Arithmetic and Logic Operations
Learn to perform basic arithmetic (ADD, SUB, MUL, DIV) and logical operations (AND, OR, XOR, NOT) on data in registers and memory.
Arithmetic and Logic Operations is a free Assembly Language & x86 Low-Level Systems Programming lesson on CoddyKit — lesson 2 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the Assembly Language & x86 Low-Level Systems Programming learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.
Intro to Assembly Ops
Welcome to the world of x86 Assembly's core operations! Today, we'll learn how CPUs perform basic math and logic.
These instructions are fundamental. They allow your programs to calculate values, make decisions, and manipulate data at the lowest level.
Addition: The ADD Instruction
The ADD instruction is used to add two numbers. It takes two operands: a destination and a source.
- Syntax:
ADD destination, source - The
sourcevalue is added to thedestinationvalue. - The result is stored back in the
destinationoperand. - Operands can be registers, memory locations, or immediate values (constants).
For example, ADD EAX, EBX adds the value in EBX to EAX, storing the sum in EAX.
ADD in Action
Let's see ADD in a simple program. We'll add 3 to 5, storing the result in the EAX register.
Try running this example:
section .text
global _start
_start:
mov eax, 5 ; Load 5 into EAX
add eax, 3 ; Add 3 to EAX (EAX becomes 8)
; Exit the program (Linux 32-bit syscall)
mov eax, 1 ; sys_exit syscall number
xor ebx, ebx ; Exit code 0
int 0x80 ; Call kernelSubtraction: The SUB Instruction
The SUB instruction is the opposite of ADD. It subtracts the source operand from the destination operand.
- Syntax:
SUB destination, source - The
sourcevalue is subtracted from thedestinationvalue. - The result is stored back in the
destinationoperand.
Like ADD, SUB can use registers, memory, or immediate values as operands. It's essential for basic arithmetic and comparisons.
SUB in Action
Here's SUB at work. We'll load 10 into EAX and then subtract 4 from it.
Run this code to see the subtraction:
section .text
global _start
_start:
mov eax, 10 ; Load 10 into EAX
sub eax, 4 ; Subtract 4 from EAX (EAX becomes 6)
; Exit the program (Linux 32-bit syscall)
mov eax, 1 ; sys_exit syscall number
xor ebx, ebx ; Exit code 0
int 0x80 ; Call kernelMultiplication: MUL & IMUL
Multiplication in x86 Assembly uses MUL for unsigned numbers and IMUL for signed numbers.
MULandIMULoften use theAX,EAX, orRAXregister implicitly as one operand.- For 32-bit multiplication, if you multiply a value in
EAXby another register (e.g.,EBX), the 64-bit result is stored across two registers: the lower 32 bits inEAXand the higher 32 bits inEDX.
Always remember to consider the size of your operands and the potential size of the result!
Multiplication Example
Let's multiply 5 by 6 using MUL. The result will be 30.
After execution, EAX will hold the lower part of the result, and EDX will hold the higher part (which will be 0 in this case).
section .text
global _start
_start:
mov eax, 5 ; Load 5 into EAX
mov ebx, 6 ; Load 6 into EBX
mul ebx ; Multiply EAX by EBX. Result in EDX:EAX
; EAX will be 30, EDX will be 0
; Exit the program (Linux 32-bit syscall)
mov eax, 1 ; sys_exit syscall number
xor ebx, ebx ; Exit code 0
int 0x80 ; Call kernelDivision: DIV & IDIV
Division is handled by DIV (unsigned) and IDIV (signed). These instructions are a bit more complex.
- For 32-bit division, the dividend (number to be divided) is expected to be in
EDX:EAX(EDXholds the high 32 bits,EAXholds the low 32 bits). - The divisor is specified as an operand (e.g., a register or memory location).
- After division, the quotient (result) is stored in
EAX, and the remainder is stored inEDX.
Always ensure EDX is correctly set (often cleared to 0) before an unsigned division if your dividend fits in EAX.
Division Example
Let's divide 10 by 3. We expect a quotient of 3 and a remainder of 1.
Observe how EDX is cleared before the division, as our dividend (10) fits entirely within EAX.
section .text
global _start
_start:
mov eax, 10 ; Load 10 into EAX (low part of dividend)
mov edx, 0 ; Clear EDX (high part of dividend for 32-bit)
mov ebx, 3 ; Load 3 into EBX (divisor)
div ebx ; Divide EDX:EAX by EBX.
; Quotient in EAX (3), Remainder in EDX (1)
; Exit the program (Linux 32-bit syscall)
mov eax, 1 ; sys_exit syscall number
xor ebx, ebx ; Exit code 0
int 0x80 ; Call kernelBitwise Logic: AND, OR, XOR, NOT
Beyond arithmetic, assembly excels at bitwise operations. These instructions manipulate individual bits within a number.
AND: Sets a bit if both corresponding bits are 1. Useful for masking bits.OR: Sets a bit if at least one corresponding bit is 1. Useful for setting specific bits.XOR: Sets a bit if corresponding bits are different. Useful for toggling bits or quickly clearing a register (e.g.,XOR EAX, EAX).NOT: Inverts all bits (flips 0s to 1s, and 1s to 0s). This is a unary operation (takes one operand).
These are crucial for low-level control, flags, and data manipulation.
Quick Check: Bitwise Ops
Consider the following assembly snippet:
mov al, 0b11001010
and al, 0b00001111What will be the final value stored in the AL register after these instructions execute?
Recap: Fundamental Operations
Great job! You've learned the essential arithmetic and bitwise logic operations in x86 Assembly.
- Arithmetic:
ADD,SUB,MUL/IMUL,DIV/IDIVperform calculations. - Logic:
AND,OR,XOR,NOTmanipulate individual bits for masking, setting, toggling, and inverting.
These instructions are the building blocks for complex programs, enabling your CPU to process data and make decisions effectively. Keep practicing!
Frequently asked questions
Is the “Arithmetic and Logic Operations” lesson free?
Yes — the full text of “Arithmetic and Logic Operations” is free to read here on the web, and the Assembly Language & x86 Low-Level Systems Programming course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the Assembly Language & x86 Low-Level Systems Programming course, upgrade to CoddyKit PRO.
What will I learn in “Arithmetic and Logic Operations”?
Learn to perform basic arithmetic (ADD, SUB, MUL, DIV) and logical operations (AND, OR, XOR, NOT) on data in registers and memory. You practise Assembly Language & x86 Low-Level Systems Programming with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start Assembly Language & x86 Low-Level Systems Programming?
No prior experience is required. Assembly Language & x86 Low-Level Systems Programming on CoddyKit is structured for beginners through advanced learners; this is — lesson 2 of 4, so you can start here or from the beginning and move at your own pace.
How long does the “Arithmetic and Logic Operations” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this Assembly Language & x86 Low-Level Systems Programming lesson?
Yes. Every Assembly Language & x86 Low-Level Systems Programming lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- Data Movement Instructions (MOV, PUSH, POP)
- Arithmetic and Logic Operations
- Conditional Jumps and Loops
- Bitwise and Shift Instructions