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Bases du paquet Provider

Apprenez à utiliser le paquet Provider, une solution Flutter populaire, pour gérer simplement et efficacement l’état dans toute votre application.

Bases du paquet Provider est une leçon Flutter Mobile Development gratuite sur CoddyKit. Ceci est la leçon 2 sur 4. Tu peux lire la leçon complète ci-dessous gratuitement — puis la pratiquer en direct dans le navigateur avec un éditeur de code intégré et un tuteur IA 24/7. Elle fait partie du parcours d'apprentissage Flutter Mobile Development, et ta progression se synchronise sur le web et l'application CoddyKit. Le cours Flutter Mobile Development comprend 4 leçons au total.

Certaines parties de cette leçon n'ont pas encore été traduites et s'affichent en anglais.

What is Provider?

The Provider package is a popular and simple solution for state management in Flutter. It's built on top of Flutter's own InheritedWidget, making it efficient and easy to understand.

It helps you share data and state across your widget tree without complex callbacks or prop drilling.

The Data Holder: ChangeNotifier

At the heart of Provider is the ChangeNotifier class. You extend this class for any object that holds state you want to share.

When your state changes, you call notifyListeners() to tell all listening widgets to rebuild.

import 'package:flutter/material.dart';

// 1. Extend ChangeNotifier
class MyCounter extends ChangeNotifier {
  int _count = 0; // Private state variable

  // Getter to access the count
  int get count => _count;

  // Method to modify state and notify listeners
  void increment() {
    _count++;
    notifyListeners(); // Important! Triggers UI updates
  }
}

Making State Available

To make your ChangeNotifier instance available to widgets, you use a ChangeNotifierProvider. You wrap a part of your widget tree (usually your whole app) with it.

The create callback provides an instance of your state object.

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';

// Our state class from before
class MyCounter extends ChangeNotifier {
  int _count = 0;
  int get count => _count;
  void increment() {
    _count++;
    notifyListeners();
  }
}

void main() {
  runApp(
    // Wrap the app with ChangeNotifierProvider
    ChangeNotifierProvider(
      create: (context) => MyCounter(), // Create an instance
      child: MyApp(), // The widget tree that can access MyCounter
    ),
  );
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Provider Setup')),
        body: Center(
          child: Text(
            'MyCounter is now provided!',
            style: TextStyle(fontSize: 24),
          ),
        ),
      ),
    );
  }
}

Listening for UI Rebuilds

The most common way for a widget to listen to state changes and rebuild its UI is using context.watch(). This method makes the widget dependent on the provided state.

When notifyListeners() is called, any widget using watch will rebuild.

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';

class MyCounter extends ChangeNotifier {
  int _count = 0;
  int get count => _count;
  void increment() {
    _count++;
    notifyListeners();
  }
}

void main() {
  runApp(
    ChangeNotifierProvider(
      create: (context) => MyCounter(),
      child: MyApp(),
    ),
  );
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    // 1. Use context.watch<MyCounter>() to get the current state
    //    This widget will rebuild when MyCounter changes.
    final counter = context.watch<MyCounter>();

    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Watch for Changes')),
        body: Center(
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: [
              Text(
                'Count: ${counter.count}', // Display the count
                style: TextStyle(fontSize: 32),
              ),
              SizedBox(height: 20),
              // Button to increment (action will be added next)
              ElevatedButton(
                onPressed: () {
                  // How to trigger increment? See next scene!
                },
                child: Text('Increment (Not yet connected)'),
              ),
            ],
          ),
        ),
      ),
    );
  }
}

Actions without Rebuilds

Sometimes you need to access state methods (like increment()) but don't want the widget to rebuild. For this, use context.read().

It provides a one-time access to the state object and does not establish a listening relationship.

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';

class MyCounter extends ChangeNotifier {
  int _count = 0;
  int get count => _count;
  void increment() {
    _count++;
    notifyListeners();
  }
}

void main() {
  runApp(
    ChangeNotifierProvider(
      create: (context) => MyCounter(),
      child: MyApp(),
    ),
  );
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final counter = context.watch<MyCounter>(); // Listen for UI updates

    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Read for Actions')),
        body: Center(
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: [
              Text(
                'Count: ${counter.count}',
                style: TextStyle(fontSize: 32),
              ),
              SizedBox(height: 20),
              ElevatedButton(
                onPressed: () {
                  // 1. Use context.read<MyCounter>() to get the instance
                  // 2. Call the increment method
                  context.read<MyCounter>().increment();
                },
                child: Text('Increment Counter'),
              ),
            ],
          ),
        ),
      ),
    );
  }
}

Alternative for One-Time Access

Before context.read(), the common way to access state without listening was Provider.of(context, listen: false).

It works exactly like context.read(), but read is often preferred for its conciseness. Both are suitable for event handlers like onPressed.

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';

class MyCounter extends ChangeNotifier {
  int _count = 0;
  int get count => _count;
  void increment() {
    _count++;
    notifyListeners();
  }
}

void main() {
  runApp(
    ChangeNotifierProvider(
      create: (context) => MyCounter(),
      child: MyApp(),
    ),
  );
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final counter = context.watch<MyCounter>(); // UI listens

    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Provider.of(listen: false)')),
        body: Center(
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: [
              Text(
                'Count: ${counter.count}',
                style: TextStyle(fontSize: 32),
              ),
              SizedBox(height: 20),
              ElevatedButton(
                onPressed: () {
                  // Use Provider.of with listen: false for one-time access
                  Provider.of<MyCounter>(context, listen: false).increment();
                },
                child: Text('Increment Counter (using Provider.of)'),
              ),
            ],
          ),
        ),
      ),
    );
  }
}

Fine-Grained Rebuilds with Consumer

The Consumer widget is another way to listen to state changes. Unlike context.watch(), which rebuilds the entire widget, Consumer only rebuilds its direct child (the builder function).

