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Clean Architecture & Design Patterns in Practice · Lesson

Categorizing Design Patterns

Learn about the three main categories: Creational, Structural, and Behavioral patterns, and their roles in software architecture.

Categorizing Design Patterns is a free Clean Architecture & Design Patterns in Practice lesson on CoddyKit — lesson 2 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the Clean Architecture & Design Patterns in Practice learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.

Organizing Design Patterns

Welcome back! In our last lesson, we learned what design patterns are. Now, let's explore how they are organized.

Just like books in a library, design patterns are grouped into categories. This helps us understand their purpose and when to use them effectively.

The Three Main Categories

Design patterns are traditionally divided into three main categories. Each category addresses a different type of problem in software design:

  • Creational Patterns: Deal with object creation.
  • Structural Patterns: Focus on object composition and relationships.
  • Behavioral Patterns: Concern object interaction and responsibilities.

Let's dive into each one!

Creational Patterns: Object Creation

Creational patterns are all about how objects are created. They aim to provide flexible and controlled ways to instantiate objects, rather than using direct constructors.

This helps make a system independent of how its objects are created, composed, and represented. They make your code more adaptable to change.

Creational Example: Simple Creator

Imagine you need to create different types of reports. A creational pattern might use a method to decide which report type to build, instead of you calling `new` directly.

Try running this simple example:

public class Main {
  public static String createReport(String type) {
    if ("PDF".equals(type)) {
      return "Generating PDF Report...";
    } else if ("CSV".equals(type)) {
      return "Generating CSV Report...";
    }
    return "Unknown Report Type.";
  }

  public static void main(String[] args) {
    System.out.println(createReport("PDF"));
    System.out.println(createReport("CSV"));
  }
}

Structural Patterns: Composition

Structural patterns deal with the composition of classes and objects. They help you assemble objects and classes into larger, more flexible structures.

These patterns focus on how objects are related to each other, often by identifying simple ways to realize relationships between entities.

Structural Example: Object Assembly

Structural patterns are like building blocks. They show how to combine objects to form new functionalities. Think of a computer having a CPU and RAM.

Run this code to see a simple composition:

public class Main {
  static class CPU {
    String process() { return "CPU processing..."; }
  }

  static class Computer {
    private CPU cpu; // Computer HAS-A CPU (composition)

    public Computer() {
      this.cpu = new CPU();
    }

    public String start() {
      return cpu.process() + " Computer booting up.";
    }
  }

  public static void main(String[] args) {
    Computer myPC = new Computer();
    System.out.println(myPC.start());
  }
}

Behavioral Patterns: Object Interaction

Behavioral patterns are concerned with algorithms and the assignment of responsibilities between objects. They describe how objects communicate and interact with each other.

These patterns help ensure that objects can work together efficiently and flexibly, managing complex processes and interactions.

Behavioral Example: Simple Action

Behavioral patterns often define how an action is performed or how objects respond to requests. Here's a simple example of a light switching on and off:

Run the code to see the light's behavior:

public class Main {
  static class Light {
    private boolean isOn = false;

    public String toggle() {
      isOn = !isOn;
      if (isOn) {
        return "Light is now ON.";
      } else {
        return "Light is now OFF.";
      }
    }
  }

  public static void main(String[] args) {
    Light livingRoomLight = new Light();
    System.out.println(livingRoomLight.toggle()); // First toggle
    System.out.println(livingRoomLight.toggle()); // Second toggle
  }
}

Why Categorize Patterns?

Categorizing design patterns helps you in several ways:

  • Easier Search: If you know you need to solve an object creation problem, you can focus on Creational patterns.
  • Better Understanding: It clarifies the primary purpose and scope of a pattern.
  • Improved Communication: Teams can discuss patterns using a common language based on their categories.

It's a powerful tool for navigating the world of design patterns!

Categorization Check

Which category of design patterns primarily focuses on how objects are put together to form larger structures?

Recap: The Pattern Categories

Great job! In this lesson, we explored the three main categories of design patterns:

  • Creational: For flexible object creation.
  • Structural: For building larger, more flexible object compositions.
  • Behavioral: For managing object interactions and responsibilities.

Understanding these categories is your first step to mastering design patterns. Next, we'll see how these patterns appear in everyday coding!

Frequently asked questions

Is the “Categorizing Design Patterns” lesson free?

Yes — the full text of “Categorizing Design Patterns” is free to read here on the web, and the Clean Architecture & Design Patterns in Practice course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the Clean Architecture & Design Patterns in Practice course, upgrade to CoddyKit PRO.

What will I learn in “Categorizing Design Patterns”?

Learn about the three main categories: Creational, Structural, and Behavioral patterns, and their roles in software architecture. You practise Clean Architecture & Design Patterns in Practice with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.

Do I need any experience to start Clean Architecture & Design Patterns in Practice?

No prior experience is required. Clean Architecture & Design Patterns in Practice on CoddyKit is structured for beginners through advanced learners; this is — lesson 2 of 4, so you can start here or from the beginning and move at your own pace.

How long does the “Categorizing Design Patterns” lesson take?

Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.

Can I write and run code in this Clean Architecture & Design Patterns in Practice lesson?

Yes. Every Clean Architecture & Design Patterns in Practice lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.

All lessons in this course

  1. What are Design Patterns?
  2. Categorizing Design Patterns
  3. Patterns in Everyday Coding
  4. Anti-Patterns and the Cost of Misusing Patterns
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