Partager la mémoire avec SharedArrayBuffer et Atomics
Coordonnez les threads dans une mémoire partagée avec Atomics afin d’éviter la copie de gros tampons et les conditions de concurrence.
Partager la mémoire avec SharedArrayBuffer et Atomics est une leçon Node.js Backend Development Bootcamp gratuite sur CoddyKit. Ceci est la leçon 3 sur 4. Tu peux lire la leçon complète ci-dessous gratuitement — puis la pratiquer en direct dans le navigateur avec un éditeur de code intégré et un tuteur IA 24/7. Elle fait partie du parcours d'apprentissage Node.js Backend Development Bootcamp, et ta progression se synchronise sur le web et l'application CoddyKit. Le cours Node.js Backend Development Bootcamp comprend 4 leçons au total.
Certaines parties de cette leçon n'ont pas encore été traduites et s'affichent en anglais.
Why Shared Memory?
When you spin up a Worker in Node.js and call postMessage, the data you send is copied using the structured clone algorithm. For small messages that is fine, but for a large numeric buffer (millions of bytes) copying wastes CPU and memory.
- SharedArrayBuffer lets multiple threads read and write the same block of memory with zero copying.
- Atomics gives you safe, race-free operations on that memory.
This lesson shows how to coordinate threads over shared memory in a CPU-bound backend job.
ArrayBuffer vs SharedArrayBuffer
An ArrayBuffer is owned by one thread. When transferred to a worker, the sender loses access to it. A SharedArrayBuffer (SAB) is different: passing it to a worker shares the same backing store, so both threads see each other's writes.
You never read raw bytes directly. Instead you wrap the buffer in a typed array view such as Int32Array or Float64Array.
const sab = new SharedArrayBuffer(16);
const view = new Int32Array(sab);
console.log(view.length);
view[0] = 42;
console.log(view[0]);
console.log(sab.byteLength);Passing a SAB to a Worker
To share memory, create the SharedArrayBuffer in the main thread and send it via postMessage. Unlike a normal buffer, a SAB is shared (not transferred), so both sides keep using it.
The worker wraps the same SAB in its own typed array view. No copy happens.
const { Worker, isMainThread, workerData } = require('worker_threads');
if (isMainThread) {
const sab = new SharedArrayBuffer(4);
const view = new Int32Array(sab);
view[0] = 100;
new Worker(__filename, { workerData: sab });
} else {
const view = new Int32Array(workerData);
view[0] += 1;
console.log('worker sees', view[0]);
}The Race Condition Problem
Plain reads and writes on a shared view are not safe when multiple threads touch the same slot. A statement like view[0] += 1 is really three steps: read, add, write. Two threads can interleave and lose updates.
- Thread A reads 5, Thread B reads 5.
- Both compute 6 and write 6.
- Two increments happened, but the value only went up by one.
This is a classic data race. The fix is Atomics.
Atomics.add for Safe Counters
Atomics.add(view, index, value) performs read-modify-write as a single indivisible operation. No other thread can interleave, so increments are never lost.
Other useful methods: Atomics.sub, Atomics.and, Atomics.or, and Atomics.load / Atomics.store for plain reads and writes that are guaranteed visible across threads.
const sab = new SharedArrayBuffer(4);
const counter = new Int32Array(sab);
Atomics.store(counter, 0, 0);
Atomics.add(counter, 0, 5);
Atomics.add(counter, 0, 3);
console.log(Atomics.load(counter, 0));Splitting CPU Work Across Threads
Imagine summing a huge array of integers, a CPU-bound task that would block the event loop. With shared memory you store the data once and let several workers each process a slice, writing partial results into a shared output slot via Atomics.add.
Because the input lives in a SharedArrayBuffer, you never copy the dataset to each worker. They all read the same bytes.
Compare-and-Exchange
Atomics.compareExchange(view, index, expected, replacement) writes replacement only if the current value equals expected, and returns the value that was there. This is the building block for lock-free algorithms and simple spinlocks.
Use it to claim a slot exactly once: if the swap succeeds, this thread won the claim.
const sab = new SharedArrayBuffer(4);
const slot = new Int32Array(sab);
Atomics.store(slot, 0, 0);
const prev = Atomics.compareExchange(slot, 0, 0, 1);
console.log('previous value was', prev);
console.log('claimed:', prev === 0);
const again = Atomics.compareExchange(slot, 0, 0, 1);
console.log('second claim succeeded:', again === 0);Blocking with Atomics.wait
Sometimes a worker must pause until another thread signals it. Atomics.wait(view, index, expectedValue) blocks the calling thread while the slot still holds expectedValue. It returns 'ok', 'not-equal', or 'timed-out'.
Atomics.waitonly works off the main thread (it would freeze the event loop otherwise).Atomics.notify(view, index, count)wakes waiting threads.
This gives you a true thread barrier without busy-looping.
Notify to Wake Workers
The producer thread updates the shared slot with Atomics.store and then calls Atomics.notify to wake any thread parked in Atomics.wait. The order matters: change the value first, then notify.
