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WebSockets & Real-Time Systems with Spring · Lesson

Server-Sent Events vs WebSockets

Learn how Server-Sent Events provide one-way real-time streaming, how they compare to WebSockets and long polling, and when to choose each technology.

Server-Sent Events vs WebSockets is a free WebSockets & Real-Time Systems with Spring lesson on CoddyKit — lesson 4 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the WebSockets & Real-Time Systems with Spring learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.

Another Real-Time Option

WebSockets are not the only option. Server-Sent Events (SSE) give a simpler, one-way streaming channel from server to client over plain HTTP.

What Are Server-Sent Events?

SSE pushes a continuous stream of text events to the browser over one long-lived HTTP connection, received via the EventSource API. It is one-way only.

The SSE Wire Format

SSE uses a simple, line-based wire format over the text/event-stream content type — just data: and optional event: fields.

HTTP/1.1 200 OK
Content-Type: text/event-stream

data: First update

event: price
data: {"symbol":"ACME","price":42}

Receiving Events in the Browser

The client subscribes with EventSource, and the browser automatically reconnects if the stream drops — no manual retry logic needed.

const source = new EventSource('/stream');
source.onmessage = function (e) {
  console.log('message:', e.data);
};
source.addEventListener('price', function (e) {
  console.log('price event:', e.data);
});

Built-In Reconnection

SSE has reconnection built in: the server sets the delay with a retry: field, and the client sends Last-Event-ID to resume where it left off.

SSE vs WebSockets

SSE vs WebSockets: SSE is one-way over plain HTTP with auto-reconnect and text only; WebSockets are full-duplex, use their own protocol, and support binary.

SSE vs Long Polling

Versus long polling, SSE keeps one connection open and streams many events, avoiding the cost of reopening a connection for every message.

When to Use SSE

Reach for SSE for one-way feeds: live notifications, activity streams, stock tickers, dashboards, job progress, and live scores.

When to Use WebSockets

Choose WebSockets when the client sends frequently too: chat, multiplayer, collaborative editing. If you only need server-to-client, SSE is simpler.

Limitations of SSE

SSE has limits: text only, no binary; browsers cap connections per domain (eased by HTTP/2); and older environments may lack support.

A Decision Helper

A simple rule of thumb decides most cases — need client-to-server or binary? Pick WebSocket. Otherwise, SSE.

def choose_transport(needs_client_to_server, needs_binary):
    if needs_client_to_server or needs_binary:
        return 'WebSocket'
    return 'Server-Sent Events'

print(choose_transport(False, False))  # notifications
print(choose_transport(True, False))   # chat

Quick Check

One feed, one direction, one connection — how well do you know SSE?

Recap

You learned Server-Sent Events: simple one-way streaming over HTTP with auto-reconnect, how they compare to WebSockets and long polling, and when to use each.

Frequently asked questions

Is the “Server-Sent Events vs WebSockets” lesson free?

Yes — the full text of “Server-Sent Events vs WebSockets” is free to read here on the web, and the WebSockets & Real-Time Systems with Spring course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the WebSockets & Real-Time Systems with Spring course, upgrade to CoddyKit PRO.

What will I learn in “Server-Sent Events vs WebSockets”?

Learn how Server-Sent Events provide one-way real-time streaming, how they compare to WebSockets and long polling, and when to choose each technology. You practise WebSockets & Real-Time Systems with Spring with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.

Do I need any experience to start WebSockets & Real-Time Systems with Spring?

No prior experience is required. WebSockets & Real-Time Systems with Spring on CoddyKit is structured for beginners through advanced learners; this is — lesson 4 of 4, so you can start here or from the beginning and move at your own pace.

How long does the “Server-Sent Events vs WebSockets” lesson take?

Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.

Can I write and run code in this WebSockets & Real-Time Systems with Spring lesson?

Yes. Every WebSockets & Real-Time Systems with Spring lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.

All lessons in this course

  1. Understanding Real-Time Communication
  2. WebSockets vs. HTTP Polling
  3. WebSocket Protocol Fundamentals
  4. Server-Sent Events vs WebSockets
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