This can be useful for performance if only a small part of a large widget needs to react to state changes.

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';

class MyCounter extends ChangeNotifier {
  int _count = 0;
  int get count => _count;
  void increment() {
    _count++;
    notifyListeners();
  }
}

void main() {
  runApp(
    ChangeNotifierProvider(
      create: (context) => MyCounter(),
      child: MyApp(),
    ),
  );
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Consumer Widget')),
        body: Center(
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: [
              Text(
                'This text does NOT rebuild.',
                style: TextStyle(fontSize: 20, color: Colors.grey),
              ),
              SizedBox(height: 20),
              // Only the Text widget inside Consumer rebuilds
              Consumer<MyCounter>(
                builder: (context, counter, child) {
                  print('Consumer rebuilt!'); // See this in console
                  return Text(
                    'Count: ${counter.count}',
                    style: TextStyle(fontSize: 32, fontWeight: FontWeight.bold),
                  );
                },
              ),
            ],
          ),
        ),
        floatingActionButton: FloatingActionButton(
          onPressed: () {
            context.read<MyCounter>().increment();
          },
          child: Icon(Icons.add),
        ),
      ),
    );
  }
}

Providing Multiple States

For apps with multiple independent state objects, wrapping your app with many ChangeNotifierProviders can get messy. MultiProvider simplifies this.

It takes a list of providers, making your widget tree cleaner and easier to manage.

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';

class MyCounter extends ChangeNotifier {
  int _count = 0;
  int get count => _count;
  void increment() {
    _count++;
    notifyListeners();
  }
}

class MyThemeSettings extends ChangeNotifier {
  bool _isDark = false;
  bool get isDark => _isDark;
  void toggleTheme() {
    _isDark = !_isDark;
    notifyListeners();
  }
}

void main() {
  runApp(
    MultiProvider( // Use MultiProvider for multiple states
      providers: [
        ChangeNotifierProvider(create: (context) => MyCounter()),
        ChangeNotifierProvider(create: (context) => MyThemeSettings()),
      ],
      child: MyApp(),
    ),
  );
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    // Access both states using watch
    final counter = context.watch<MyCounter>();
    final theme = context.watch<MyThemeSettings>();

    return MaterialApp(
      theme: theme.isDark ? ThemeData.dark() : ThemeData.light(),
      home: Scaffold(
        appBar: AppBar(title: Text('MultiProvider Demo')),
        body: Center(
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: [
              Text('Count: ${counter.count}', style: TextStyle(fontSize: 28)),
              SizedBox(height: 20),
              Text('Dark Mode: ${theme.isDark ? "On" : "Off"}', style: TextStyle(fontSize: 28)),
              SizedBox(height: 30),
              ElevatedButton(
                onPressed: () => context.read<MyThemeSettings>().toggleTheme(),
                child: Text('Toggle Theme'),
              ),
            ],
          ),
        ),
        floatingActionButton: FloatingActionButton(
          onPressed: () => context.read<MyCounter>().increment(),
          child: Icon(Icons.add),
        ),
      ),
    );
  }
}

Provider Quick Check

Which of the following is the primary purpose of context.read() in the Provider package?

Provider Basics Recap

You've learned the essentials of the Provider package!

  • ChangeNotifier holds your application state.
  • ChangeNotifierProvider makes that state available.
  • context.watch() listens for state changes and rebuilds UI.
  • context.read() accesses state for actions without rebuilding.
  • Provider.of(listen: false) is an older alternative to read.
  • Consumer allows for fine-grained UI rebuilds.
  • MultiProvider helps manage multiple state objects cleanly.

Provider is a powerful and flexible tool for managing state in your Flutter apps!

Questions Fréquemment Posées

La leçon « Bases du paquet Provider » est-elle gratuite ?

Oui — le texte complet de « Bases du paquet Provider » est gratuit à lire ici sur le web. Pour la pratiquer de manière interactive (un éditeur de code intégré et un tuteur IA 24/7) et déverrouiller le reste du cours Flutter Mobile Development, passe à CoddyKit PRO. Le cours Flutter Mobile Development comprend 4 leçons au total.

Qu'est-ce que j'apprendrai dans « Bases du paquet Provider » ?

Apprenez à utiliser le paquet Provider, une solution Flutter populaire, pour gérer simplement et efficacement l’état dans toute votre application. Tu pratiques Flutter Mobile Development avec du code pratique que tu exécutes directement dans le navigateur, et un tuteur IA 24/7 répond à tes questions au fur et à mesure que tu avances dans la leçon.

Dois-je avoir de l'expérience pour commencer Flutter Mobile Development ?

Aucune expérience préalable n'est requise. Flutter Mobile Development sur CoddyKit est structuré pour les débutants jusqu'aux apprenants avancés, donc tu peux commencer ici ou depuis le début et avancer à ton rythme. Ceci est la leçon 2 sur 4.

Combien de temps prend la leçon « Bases du paquet Provider » ?

La plupart des leçons CoddyKit prennent environ 5–10 minutes. Chacune est courte et interactive, tu progresses régulièrement et tu repiques exactement où tu t'es arrêté sur le web et l'app.

Peux-tu écrire et exécuter du code dans cette leçon Flutter Mobile Development ?

Oui. Chaque leçon Flutter Mobile Development inclut un éditeur de code intégré, tu écris et exécutes du vrai code directement dans ton navigateur et tu reçois des retours IA instantanés — aucune configuration locale requise.

Toutes les leçons de ce cours

  1. setState et InheritedWidget
  2. Bases du paquet Provider
  3. Riverpod pour la gestion de l’état
  4. Modèle BLoC avec des flux
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