In a real backend job this is how a coordinator releases all workers at once to start a phase, or signals that input is ready.
const { Worker, isMainThread, workerData } = require('worker_threads');
if (isMainThread) {
const sab = new SharedArrayBuffer(4);
const signal = new Int32Array(sab);
Atomics.store(signal, 0, 0);
new Worker(__filename, { workerData: sab });
setTimeout(() => {
Atomics.store(signal, 0, 1);
Atomics.notify(signal, 0, 1);
}, 50);
} else {
const signal = new Int32Array(workerData);
Atomics.wait(signal, 0, 0);
console.log('worker released, value =', Atomics.load(signal, 0));
}A Complete Parallel Sum
Here is the full pattern in one runnable file: a shared input buffer, a shared result slot, and two workers that each sum half the data and atomically add their partial into the result. The main thread waits for both to finish.
Notice the input is never copied; both workers read the same SharedArrayBuffer.
const { Worker, isMainThread, workerData } = require('worker_threads');
if (isMainThread) {
const N = 1000;
const dataSab = new SharedArrayBuffer(N * 4);
const data = new Int32Array(dataSab);
for (let i = 0; i < N; i++) data[i] = i + 1;
const resultSab = new SharedArrayBuffer(8);
const result = new Int32Array(resultSab);
Atomics.store(result, 0, 0);
Atomics.store(result, 1, 0);
let done = 0;
const ranges = [[0, N / 2], [N / 2, N]];
for (const [start, end] of ranges) {
const w = new Worker(__filename, { workerData: { dataSab, resultSab, start, end } });
w.on('exit', () => {
if (++done === ranges.length) {
console.log('total =', Atomics.load(result, 0));
}
});
}
} else {
const { dataSab, resultSab, start, end } = workerData;
const data = new Int32Array(dataSab);
const result = new Int32Array(resultSab);
let local = 0;
for (let i = start; i < end; i++) local += data[i];
Atomics.add(result, 0, local);
}Practical Cautions
Shared memory is powerful but easy to misuse. Keep these rules in mind:
SharedArrayBufferonly stores numbers. To share strings or objects you must encode them (for example withTextEncoderinto aUint8Array).- Always use
Atomicsfor any slot more than one thread might write; mixing plain writes and atomic writes reintroduces races. - Reserve a fixed slot for synchronization flags and document its index.
- Use shared memory only when copying is a real bottleneck; for most messages plain
postMessageis simpler and safe.
Quick Check
You have several worker threads incrementing one shared counter stored in an Int32Array backed by a SharedArrayBuffer. Which approach keeps the count correct under concurrency?
Recap
You learned how to coordinate Node.js worker threads over shared memory:
- SharedArrayBuffer shares one backing store across threads with no copying; wrap it in a typed array like
Int32Array. - Plain
+=on a shared slot causes data races; use Atomics for any concurrently written slot. Atomics.add,Atomics.load,Atomics.store, andAtomics.compareExchangegive race-free reads, writes, and lock-free claims.Atomics.wait(off the main thread) plusAtomics.notifylet threads block and signal without busy-looping.- Reach for shared memory only when copying large numeric buffers is a real bottleneck.
Questions Fréquemment Posées
La leçon « Partager la mémoire avec SharedArrayBuffer et Atomics » est-elle gratuite ?
Oui — le texte complet de « Partager la mémoire avec SharedArrayBuffer et Atomics » est gratuit à lire ici sur le web. Pour la pratiquer de manière interactive (un éditeur de code intégré et un tuteur IA 24/7) et déverrouiller le reste du cours Node.js Backend Development Bootcamp, passe à CoddyKit PRO. Le cours Node.js Backend Development Bootcamp comprend 4 leçons au total.
Qu'est-ce que j'apprendrai dans « Partager la mémoire avec SharedArrayBuffer et Atomics » ?
Coordonnez les threads dans une mémoire partagée avec Atomics afin d’éviter la copie de gros tampons et les conditions de concurrence. Tu pratiques Node.js Backend Development Bootcamp avec du code pratique que tu exécutes directement dans le navigateur, et un tuteur IA 24/7 répond à tes questions au fur et à mesure que tu avances dans la leçon.
Dois-je avoir de l'expérience pour commencer Node.js Backend Development Bootcamp ?
Aucune expérience préalable n'est requise. Node.js Backend Development Bootcamp sur CoddyKit est structuré pour les débutants jusqu'aux apprenants avancés, donc tu peux commencer ici ou depuis le début et avancer à ton rythme. Ceci est la leçon 3 sur 4.
Combien de temps prend la leçon « Partager la mémoire avec SharedArrayBuffer et Atomics » ?
La plupart des leçons CoddyKit prennent environ 5–10 minutes. Chacune est courte et interactive, tu progresses régulièrement et tu repiques exactement où tu t'es arrêté sur le web et l'app.
Peux-tu écrire et exécuter du code dans cette leçon Node.js Backend Development Bootcamp ?
Oui. Chaque leçon Node.js Backend Development Bootcamp inclut un éditeur de code intégré, tu écris et exécutes du vrai code directement dans ton navigateur et tu reçois des retours IA instantanés — aucune configuration locale requise.
Toutes les leçons de ce cours
- Pourquoi la boucle d’événements se bloque lors des tâches limitées par le processeur
- Créer des threads workers et transmettre des messages
- Partager la mémoire avec SharedArrayBuffer et Atomics
- Créer un pool de workers réutilisable pour le débit