Operaciones aritméticas y lógicas
Aprenda a realizar operaciones aritméticas básicas (ADD, SUB, MUL, DIV) y lógicas (AND, OR, XOR, NOT) sobre datos en registros y memoria.
Operaciones aritméticas y lógicas es una lección gratuita de Assembly Language & x86 Low-Level Systems Programming en CoddyKit. Esta es la lección 2 de 4. Puedes leer la lección completa abajo gratuitamente — luego la practicas en el navegador con un editor de código integrado y un tutor de IA 24/7. Forma parte de la ruta de aprendizaje de Assembly Language & x86 Low-Level Systems Programming, y tu progreso se sincroniza en la web y la app de CoddyKit. El curso de Assembly Language & x86 Low-Level Systems Programming incluye 4 lecciones en total.
Partes de esta lección aún no han sido traducidas y se muestran en inglés.
Intro to Assembly Ops
Welcome to the world of x86 Assembly's core operations! Today, we'll learn how CPUs perform basic math and logic.
These instructions are fundamental. They allow your programs to calculate values, make decisions, and manipulate data at the lowest level.
Addition: The ADD Instruction
The ADD instruction is used to add two numbers. It takes two operands: a destination and a source.
- Syntax:
ADD destination, source - The
sourcevalue is added to thedestinationvalue. - The result is stored back in the
destinationoperand. - Operands can be registers, memory locations, or immediate values (constants).
For example, ADD EAX, EBX adds the value in EBX to EAX, storing the sum in EAX.
ADD in Action
Let's see ADD in a simple program. We'll add 3 to 5, storing the result in the EAX register.
Try running this example:
section .text
global _start
_start:
mov eax, 5 ; Load 5 into EAX
add eax, 3 ; Add 3 to EAX (EAX becomes 8)
; Exit the program (Linux 32-bit syscall)
mov eax, 1 ; sys_exit syscall number
xor ebx, ebx ; Exit code 0
int 0x80 ; Call kernelSubtraction: The SUB Instruction
The SUB instruction is the opposite of ADD. It subtracts the source operand from the destination operand.
- Syntax:
SUB destination, source - The
sourcevalue is subtracted from thedestinationvalue. - The result is stored back in the
destinationoperand.
Like ADD, SUB can use registers, memory, or immediate values as operands. It's essential for basic arithmetic and comparisons.
SUB in Action
Here's SUB at work. We'll load 10 into EAX and then subtract 4 from it.
Run this code to see the subtraction:
section .text
global _start
_start:
mov eax, 10 ; Load 10 into EAX
sub eax, 4 ; Subtract 4 from EAX (EAX becomes 6)
; Exit the program (Linux 32-bit syscall)
mov eax, 1 ; sys_exit syscall number
xor ebx, ebx ; Exit code 0
int 0x80 ; Call kernelMultiplication: MUL & IMUL
Multiplication in x86 Assembly uses MUL for unsigned numbers and IMUL for signed numbers.
MULandIMULoften use theAX,EAX, orRAXregister implicitly as one operand.- For 32-bit multiplication, if you multiply a value in
EAXby another register (e.g.,EBX), the 64-bit result is stored across two registers: the lower 32 bits inEAXand the higher 32 bits inEDX.
Always remember to consider the size of your operands and the potential size of the result!
Multiplication Example
Let's multiply 5 by 6 using MUL. The result will be 30.
After execution, EAX will hold the lower part of the result, and EDX will hold the higher part (which will be 0 in this case).
section .text
global _start
_start:
mov eax, 5 ; Load 5 into EAX
mov ebx, 6 ; Load 6 into EBX
mul ebx ; Multiply EAX by EBX. Result in EDX:EAX
; EAX will be 30, EDX will be 0
; Exit the program (Linux 32-bit syscall)
mov eax, 1 ; sys_exit syscall number
xor ebx, ebx ; Exit code 0
int 0x80 ; Call kernelDivision: DIV & IDIV
Division is handled by DIV (unsigned) and IDIV (signed). These instructions are a bit more complex.
- For 32-bit division, the dividend (number to be divided) is expected to be in
EDX:EAX(EDXholds the high 32 bits,EAXholds the low 32 bits). - The divisor is specified as an operand (e.g., a register or memory location).
- After division, the quotient (result) is stored in
EAX, and the remainder is stored inEDX.
Always ensure EDX is correctly set (often cleared to 0) before an unsigned division if your dividend fits in EAX.
Division Example
Let's divide 10 by 3. We expect a quotient of 3 and a remainder of 1.
Observe how EDX is cleared before the division, as our dividend (10) fits entirely within EAX.
section .text
global _start
_start:
mov eax, 10 ; Load 10 into EAX (low part of dividend)
mov edx, 0 ; Clear EDX (high part of dividend for 32-bit)
mov ebx, 3 ; Load 3 into EBX (divisor)
div ebx ; Divide EDX:EAX by EBX.
; Quotient in EAX (3), Remainder in EDX (1)
; Exit the program (Linux 32-bit syscall)
mov eax, 1 ; sys_exit syscall number
xor ebx, ebx ; Exit code 0
int 0x80 ; Call kernelBitwise Logic: AND, OR, XOR, NOT
Beyond arithmetic, assembly excels at bitwise operations. These instructions manipulate individual bits within a number.
AND: Sets a bit if both corresponding bits are 1. Useful for masking bits.OR: Sets a bit if at least one corresponding bit is 1. Useful for setting specific bits.XOR: Sets a bit if corresponding bits are different. Useful for toggling bits or quickly clearing a register (e.g.,XOR EAX, EAX).NOT: Inverts all bits (flips 0s to 1s, and 1s to 0s). This is a unary operation (takes one operand).
These are crucial for low-level control, flags, and data manipulation.
Quick Check: Bitwise Ops
Consider the following assembly snippet:
mov al, 0b11001010
and al, 0b00001111What will be the final value stored in the AL register after these instructions execute?
Recap: Fundamental Operations
Great job! You've learned the essential arithmetic and bitwise logic operations in x86 Assembly.
- Arithmetic:
ADD,SUB,MUL/IMUL,DIV/IDIVperform calculations. - Logic:
AND,OR,XOR,NOTmanipulate individual bits for masking, setting, toggling, and inverting.
These instructions are the building blocks for complex programs, enabling your CPU to process data and make decisions effectively. Keep practicing!
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¿La lección «Operaciones aritméticas y lógicas» es gratis?
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¿Qué aprenderé en «Operaciones aritméticas y lógicas»?
Aprenda a realizar operaciones aritméticas básicas (ADD, SUB, MUL, DIV) y lógicas (AND, OR, XOR, NOT) sobre datos en registros y memoria. Practicas Assembly Language & x86 Low-Level Systems Programming con código real que ejecutas directamente en el navegador, y un tutor de IA 24/7 responde tus preguntas mientras trabajas en la lección.
¿Necesito experiencia previa para empezar Assembly Language & x86 Low-Level Systems Programming?
No se requiere experiencia previa. Assembly Language & x86 Low-Level Systems Programming en CoddyKit está estructurado para principiantes hasta estudiantes avanzados, así que puedes empezar aquí o desde el inicio y avanzar a tu ritmo. Esta es la lección 2 de 4.
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Todas las lecciones de este curso
- Instrucciones de movimiento de datos (MOV, PUSH, POP)
- Operaciones aritméticas y lógicas
- Saltos condicionales y bucles
- Instrucciones bit a bit y de desplazamiento