu bisa memulai di sini atau dari awal dan belajar sesuai kecepatan kamu sendiri. Ini adalah pelajaran 2 dari 4.

Berapa lama pelajaran “Penjelasan Durable Objects” memakan waktu?

Sebagian besar pelajaran CoddyKit memakan waktu sekitar 5–10 menit. Setiap pelajaran ringkas dan interaktif, jadi kamu membuat kemajuan stabil dan melanjutkan dari tempat kamu tinggalkan di web dan aplikasi.

Bisakah aku menulis dan menjalankan kode dalam pelajaran Edge Computing with Cloudflare Workers & Deno ini?

Ya. Setiap pelajaran Edge Computing with Cloudflare Workers & Deno menyertakan editor kode bawaan, jadi kamu menulis dan menjalankan kode nyata langsung di browser dan mendapatkan umpan balik AI instan — tidak diperlukan penyiapan lokal.

Semua pelajaran dalam kursus ini

  1. Penyimpanan Cloudflare KV
  2. Penjelasan Durable Objects
  3. Mengintegrasikan Deno dengan Penyimpanan Tepi
  4. Melakukan Kueri dengan D1 SQL di Edge
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