Implementación de la lógica del servidor
Escriba el código para crear un servidor WebSocket, escuchar conexiones y gestionar eventos básicos.
Implementación de la lógica del servidor es una lección gratuita de WebSockets & Realtime Systems Programming en CoddyKit. Esta es la lección 2 de 4. Puedes leer la lección completa abajo gratuitamente — luego la practicas en el navegador con un editor de código integrado y un tutor de IA 24/7. Forma parte de la ruta de aprendizaje de WebSockets & Realtime Systems Programming, y tu progreso se sincroniza en la web y la app de CoddyKit. El curso de WebSockets & Realtime Systems Programming incluye 4 lecciones en total.
Partes de esta lección aún no han sido traducidas y se muestran en inglés.
Server Logic Unveiled
Welcome back! In the previous lesson, we set up our Node.js project. Now, let's dive into building the actual server logic for our WebSocket application.
We'll learn how to create a WebSocket server, listen for incoming client connections, and handle basic events like receiving and sending messages.
Creating the WS Server
The first step is to create an instance of our WebSocket server. We'll use the ws library we installed earlier. It provides a WebSocket.Server class.
We need to specify a port for our server to listen on. Port 8080 is a common choice for development.
Try running this basic server setup:
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
console.log('WebSocket server started on port 8080');Listening for Connections
Our server is running, but it doesn't do much yet! The most fundamental event for a WebSocket server is 'connection'.
This event fires every time a new client successfully establishes a WebSocket connection with our server. The event handler receives a ws object, representing the individual client connection.
Let's add a handler to log when a client connects:
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws) {
console.log('Client connected!');
});
console.log('WebSocket server started on port 8080');The Client WebSocket Object
When a client connects, the wss.on('connection') callback receives a ws object. This isn't the server itself, but an instance of WebSocket specific to that client.
- It represents the communication channel with that single client.
- We'll use this
wsobject to send messages to, and receive messages from, that particular client.
Think of it as a direct line to one person in a crowded room.
Handling Client Messages
Once a client is connected, it can send messages to our server. We need to listen for these messages using the 'message' event on the individual client's ws object.
The message handler receives the data sent by the client. For simplicity, we'll assume text messages for now.
Update your server to log any incoming messages:
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws) {
console.log('Client connected!');
ws.on('message', function incoming(message) {
console.log('Received: %s', message);
});
});
console.log('WebSocket server started on port 8080');Sending Data Back to Client
A key aspect of WebSockets is bidirectional communication. Not only can clients send messages to the server, but the server can also send messages back to specific clients.
We use the ws.send() method on the client's WebSocket object to send data. Let's create a simple 'echo' server that sends back whatever it receives!
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws) {
console.log('Client connected!');
ws.on('message', function incoming(message) {
console.log('Received: %s', message);
ws.send(`Server received: ${message}`); // Echo back!
});
});
console.log('WebSocket server started on port 8080');Handling Client Disconnections
Clients won't stay connected forever. They might close their browser tab, lose internet, or deliberately disconnect. It's crucial to handle these disconnections gracefully.
The 'close' event on the client's ws object tells us when a client has disconnected. This is useful for cleanup or logging.
Add a 'close' event handler to your server:
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws) {
console.log('Client connected!');
ws.on('message', function incoming(message) {
console.log('Received: %s', message);
ws.send(`Server received: ${message}`);
});
ws.on('close', function close() {
console.log('Client disconnected!');
});
});
console.log('WebSocket server started on port 8080');Dealing with Errors
Errors can occur at various stages ��� network issues, malformed messages, or server problems. It's good practice to include error handling.
- Client-specific errors: Use
ws.on('error', ...)for issues related to a single client connection. - Server-wide errors: Use
wss.on('error', ...)for problems affecting the entire WebSocket server.
Let's add basic error logging to our server:
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws) {
console.log('Client connected!');
ws.on('message', function incoming(message) {
console.log('Received: %s', message);
ws.send(`Server received: ${message}`);
});
ws.on('close', function close() {
console.log('Client disconnected!');
});
ws.on('error', function error(err) {
console.error('Client WS Error:', err.message);
});
});
wss.on('error', function serverError(err) {
console.error('Server WS Error:', err.message);
});
console.log('WebSocket server started on port 8080');Full Basic Server Example
You've now learned how to set up a WebSocket server, handle new connections, listen for incoming messages, send responses, and manage disconnections and errors.
This complete example brings all those concepts together, forming a robust foundation for your WebSocket applications.
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws) {
console.log('Client connected!');
ws.on('message', function incoming(message) {
console.log(`Received from client: ${message}`);
ws.send(`Echo: ${message}`); // Send message back to the same client
});
ws.on('close', function close() {
console.log('Client disconnected!');
});
ws.on('error', function error(err) {
console.error('Client connection error:', err);
});
});
wss.on('listening', () => {
console.log('WebSocket server is listening on port 8080');
});
wss.on('error', function serverError(err) {
console.error('WebSocket server error:', err);
});Server Logic Quiz
Which event handler is used on the server instance (wss) to detect when a new client connects?
Recap & Next Steps
Great work! You've successfully implemented the core server-side logic for a WebSocket application.
- You learned to create a
WebSocket.Serverinstance. - You handled
'connection','message','close', and'error'events. - You can now send messages back to individual connected clients using
ws.send().
Next, we'll explore how to send messages to ALL connected clients, a crucial feature for chat applications and other broadcast scenarios!
Preguntas frecuentes
¿La lección «Implementación de la lógica del servidor» es gratis?
Sí — el texto completo de «Implementación de la lógica del servidor» es gratis para leer aquí en la web. Para practicarla de forma interactiva (editor de código integrado y tutor de IA 24/7) y desbloquear el resto del curso de WebSockets & Realtime Systems Programming, actualiza a CoddyKit PRO. El curso de WebSockets & Realtime Systems Programming incluye 4 lecciones en total.
¿Qué aprenderé en «Implementación de la lógica del servidor»?
Escriba el código para crear un servidor WebSocket, escuchar conexiones y gestionar eventos básicos. Practicas WebSockets & Realtime Systems Programming con código real que ejecutas directamente en el navegador, y un tutor de IA 24/7 responde tus preguntas mientras trabajas en la lección.
¿Necesito experiencia previa para empezar WebSockets & Realtime Systems Programming?
No se requiere experiencia previa. WebSockets & Realtime Systems Programming en CoddyKit está estructurado para principiantes hasta estudiantes avanzados, así que puedes empezar aquí o desde el inicio y avanzar a tu ritmo. Esta es la lección 2 de 4.
¿Cuánto tiempo toma la lección «Implementación de la lógica del servidor»?
La mayoría de las lecciones de CoddyKit toman alrededor de 5–10 minutos. Cada una es compacta e interactiva, así que avanzas constantemente y retomas exactamente por donde dejaste en la web y la app.
¿Puedo escribir y ejecutar código en esta lección de WebSockets & Realtime Systems Programming?
Sí. Cada lección de WebSockets & Realtime Systems Programming incluye un editor de código integrado, así que escribes y ejecutas código real directamente en tu navegador y obtienes retroalimentación instantánea de IA — sin configuración local necesaria.
Todas las lecciones de este curso
- Configuración de un proyecto Node.js
- Implementación de la lógica del servidor
- Difusión de mensajes a los clientes
- Gestión de salas y canales